[core] Introduce LayerRenderData. Source::update() accepts layer properties.

This commit is contained in:
Mikhail Pozdnyakov
2019-04-07 23:24:17 +03:00
parent 4b21560cf5
commit 7a7192516f
42 changed files with 166 additions and 132 deletions

View File

@@ -11,6 +11,7 @@
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/text/glyph_manager.hpp>
@@ -120,7 +121,9 @@ TEST(CustomGeometryTile, InvokeTileChanged) {
ASSERT_NE(nullptr, tile.getBucket(*layer.baseImpl));
};
tile.setLayers({{ layer.baseImpl }});
Immutable<LayerProperties> layerProperties = makeMutable<CircleLayerProperties>(staticImmutableCast<CircleLayer::Impl>(layer.baseImpl));
std::vector<Immutable<LayerProperties>> layers { layerProperties };
tile.setLayers(layers);
tile.setObserver(&observer);
tile.setTileData(features);