[core] Introduce LayerRenderData. Source::update() accepts layer properties.
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@@ -24,7 +24,7 @@ bool RenderVectorSource::isLoaded() const {
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}
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void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
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const std::vector<Immutable<Layer::Impl>>& layers,
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const std::vector<Immutable<style::LayerProperties>>& layers,
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const bool needsRendering,
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const bool needsRelayout,
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const TileParameters& parameters) {
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