[core] don’t query rendered features until all data is available
This commit is contained in:
committed by
Jesse Bounds
parent
e8f6c75896
commit
7a13bee72e
88
test/tile/annotation_tile.test.cpp
Normal file
88
test/tile/annotation_tile.test.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <mbgl/test/util.hpp>
|
||||
#include <mbgl/test/fake_file_source.hpp>
|
||||
|
||||
#include <mbgl/util/default_thread_pool.hpp>
|
||||
#include <mbgl/util/run_loop.hpp>
|
||||
#include <mbgl/map/transform.hpp>
|
||||
#include <mbgl/map/query.hpp>
|
||||
#include <mbgl/style/style.hpp>
|
||||
#include <mbgl/style/update_parameters.hpp>
|
||||
#include <mbgl/map/query.hpp>
|
||||
#include <mbgl/text/collision_tile.hpp>
|
||||
#include <mbgl/geometry/feature_index.hpp>
|
||||
#include <mbgl/annotation/annotation_manager.hpp>
|
||||
#include <mbgl/annotation/annotation_tile.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
class AnnotationTileTest {
|
||||
public:
|
||||
FakeFileSource fileSource;
|
||||
TransformState transformState;
|
||||
util::RunLoop loop;
|
||||
ThreadPool threadPool { 1 };
|
||||
AnnotationManager annotationManager { 1.0 };
|
||||
style::Style style { fileSource, 1.0 };
|
||||
|
||||
style::UpdateParameters updateParameters {
|
||||
1.0,
|
||||
MapDebugOptions(),
|
||||
transformState,
|
||||
threadPool,
|
||||
fileSource,
|
||||
MapMode::Continuous,
|
||||
annotationManager,
|
||||
style
|
||||
};
|
||||
};
|
||||
|
||||
// Don't query stale collision tile
|
||||
TEST(AnnotationTile, Issue8289) {
|
||||
AnnotationTileTest test;
|
||||
AnnotationTile tile(OverscaledTileID(0, 0, 0), test.updateParameters);
|
||||
|
||||
auto data = std::make_unique<AnnotationTileData>();
|
||||
data->layers.emplace("test", AnnotationTileLayer("test"));
|
||||
data->layers.at("test").features.push_back(AnnotationTileFeature(0, FeatureType::Point, GeometryCollection()));
|
||||
|
||||
// Simulate layout and placement of a symbol layer.
|
||||
tile.onLayout(GeometryTile::LayoutResult {
|
||||
{},
|
||||
std::make_unique<FeatureIndex>(),
|
||||
std::move(data),
|
||||
0
|
||||
});
|
||||
|
||||
auto collisionTile = std::make_unique<CollisionTile>(PlacementConfig());
|
||||
|
||||
IndexedSubfeature subfeature { 0, "", "", 0 };
|
||||
CollisionFeature feature(GeometryCoordinates(), Anchor(0, 0, 0, 0), -5, 5, -5, 5, 1, 0, style::SymbolPlacementType::Point, subfeature, false);
|
||||
collisionTile->insertFeature(feature, 0, true);
|
||||
collisionTile->placeFeature(feature, false, false);
|
||||
|
||||
tile.onPlacement(GeometryTile::PlacementResult {
|
||||
{},
|
||||
std::move(collisionTile),
|
||||
0
|
||||
});
|
||||
|
||||
// Simulate a second layout with empty data.
|
||||
tile.onLayout(GeometryTile::LayoutResult {
|
||||
{},
|
||||
std::make_unique<FeatureIndex>(),
|
||||
std::make_unique<AnnotationTileData>(),
|
||||
0
|
||||
});
|
||||
|
||||
std::unordered_map<std::string, std::vector<Feature>> result;
|
||||
GeometryCoordinates queryGeometry {{ Point<int16_t>(0, 0) }};
|
||||
TransformState transformState;
|
||||
RenderedQueryOptions options;
|
||||
|
||||
tile.queryRenderedFeatures(result, queryGeometry, transformState, options);
|
||||
|
||||
EXPECT_TRUE(result.empty());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user