[core] don’t query rendered features until all data is available

This commit is contained in:
Ivo van Dongen
2017-03-13 12:58:09 +02:00
committed by Jesse Bounds
parent e8f6c75896
commit 7a13bee72e
4 changed files with 95 additions and 1 deletions

View File

@@ -101,6 +101,7 @@ set(MBGL_TEST_FILES
test/text/quads.test.cpp
# tile
test/tile/annotation_tile.test.cpp
test/tile/geojson_tile.test.cpp
test/tile/geometry_tile_data.test.cpp
test/tile/raster_tile.test.cpp

View File

@@ -45,7 +45,11 @@ public:
AnnotationTileLayer(std::string);
std::size_t featureCount() const override { return features.size(); }
std::unique_ptr<GeometryTileFeature> getFeature(std::size_t i) const override { return std::make_unique<AnnotationTileFeature>(features[i]); }
std::unique_ptr<GeometryTileFeature> getFeature(std::size_t i) const override {
return std::make_unique<AnnotationTileFeature>(features.at(i));
}
std::string getName() const override { return name; };
std::vector<AnnotationTileFeature> features;

View File

@@ -113,6 +113,7 @@ void GeometryTile::onLayout(LayoutResult result) {
nonSymbolBuckets = std::move(result.nonSymbolBuckets);
featureIndex = std::move(result.featureIndex);
data = std::move(result.tileData);
collisionTile.reset();
observer->onTileChanged(*this);
}

View File

@@ -0,0 +1,88 @@
#include <mbgl/test/util.hpp>
#include <mbgl/test/fake_file_source.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/update_parameters.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/annotation/annotation_tile.hpp>
#include <memory>
using namespace mbgl;
class AnnotationTileTest {
public:
FakeFileSource fileSource;
TransformState transformState;
util::RunLoop loop;
ThreadPool threadPool { 1 };
AnnotationManager annotationManager { 1.0 };
style::Style style { fileSource, 1.0 };
style::UpdateParameters updateParameters {
1.0,
MapDebugOptions(),
transformState,
threadPool,
fileSource,
MapMode::Continuous,
annotationManager,
style
};
};
// Don't query stale collision tile
TEST(AnnotationTile, Issue8289) {
AnnotationTileTest test;
AnnotationTile tile(OverscaledTileID(0, 0, 0), test.updateParameters);
auto data = std::make_unique<AnnotationTileData>();
data->layers.emplace("test", AnnotationTileLayer("test"));
data->layers.at("test").features.push_back(AnnotationTileFeature(0, FeatureType::Point, GeometryCollection()));
// Simulate layout and placement of a symbol layer.
tile.onLayout(GeometryTile::LayoutResult {
{},
std::make_unique<FeatureIndex>(),
std::move(data),
0
});
auto collisionTile = std::make_unique<CollisionTile>(PlacementConfig());
IndexedSubfeature subfeature { 0, "", "", 0 };
CollisionFeature feature(GeometryCoordinates(), Anchor(0, 0, 0, 0), -5, 5, -5, 5, 1, 0, style::SymbolPlacementType::Point, subfeature, false);
collisionTile->insertFeature(feature, 0, true);
collisionTile->placeFeature(feature, false, false);
tile.onPlacement(GeometryTile::PlacementResult {
{},
std::move(collisionTile),
0
});
// Simulate a second layout with empty data.
tile.onLayout(GeometryTile::LayoutResult {
{},
std::make_unique<FeatureIndex>(),
std::make_unique<AnnotationTileData>(),
0
});
std::unordered_map<std::string, std::vector<Feature>> result;
GeometryCoordinates queryGeometry {{ Point<int16_t>(0, 0) }};
TransformState transformState;
RenderedQueryOptions options;
tile.queryRenderedFeatures(result, queryGeometry, transformState, options);
EXPECT_TRUE(result.empty());
}