Merge branch 'libuv-0.10-headless-display' of github.com:mapbox/mapbox-gl-native into libuv-0.10-headless-display
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@@ -14,17 +14,22 @@ enum class ClassID : uint32_t {
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};
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class ClassDictionary {
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private:
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ClassDictionary();
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public:
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static ClassDictionary &Get();
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// Returns an ID for a class name. If the class name does not yet have an ID, one is
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// auto-generated and stored for future reference.
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static ClassID Lookup(const std::string &class_name);
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ClassID lookup(const std::string &class_name);
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// Returns either Fallback, Default or Named, depending on the type of the class id.
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static ClassID Normalize(ClassID id);
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ClassID normalize(ClassID id);
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private:
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static std::unordered_map<std::string, ClassID> store;
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static uint32_t offset;
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std::unordered_map<std::string, ClassID> store = { { "", ClassID::Default } };
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uint32_t offset = 0;
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};
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}
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@@ -1,8 +1,34 @@
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#include <mbgl/style/class_dictionary.hpp>
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#include <uv.h>
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namespace mbgl {
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ClassID ClassDictionary::Lookup(const std::string &class_name) {
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ClassDictionary::ClassDictionary() {}
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ClassDictionary &ClassDictionary::Get() {
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// Note: We should eventually switch to uv_key_* functions, but libuv 0.10 doesn't have these
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// yet. Instead, we're using the pthread functions directly for now.
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static pthread_once_t store_once = PTHREAD_ONCE_INIT;
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static pthread_key_t store_key;
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// Create the key.
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pthread_once(&store_once, []() {
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pthread_key_create(&store_key, [](void *ptr) {
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delete reinterpret_cast<ClassDictionary *>(ptr);
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});
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});
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ClassDictionary *ptr = reinterpret_cast<ClassDictionary *>(pthread_getspecific(store_key));
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if (ptr == nullptr) {
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ptr = new ClassDictionary();
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pthread_setspecific(store_key, ptr);
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}
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return *ptr;
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}
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ClassID ClassDictionary::lookup(const std::string &class_name) {
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auto it = store.find(class_name);
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if (it == store.end()) {
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// Insert the class name into the store.
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@@ -14,7 +40,7 @@ ClassID ClassDictionary::Lookup(const std::string &class_name) {
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}
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}
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ClassID ClassDictionary::Normalize(ClassID id) {
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ClassID ClassDictionary::normalize(ClassID id) {
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if (id >= ClassID::Named) {
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return ClassID::Named;
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} else {
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@@ -22,8 +48,4 @@ ClassID ClassDictionary::Normalize(ClassID id) {
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}
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}
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std::unordered_map<std::string, ClassID> ClassDictionary::store = { { "", ClassID::Default } };
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uint32_t ClassDictionary::offset = 0;
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}
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@@ -23,7 +23,7 @@ void StyleLayer::setClasses(const std::vector<std::string> &class_names, const t
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for (auto it = class_names.rbegin(); it != class_names.rend(); it++) {
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const std::string &class_name = *it;
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// From here on, we're only dealing with IDs to avoid comparing strings all the time.
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const ClassID class_id = ClassDictionary::Lookup(class_name);
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const ClassID class_id = ClassDictionary::Get().lookup(class_name);
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applyClassProperties(class_id, already_applied, now, defaultTransition);
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}
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@@ -554,7 +554,7 @@ void StyleParser::parseStyles(JSVal value, std::map<ClassID, ClassProperties> &s
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if (name == "style") {
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parseStyle(replaceConstant(itr->value), styles[ClassID::Default]);
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} else if (name.compare(0, 6, "style.") == 0 && name.length() > 6) {
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const ClassID class_id = ClassDictionary::Lookup(name.substr(6));
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const ClassID class_id = ClassDictionary::Get().lookup(name.substr(6));
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parseStyle(replaceConstant(itr->value), styles[class_id]);
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}
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}
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