merge with mbgl-config

This commit is contained in:
Dane Springmeyer
2014-10-29 21:40:02 -04:00
28 changed files with 541 additions and 404 deletions

View File

@@ -3,6 +3,7 @@
#include <mbgl/geometry/binpack.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <string>
#include <map>
@@ -26,7 +27,6 @@ class SpriteAtlas : public util::noncopyable {
public:
typedef uint16_t dimension;
public:
// Add way to construct this from another SpriteAtlas (e.g. with another pixelRatio)
SpriteAtlas(dimension width, dimension height);
~SpriteAtlas();
@@ -34,22 +34,16 @@ public:
// Changes the pixel ratio.
bool resize(float newRatio);
// Update uninitialized (= outdated) sprites in this atlas from the given sprite.
void update(const Sprite &sprite);
// Changes the source sprite.
void setSprite(util::ptr<Sprite> sprite);
// Returns the coordinates of an image that is sourced from the sprite image.
// This getter attempts to read the image from the sprite if it is already loaded.
// In that case, it copies it into the sprite atlas and returns the dimensions.
// Otherwise, it returns a 0/0/0/0 rect.
Rect<dimension> getImage(const std::string &name, const Sprite &sprite);
Rect<dimension> getImage(const std::string& name);
// Returns the coordinates of an image that is sourced from the sprite image.
// This getter waits until the sprite image was loaded, copies it into the sprite
// image and returns the dimensions.
// NEVER CALL THIS FUNCTION FROM THE RENDER THREAD! it is blocking.
Rect<dimension> waitForImage(const std::string &name, const Sprite &sprite);
SpriteAtlasPosition getPosition(const std::string &name, const Sprite &sprite, bool repeating = false);
SpriteAtlasPosition getPosition(const std::string& name, bool repeating = false);
// Binds the image buffer of this sprite atlas to the GPU, and uploads data if it is out
// of date.
@@ -61,19 +55,18 @@ public:
inline float getTextureHeight() const { return height * pixelRatio; }
inline float getPixelRatio() const { return pixelRatio; }
private:
void allocate();
Rect<SpriteAtlas::dimension> allocateImage(size_t width, size_t height);
void copy(const Rect<dimension> &dst, const SpritePosition &src, const Sprite &sprite);
public:
const dimension width = 0;
const dimension height = 0;
private:
std::mutex mtx;
void allocate();
Rect<SpriteAtlas::dimension> allocateImage(size_t width, size_t height);
void copy(const Rect<dimension>& dst, const SpritePosition& src);
std::recursive_mutex mtx;
float pixelRatio = 1.0f;
BinPack<dimension> bin;
util::ptr<Sprite> sprite;
std::map<std::string, Rect<dimension>> images;
std::set<std::string> uninitialized;
uint32_t *data = nullptr;

View File

@@ -3,12 +3,12 @@
#include <mbgl/map/transform.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/geometry/sprite_atlas.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/uv.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <atomic>
#include <iosfwd>
@@ -17,10 +17,8 @@
namespace mbgl {
class GlyphAtlas;
class GlyphStore;
class LayerDescription;
class SpriteAtlas;
class Sprite;
class Style;
class StyleLayer;
@@ -55,8 +53,6 @@ public:
// Triggers a lazy rerender: only performs a render when the map is not clean.
void rerender();
void renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
// Forces a map update: always triggers a rerender.
void update();
@@ -133,12 +129,11 @@ public:
inline const TransformState &getState() const { return state; }
inline util::ptr<FileSource> getFileSource() const { return fileSource; }
inline util::ptr<Style> getStyle() const { return style; }
inline util::ptr<GlyphAtlas> getGlyphAtlas() { return glyphAtlas; }
inline GlyphAtlas & getGlyphAtlas() { return glyphAtlas; }
inline util::ptr<GlyphStore> getGlyphStore() { return glyphStore; }
inline util::ptr<SpriteAtlas> getSpriteAtlas() { return spriteAtlas; }
inline SpriteAtlas & getSpriteAtlas() { return spriteAtlas; }
util::ptr<Sprite> getSprite();
inline util::ptr<Texturepool> getTexturepool() { return texturepool; }
inline util::ptr<uv::loop> getLoop() { return loop; }
uv::worker &getWorker();
inline timestamp getAnimationTime() const { return animationTime; }
inline timestamp getTime() const { return animationTime; }
@@ -156,22 +151,18 @@ private:
void updateSources();
void updateSources(const util::ptr<StyleLayerGroup> &group);
void updateRenderState();
size_t countLayers(const std::vector<LayerDescription>& layers);
// Prepares a map render by updating the tiles we need for the current view, as well as updating
// the stylesheet.
void prepare();
// Unconditionally performs a render with the current map state.
void render();
void renderLayers(util::ptr<StyleLayerGroup> group);
private:
bool async = false;
util::ptr<uv::loop> loop;
std::unique_ptr<uv::loop> loop;
std::unique_ptr<uv::worker> workers;
std::unique_ptr<uv::thread> thread;
std::unique_ptr<uv_async_t> async_terminate;
@@ -209,9 +200,9 @@ private:
util::ptr<FileSource> fileSource;
util::ptr<Style> style;
util::ptr<GlyphAtlas> glyphAtlas;
GlyphAtlas glyphAtlas;
util::ptr<GlyphStore> glyphStore;
util::ptr<SpriteAtlas> spriteAtlas;
SpriteAtlas spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturepool;
@@ -224,8 +215,6 @@ private:
bool debug = false;
timestamp animationTime = 0;
int indent = 0;
std::set<util::ptr<StyleSource>> activeSources;
};

View File

@@ -21,7 +21,7 @@ public:
virtual void parse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const;
virtual bool hasData(StyleLayer const& layer_desc) const;
protected:
StyleBucketRaster properties;

View File

@@ -53,11 +53,9 @@ public:
}
// Override this in the child class.
virtual void beforeParse();
virtual void parse() = 0;
virtual void afterParse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) = 0;
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const = 0;
virtual bool hasData(StyleLayer const& layer_desc) const = 0;
public:

View File

@@ -5,7 +5,7 @@
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdint>
#include <iosfwd>
#include <string>
@@ -29,13 +29,14 @@ class StyleLayerGroup;
class VectorTileData;
class Collision;
class TileParser {
class TileParser : private util::noncopyable
{
public:
TileParser(const std::string &data, VectorTileData &tile,
const util::ptr<const Style> &style,
const util::ptr<GlyphAtlas> &glyphAtlas,
GlyphAtlas & glyphAtlas,
const util::ptr<GlyphStore> &glyphStore,
const util::ptr<SpriteAtlas> &spriteAtlas,
SpriteAtlas & spriteAtlas,
const util::ptr<Sprite> &sprite);
~TileParser();
@@ -60,9 +61,9 @@ private:
// Cross-thread shared data.
util::ptr<const Style> style;
util::ptr<GlyphAtlas> glyphAtlas;
GlyphAtlas & glyphAtlas;
util::ptr<GlyphStore> glyphStore;
util::ptr<SpriteAtlas> spriteAtlas;
SpriteAtlas & spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturePool;

View File

@@ -3,14 +3,12 @@
#include <mbgl/util/time.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/uv.hpp>
#include <cstdint>
#include <cmath>
#include <forward_list>
#include <memory>
#include <mutex>
namespace mbgl {
@@ -80,7 +78,7 @@ private:
private:
View &view;
std::unique_ptr<uv::rwlock> mtx;
mutable std::recursive_mutex mtx;
// This reflects the current state of the transform, representing the actual position of the
// map. After calling a transform function with a timer, this will likely remain the same until
@@ -91,7 +89,6 @@ private:
TransformState final;
// Limit the amount of zooming possible on the map.
// TODO: make these modifiable from outside.
const double min_scale = std::pow(2, 0);
const double max_scale = std::pow(2, 18);

View File

@@ -33,6 +33,7 @@ public:
float lngX(float lon) const;
float latY(float lat) const;
std::array<float, 2> locationCoordinate(float lon, float lat) const;
void getLonLat(double &lon, double &lat) const;
// Zoom
float getNormalizedZoom() const;
@@ -69,7 +70,7 @@ private:
// map position
double x = 0, y = 0;
double angle = 0;
double scale = std::numeric_limits<double>::infinity();
double scale = 1;
};
}

View File

@@ -28,12 +28,9 @@ class VectorTileData : public TileData {
public:
VectorTileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source);
~VectorTileData();
virtual void beforeParse();
virtual void parse();
virtual void afterParse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const;
virtual bool hasData(StyleLayer const& layer_desc) const;
protected:
// Holds the actual geometries in this tile.
@@ -49,9 +46,6 @@ protected:
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
std::unique_ptr<TileParser> parser;
public:
const float depth;
};

View File

@@ -35,9 +35,12 @@ enum class RenderPass : bool { Opaque, Translucent };
class Transform;
class Style;
class Tile;
class Sprite;
class SpriteAtlas;
class GlyphAtlas;
class Source;
class StyleSource;
class StyleLayerGroup;
class FillBucket;
class LineBucket;
@@ -53,10 +56,9 @@ class RasterTileData;
class Painter : private util::noncopyable {
public:
Painter(Map &map);
Painter(SpriteAtlas&, GlyphAtlas&);
~Painter();
void setup();
// Perform cleanup tasks that prepare shutting down the app. This doesn't mean that the
@@ -73,6 +75,14 @@ public:
// Updates the default matrices to the current viewport dimensions.
void changeMatrix();
void render(const Style& style,
const std::set<util::ptr<StyleSource>>& sources,
TransformState state,
timestamp time);
void renderLayers(util::ptr<StyleLayerGroup> group);
void renderLayer(util::ptr<StyleLayer> layer_desc, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
// Renders a particular layer from a tile.
void renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
@@ -167,9 +177,10 @@ public:
}();
private:
Map& map;
TransformState state;
bool debug = false;
int indent = 0;
uint32_t gl_program = 0;
float gl_lineWidth = 0;
@@ -183,6 +194,9 @@ private:
public:
FrameHistory frameHistory;
SpriteAtlas& spriteAtlas;
GlyphAtlas& glyphAtlas;
std::unique_ptr<PlainShader> plainShader;
std::unique_ptr<OutlineShader> outlineShader;
std::unique_ptr<LineShader> lineShader;