merge with mbgl-config

This commit is contained in:
Dane Springmeyer
2014-10-29 21:40:02 -04:00
28 changed files with 541 additions and 404 deletions

View File

@@ -18,6 +18,22 @@
{ 'files': [ '<(PRODUCT_DIR)/libmbgl-<(platform).a' ], 'destination': '<(install_prefix)/lib' },
{ 'files': [ '../include/mbgl' ], 'destination': '<(install_prefix)/include' }
],
'actions': [
{ 'action_name': 'mbgl-config',
'inputs': [
'../utils/mbgl-config/mbgl-config.template.sh',
'../utils/mbgl-config/build.sh',
],
'outputs': [
'<(install_prefix)/bin/mbgl-config',
],
'action': [
'./utils/mbgl-config/build.sh',
'<(install_prefix)',
'<(platform)',
]
}
]
},
]
}],

75
gyp/mbgl.gypi Normal file
View File

@@ -0,0 +1,75 @@
{
'targets': [
{ 'target_name': 'mbgl',
'product_name': 'mbgl',
'type': 'static_library',
'standalone_static_library': 1,
'hard_dependency': 1,
'dependencies': [
'shaders',
],
'sources': [
'<!@(find src -name "*.cpp")',
'<!@(test -f "config/constants_local.cpp" && echo "config/constants_local.cpp" || echo "config/constants.cpp")',
'<!@(find src -name "*.c")',
'<!@(find src -name "*.h")',
'<!@(find include -name "*.hpp")',
'<!@(find include -name "*.h")',
'<!@(find src -name "*.glsl")',
'bin/style.json'
],
'include_dirs': [
'../include'
],
'conditions': [
['OS == "mac"', {
'xcode_settings': {
'PUBLIC_HEADERS_FOLDER_PATH': 'include',
'OTHER_CPLUSPLUSFLAGS': [
'<@(png_cflags)',
'<@(uv_cflags)',
'<@(sqlite3_cflags)',
'<@(zlib_cflags)',
'-I<(boost_root)/include',
],
'OTHER_CFLAGS': [
'<@(uv_cflags)',
],
},
}, {
'cflags': [
'<@(png_cflags)',
'<@(uv_cflags)',
'<@(sqlite3_cflags)',
'<@(zlib_cflags)',
'-I<(boost_root)/include',
],
}]
],
'direct_dependent_settings': {
'include_dirs': [
'../include',
],
'conditions': [
['OS == "mac"', {
'xcode_settings': {
'OTHER_LDFLAGS': [
'<@(png_libraries)',
'<@(uv_libraries)',
'<@(sqlite3_libraries)',
'<@(zlib_libraries)',
]
}
}, {
'libraries': [
'<@(png_libraries)',
'<@(uv_libraries)',
'<@(sqlite3_libraries)',
'<@(zlib_libraries)',
]
}]
]
}
}
]
}

View File

@@ -3,6 +3,7 @@
#include <mbgl/geometry/binpack.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <string>
#include <map>
@@ -26,7 +27,6 @@ class SpriteAtlas : public util::noncopyable {
public:
typedef uint16_t dimension;
public:
// Add way to construct this from another SpriteAtlas (e.g. with another pixelRatio)
SpriteAtlas(dimension width, dimension height);
~SpriteAtlas();
@@ -34,22 +34,16 @@ public:
// Changes the pixel ratio.
bool resize(float newRatio);
// Update uninitialized (= outdated) sprites in this atlas from the given sprite.
void update(const Sprite &sprite);
// Changes the source sprite.
void setSprite(util::ptr<Sprite> sprite);
// Returns the coordinates of an image that is sourced from the sprite image.
// This getter attempts to read the image from the sprite if it is already loaded.
// In that case, it copies it into the sprite atlas and returns the dimensions.
// Otherwise, it returns a 0/0/0/0 rect.
Rect<dimension> getImage(const std::string &name, const Sprite &sprite);
Rect<dimension> getImage(const std::string& name);
// Returns the coordinates of an image that is sourced from the sprite image.
// This getter waits until the sprite image was loaded, copies it into the sprite
// image and returns the dimensions.
// NEVER CALL THIS FUNCTION FROM THE RENDER THREAD! it is blocking.
Rect<dimension> waitForImage(const std::string &name, const Sprite &sprite);
SpriteAtlasPosition getPosition(const std::string &name, const Sprite &sprite, bool repeating = false);
SpriteAtlasPosition getPosition(const std::string& name, bool repeating = false);
// Binds the image buffer of this sprite atlas to the GPU, and uploads data if it is out
// of date.
@@ -61,19 +55,18 @@ public:
inline float getTextureHeight() const { return height * pixelRatio; }
inline float getPixelRatio() const { return pixelRatio; }
private:
void allocate();
Rect<SpriteAtlas::dimension> allocateImage(size_t width, size_t height);
void copy(const Rect<dimension> &dst, const SpritePosition &src, const Sprite &sprite);
public:
const dimension width = 0;
const dimension height = 0;
private:
std::mutex mtx;
void allocate();
Rect<SpriteAtlas::dimension> allocateImage(size_t width, size_t height);
void copy(const Rect<dimension>& dst, const SpritePosition& src);
std::recursive_mutex mtx;
float pixelRatio = 1.0f;
BinPack<dimension> bin;
util::ptr<Sprite> sprite;
std::map<std::string, Rect<dimension>> images;
std::set<std::string> uninitialized;
uint32_t *data = nullptr;

View File

@@ -3,12 +3,12 @@
#include <mbgl/map/transform.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/geometry/sprite_atlas.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/uv.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <atomic>
#include <iosfwd>
@@ -17,10 +17,8 @@
namespace mbgl {
class GlyphAtlas;
class GlyphStore;
class LayerDescription;
class SpriteAtlas;
class Sprite;
class Style;
class StyleLayer;
@@ -55,8 +53,6 @@ public:
// Triggers a lazy rerender: only performs a render when the map is not clean.
void rerender();
void renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
// Forces a map update: always triggers a rerender.
void update();
@@ -133,12 +129,11 @@ public:
inline const TransformState &getState() const { return state; }
inline util::ptr<FileSource> getFileSource() const { return fileSource; }
inline util::ptr<Style> getStyle() const { return style; }
inline util::ptr<GlyphAtlas> getGlyphAtlas() { return glyphAtlas; }
inline GlyphAtlas & getGlyphAtlas() { return glyphAtlas; }
inline util::ptr<GlyphStore> getGlyphStore() { return glyphStore; }
inline util::ptr<SpriteAtlas> getSpriteAtlas() { return spriteAtlas; }
inline SpriteAtlas & getSpriteAtlas() { return spriteAtlas; }
util::ptr<Sprite> getSprite();
inline util::ptr<Texturepool> getTexturepool() { return texturepool; }
inline util::ptr<uv::loop> getLoop() { return loop; }
uv::worker &getWorker();
inline timestamp getAnimationTime() const { return animationTime; }
inline timestamp getTime() const { return animationTime; }
@@ -156,22 +151,18 @@ private:
void updateSources();
void updateSources(const util::ptr<StyleLayerGroup> &group);
void updateRenderState();
size_t countLayers(const std::vector<LayerDescription>& layers);
// Prepares a map render by updating the tiles we need for the current view, as well as updating
// the stylesheet.
void prepare();
// Unconditionally performs a render with the current map state.
void render();
void renderLayers(util::ptr<StyleLayerGroup> group);
private:
bool async = false;
util::ptr<uv::loop> loop;
std::unique_ptr<uv::loop> loop;
std::unique_ptr<uv::worker> workers;
std::unique_ptr<uv::thread> thread;
std::unique_ptr<uv_async_t> async_terminate;
@@ -209,9 +200,9 @@ private:
util::ptr<FileSource> fileSource;
util::ptr<Style> style;
util::ptr<GlyphAtlas> glyphAtlas;
GlyphAtlas glyphAtlas;
util::ptr<GlyphStore> glyphStore;
util::ptr<SpriteAtlas> spriteAtlas;
SpriteAtlas spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturepool;
@@ -224,8 +215,6 @@ private:
bool debug = false;
timestamp animationTime = 0;
int indent = 0;
std::set<util::ptr<StyleSource>> activeSources;
};

View File

@@ -21,7 +21,7 @@ public:
virtual void parse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const;
virtual bool hasData(StyleLayer const& layer_desc) const;
protected:
StyleBucketRaster properties;

View File

@@ -53,11 +53,9 @@ public:
}
// Override this in the child class.
virtual void beforeParse();
virtual void parse() = 0;
virtual void afterParse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) = 0;
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const = 0;
virtual bool hasData(StyleLayer const& layer_desc) const = 0;
public:

View File

@@ -5,7 +5,7 @@
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <cstdint>
#include <iosfwd>
#include <string>
@@ -29,13 +29,14 @@ class StyleLayerGroup;
class VectorTileData;
class Collision;
class TileParser {
class TileParser : private util::noncopyable
{
public:
TileParser(const std::string &data, VectorTileData &tile,
const util::ptr<const Style> &style,
const util::ptr<GlyphAtlas> &glyphAtlas,
GlyphAtlas & glyphAtlas,
const util::ptr<GlyphStore> &glyphStore,
const util::ptr<SpriteAtlas> &spriteAtlas,
SpriteAtlas & spriteAtlas,
const util::ptr<Sprite> &sprite);
~TileParser();
@@ -60,9 +61,9 @@ private:
// Cross-thread shared data.
util::ptr<const Style> style;
util::ptr<GlyphAtlas> glyphAtlas;
GlyphAtlas & glyphAtlas;
util::ptr<GlyphStore> glyphStore;
util::ptr<SpriteAtlas> spriteAtlas;
SpriteAtlas & spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturePool;

View File

@@ -3,14 +3,12 @@
#include <mbgl/util/time.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/uv.hpp>
#include <cstdint>
#include <cmath>
#include <forward_list>
#include <memory>
#include <mutex>
namespace mbgl {
@@ -80,7 +78,7 @@ private:
private:
View &view;
std::unique_ptr<uv::rwlock> mtx;
mutable std::recursive_mutex mtx;
// This reflects the current state of the transform, representing the actual position of the
// map. After calling a transform function with a timer, this will likely remain the same until
@@ -91,7 +89,6 @@ private:
TransformState final;
// Limit the amount of zooming possible on the map.
// TODO: make these modifiable from outside.
const double min_scale = std::pow(2, 0);
const double max_scale = std::pow(2, 18);

View File

@@ -33,6 +33,7 @@ public:
float lngX(float lon) const;
float latY(float lat) const;
std::array<float, 2> locationCoordinate(float lon, float lat) const;
void getLonLat(double &lon, double &lat) const;
// Zoom
float getNormalizedZoom() const;
@@ -69,7 +70,7 @@ private:
// map position
double x = 0, y = 0;
double angle = 0;
double scale = std::numeric_limits<double>::infinity();
double scale = 1;
};
}

View File

@@ -28,12 +28,9 @@ class VectorTileData : public TileData {
public:
VectorTileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source);
~VectorTileData();
virtual void beforeParse();
virtual void parse();
virtual void afterParse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const;
virtual bool hasData(StyleLayer const& layer_desc) const;
protected:
// Holds the actual geometries in this tile.
@@ -49,9 +46,6 @@ protected:
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
std::unique_ptr<TileParser> parser;
public:
const float depth;
};

View File

@@ -35,9 +35,12 @@ enum class RenderPass : bool { Opaque, Translucent };
class Transform;
class Style;
class Tile;
class Sprite;
class SpriteAtlas;
class GlyphAtlas;
class Source;
class StyleSource;
class StyleLayerGroup;
class FillBucket;
class LineBucket;
@@ -53,10 +56,9 @@ class RasterTileData;
class Painter : private util::noncopyable {
public:
Painter(Map &map);
Painter(SpriteAtlas&, GlyphAtlas&);
~Painter();
void setup();
// Perform cleanup tasks that prepare shutting down the app. This doesn't mean that the
@@ -73,6 +75,14 @@ public:
// Updates the default matrices to the current viewport dimensions.
void changeMatrix();
void render(const Style& style,
const std::set<util::ptr<StyleSource>>& sources,
TransformState state,
timestamp time);
void renderLayers(util::ptr<StyleLayerGroup> group);
void renderLayer(util::ptr<StyleLayer> layer_desc, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
// Renders a particular layer from a tile.
void renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
@@ -167,9 +177,10 @@ public:
}();
private:
Map& map;
TransformState state;
bool debug = false;
int indent = 0;
uint32_t gl_program = 0;
float gl_lineWidth = 0;
@@ -183,6 +194,9 @@ private:
public:
FrameHistory frameHistory;
SpriteAtlas& spriteAtlas;
GlyphAtlas& glyphAtlas;
std::unique_ptr<PlainShader> plainShader;
std::unique_ptr<OutlineShader> outlineShader;
std::unique_ptr<LineShader> lineShader;

View File

@@ -24,7 +24,7 @@ SpriteAtlas::SpriteAtlas(dimension width_, dimension height_)
bool SpriteAtlas::resize(const float newRatio) {
if (pixelRatio == newRatio) return false;
std::lock_guard<std::mutex> lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
const float oldRatio = pixelRatio;
pixelRatio = newRatio;
@@ -104,15 +104,15 @@ Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(size_t pixel_width, size
return rect;
}
Rect<SpriteAtlas::dimension> SpriteAtlas::getImage(const std::string &name, const Sprite &sprite) {
std::lock_guard<std::mutex> lock(mtx);
Rect<SpriteAtlas::dimension> SpriteAtlas::getImage(const std::string& name) {
std::lock_guard<std::recursive_mutex> lock(mtx);
auto rect_it = images.find(name);
if (rect_it != images.end()) {
return rect_it->second;
}
const SpritePosition &pos = sprite.getSpritePosition(name);
const SpritePosition &pos = sprite->getSpritePosition(name);
if (!pos.width || !pos.height) {
return Rect<dimension> { 0, 0, 0, 0 };
}
@@ -127,16 +127,17 @@ Rect<SpriteAtlas::dimension> SpriteAtlas::getImage(const std::string &name, cons
images.emplace(name, rect);
copy(rect, pos, sprite);
copy(rect, pos);
return rect;
}
SpriteAtlasPosition SpriteAtlas::getPosition(const std::string& name, const Sprite& sprite, bool repeating) {
SpriteAtlasPosition SpriteAtlas::getPosition(const std::string& name, bool repeating) {
std::lock_guard<std::recursive_mutex> lock(mtx);
// `repeating` indicates that the image will be used in a repeating pattern
// repeating pattern images are assumed to have a 1px padding that mirrors the opposite edge
// positions for repeating images are adjusted to exclude the edge
Rect<dimension> rect = getImage(name, sprite);
Rect<dimension> rect = getImage(name);
const int r = repeating ? 1 : 0;
return SpriteAtlasPosition {
{{ float(rect.w) / pixelRatio, float(rect.h) / pixelRatio }},
@@ -145,11 +146,6 @@ SpriteAtlasPosition SpriteAtlas::getPosition(const std::string& name, const Spri
};
}
Rect<SpriteAtlas::dimension> SpriteAtlas::waitForImage(const std::string &name, const Sprite &sprite) {
sprite.waitUntilLoaded();
return getImage(name, sprite);
}
void SpriteAtlas::allocate() {
if (!data) {
dimension w = static_cast<dimension>(width * pixelRatio);
@@ -159,15 +155,15 @@ void SpriteAtlas::allocate() {
}
}
void SpriteAtlas::copy(const Rect<dimension> &dst, const SpritePosition &src, const Sprite &sprite) {
if (!sprite.raster) return;
const uint32_t *src_img = reinterpret_cast<const uint32_t *>(sprite.raster->getData());
void SpriteAtlas::copy(const Rect<dimension>& dst, const SpritePosition& src) {
if (!sprite->raster) return;
const uint32_t *src_img = reinterpret_cast<const uint32_t *>(sprite->raster->getData());
allocate();
uint32_t *dst_img = reinterpret_cast<uint32_t *>(data);
copy_bitmap(
/* source buffer */ src_img,
/* source stride */ sprite.raster->getWidth(),
/* source stride */ sprite->raster->getWidth(),
/* source x */ src.x,
/* source y */ src.y,
/* dest buffer */ dst_img,
@@ -181,14 +177,16 @@ void SpriteAtlas::copy(const Rect<dimension> &dst, const SpritePosition &src, co
dirty = true;
}
void SpriteAtlas::setSprite(util::ptr<Sprite> sprite_) {
std::lock_guard<std::recursive_mutex> lock(mtx);
void SpriteAtlas::update(const Sprite &sprite) {
if (!sprite.isLoaded()) return;
sprite = sprite_;
SpriteAtlas &atlas = *this;
util::erase_if(uninitialized, [&sprite, &atlas](const std::string &name) {
Rect<dimension> dst = atlas.getImage(name, sprite);
const SpritePosition &src = sprite.getSpritePosition(name);
if (!sprite->isLoaded()) return;
util::erase_if(uninitialized, [this](const std::string &name) {
Rect<dimension> dst = getImage(name);
const SpritePosition& src = sprite->getSpritePosition(name);
if (!src) {
if (debug::spriteWarnings) {
fprintf(stderr, "[WARNING] sprite doesn't have image with name '%s'\n", name.c_str());
@@ -196,8 +194,8 @@ void SpriteAtlas::update(const Sprite &sprite) {
return true;
}
if (src.width == dst.w * atlas.pixelRatio && src.height == dst.h * atlas.pixelRatio && src.pixelRatio == atlas.pixelRatio) {
atlas.copy(dst, src, sprite);
if (src.width == dst.w * pixelRatio && src.height == dst.h * pixelRatio && src.pixelRatio == pixelRatio) {
copy(dst, src);
return true;
} else {
if (debug::spriteWarnings) {
@@ -228,7 +226,7 @@ void SpriteAtlas::bind(bool linear) {
}
if (dirty) {
std::lock_guard<std::mutex> lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
allocate();
if (first) {
@@ -257,15 +255,12 @@ void SpriteAtlas::bind(bool linear) {
);
}
#if defined(DEBUG)
// platform::show_color_debug_image("Sprite Atlas", reinterpret_cast<char *>(data), width, height, width * pixelRatio, height * pixelRatio);
#endif
dirty = false;
}
};
SpriteAtlas::~SpriteAtlas() {
std::lock_guard<std::mutex> lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
glDeleteTextures(1, &texture);
texture = 0;

View File

@@ -31,7 +31,7 @@
using namespace mbgl;
Map::Map(View& view_)
: loop(std::make_shared<uv::loop>()),
: loop(std::make_unique<uv::loop>()),
thread(std::make_unique<uv::thread>()),
async_terminate(new uv_async_t()),
async_render(new uv_async_t()),
@@ -41,13 +41,12 @@ Map::Map(View& view_)
main_thread(uv_thread_self()),
#endif
transform(view_),
glyphAtlas(std::make_shared<GlyphAtlas>(1024, 1024)),
spriteAtlas(std::make_shared<SpriteAtlas>(512, 512)),
glyphAtlas(1024, 1024),
spriteAtlas(512, 512),
texturepool(std::make_shared<Texturepool>()),
painter(*this) {
painter(spriteAtlas, glyphAtlas)
{
view.initialize(this);
// Make sure that we're doing an initial drawing in all cases.
is_clean.clear();
is_rendered.clear();
@@ -62,9 +61,7 @@ Map::~Map() {
// Explicitly reset all pointers.
texturepool.reset();
sprite.reset();
spriteAtlas.reset();
glyphStore.reset();
glyphAtlas.reset();
style.reset();
fileSource.reset();
workers.reset();
@@ -598,15 +595,6 @@ void Map::updateTiles() {
}
}
void Map::updateRenderState() {
// Update all clipping IDs.
ClipIDGenerator generator;
for (const util::ptr<StyleSource> &source : getActiveSources()) {
generator.update(source->source->getLoadedTiles());
source->source->updateMatrices(painter.projMatrix, state);
}
}
void Map::prepare() {
if (!fileSource) {
fileSource = std::make_shared<FileSource>(**loop, platform::defaultCacheDatabase());
@@ -645,8 +633,8 @@ void Map::prepare() {
style->updateProperties(state.getNormalizedZoom(), animationTime);
// Allow the sprite atlas to potentially pull new sprite images if needed.
spriteAtlas->resize(state.getPixelRatio());
spriteAtlas->update(*getSprite());
spriteAtlas.resize(state.getPixelRatio());
spriteAtlas.setSprite(getSprite());
updateTiles();
}
@@ -654,152 +642,12 @@ void Map::prepare() {
void Map::render() {
view.make_active();
painter.clear();
painter.resize();
painter.changeMatrix();
updateRenderState();
painter.drawClippingMasks(getActiveSources());
painter.frameHistory.record(getAnimationTime(), getState().getNormalizedZoom());
// Actually render the layers
if (debug::renderTree) { std::cout << "{" << std::endl; indent++; }
renderLayers(style->layers);
if (debug::renderTree) { std::cout << "}" << std::endl; indent--; }
// Finalize the rendering, e.g. by calling debug render calls per tile.
// This guarantees that we have at least one function per tile called.
// When only rendering layers via the stylesheet, it's possible that we don't
// ever visit a tile during rendering.
for (const util::ptr<StyleSource> &source : getActiveSources()) {
source->source->finishRender(painter);
}
painter.render(*style, activeSources,
state, animationTime);
// Schedule another rerender when we definitely need a next frame.
if (transform.needsTransition() || style->hasTransitions()) {
update();
}
glFlush();
view.make_inactive();
}
void Map::renderLayers(util::ptr<StyleLayerGroup> group) {
if (!group) {
// Make sure that we actually do have a layer group.
return;
}
// TODO: Correctly compute the number of layers recursively beforehand.
float strata_thickness = 1.0f / (group->layers.size() + 1);
// - FIRST PASS ------------------------------------------------------------
// Render everything top-to-bottom by using reverse iterators. Render opaque
// objects first.
if (debug::renderTree) {
std::cout << std::string(indent++ * 4, ' ') << "OPAQUE {" << std::endl;
}
int i = 0;
for (auto it = group->layers.rbegin(), end = group->layers.rend(); it != end; ++it, ++i) {
painter.setOpaque();
painter.setStrata(i * strata_thickness);
renderLayer(*it, RenderPass::Opaque);
}
if (debug::renderTree) {
std::cout << std::string(--indent * 4, ' ') << "}" << std::endl;
}
// - SECOND PASS -----------------------------------------------------------
// Make a second pass, rendering translucent objects. This time, we render
// bottom-to-top.
if (debug::renderTree) {
std::cout << std::string(indent++ * 4, ' ') << "TRANSLUCENT {" << std::endl;
}
--i;
for (auto it = group->layers.begin(), end = group->layers.end(); it != end; ++it, --i) {
painter.setTranslucent();
painter.setStrata(i * strata_thickness);
renderLayer(*it, RenderPass::Translucent);
}
if (debug::renderTree) {
std::cout << std::string(--indent * 4, ' ') << "}" << std::endl;
}
}
void Map::renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id, const mat4* matrix) {
if (layer_desc->type == StyleLayerType::Background) {
// This layer defines a background color/image.
if (debug::renderTree) {
std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " ("
<< layer_desc->type << ")" << std::endl;
}
painter.renderBackground(layer_desc);
} else {
// This is a singular layer.
if (!layer_desc->bucket) {
fprintf(stderr, "[WARNING] layer '%s' is missing bucket\n", layer_desc->id.c_str());
return;
}
if (!layer_desc->bucket->style_source) {
fprintf(stderr, "[WARNING] can't find source for layer '%s'\n", layer_desc->id.c_str());
return;
}
StyleSource &style_source = *layer_desc->bucket->style_source;
// Skip this layer if there is no data.
if (!style_source.source) {
return;
}
// Skip this layer if it's outside the range of min/maxzoom.
// This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
// is set to a fractional value, or value that is larger than the source maxzoom.
const double zoom = state.getZoom();
if (layer_desc->bucket->min_zoom > zoom ||
layer_desc->bucket->max_zoom <= zoom) {
return;
}
// Abort early if we can already deduce from the bucket type that
// we're not going to render anything anyway during this pass.
switch (layer_desc->type) {
case StyleLayerType::Fill:
if (!layer_desc->getProperties<FillProperties>().isVisible()) return;
break;
case StyleLayerType::Line:
if (pass == RenderPass::Opaque) return;
if (!layer_desc->getProperties<LineProperties>().isVisible()) return;
break;
case StyleLayerType::Symbol:
if (pass == RenderPass::Opaque) return;
if (!layer_desc->getProperties<SymbolProperties>().isVisible()) return;
break;
case StyleLayerType::Raster:
if (pass == RenderPass::Opaque) return;
if (!layer_desc->getProperties<RasterProperties>().isVisible()) return;
break;
default:
break;
}
if (debug::renderTree) {
std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " ("
<< layer_desc->type << ")" << std::endl;
}
if (!id) {
style_source.source->render(painter, layer_desc);
} else {
style_source.source->render(painter, layer_desc, *id, *matrix);
}
}
}

View File

@@ -29,6 +29,6 @@ void RasterTileData::render(Painter &painter, util::ptr<StyleLayer> layer_desc,
bucket.render(painter, layer_desc, id, matrix);
}
bool RasterTileData::hasData(util::ptr<StyleLayer> /*layer_desc*/) const {
bool RasterTileData::hasData(StyleLayer const& /*layer_desc*/) const {
return bucket.hasData();
}

View File

@@ -79,11 +79,8 @@ void TileData::cancel() {
}
}
void TileData::beforeParse() {}
void TileData::reparse() {
beforeParse();
void TileData::reparse()
{
// We're creating a new work request. The work request deletes itself after it executed
// the after work handler
new uv::work<util::ptr<TileData>>(
@@ -92,10 +89,7 @@ void TileData::reparse() {
tile->parse();
},
[](util::ptr<TileData> &tile) {
tile->afterParse();
tile->map.update();
},
shared_from_this());
}
void TileData::afterParse() {}

View File

@@ -39,9 +39,9 @@ TileParser::~TileParser() = default;
TileParser::TileParser(const std::string &data, VectorTileData &tile_,
const util::ptr<const Style> &style_,
const util::ptr<GlyphAtlas> &glyphAtlas_,
GlyphAtlas & glyphAtlas_,
const util::ptr<GlyphStore> &glyphStore_,
const util::ptr<SpriteAtlas> &spriteAtlas_,
SpriteAtlas & spriteAtlas_,
const util::ptr<Sprite> &sprite_)
: vector_data(pbf((const uint8_t *)data.data(), data.size())),
tile(tile_),
@@ -53,9 +53,7 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile_,
collision(std::make_unique<Collision>(tile.id.z, 4096, tile.source->tile_size, tile.depth)) {
assert(&tile != nullptr);
assert(style);
assert(glyphAtlas);
assert(glyphStore);
assert(spriteAtlas);
assert(sprite);
assert(collision);
}
@@ -177,7 +175,7 @@ std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& laye
std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) {
std::unique_ptr<SymbolBucket> bucket = std::make_unique<SymbolBucket>(symbol, *collision);
bucket->addFeatures(layer, filter, tile.id, *spriteAtlas, *sprite, *glyphAtlas, *glyphStore);
bucket->addFeatures(layer, filter, tile.id, spriteAtlas, *sprite, glyphAtlas, *glyphStore);
return obsolete() ? nullptr : std::move(bucket);
}

View File

@@ -5,28 +5,27 @@
#include <mbgl/util/std.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/util/transition.hpp>
#include <mbgl/platform/platform.hpp>
#include <cstdio>
using namespace mbgl;
const double D2R = M_PI / 180.0;
const double R2D = 180.0 / M_PI;
const double M2PI = 2 * M_PI;
const double MIN_ROTATE_SCALE = 8;
Transform::Transform(View &view_) : view(view_), mtx(std::make_unique<uv::rwlock>()) {
setScale(current.scale);
setAngle(current.angle);
Transform::Transform(View &view_)
: view(view_)
{
}
#pragma mark - Map View
bool Transform::resize(const uint16_t w, const uint16_t h, const float ratio,
const uint16_t fb_w, const uint16_t fb_h) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
if (final.width != w || final.height != h || final.pixelRatio != ratio ||
final.framebuffer[0] != fb_w || final.framebuffer[1] != fb_h) {
@@ -52,7 +51,7 @@ bool Transform::resize(const uint16_t w, const uint16_t h, const float ratio,
#pragma mark - Position
void Transform::moveBy(const double dx, const double dy, const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_moveBy(dx, dy, duration);
}
@@ -94,7 +93,7 @@ void Transform::_moveBy(const double dx, const double dy, const timestamp durati
}
void Transform::setLonLat(const double lon, const double lat, const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
const double f = std::fmin(std::fmax(std::sin(D2R * lat), -0.9999), 0.9999);
double xn = -lon * Bc;
@@ -105,7 +104,7 @@ void Transform::setLonLat(const double lon, const double lat, const timestamp du
void Transform::setLonLatZoom(const double lon, const double lat, const double zoom,
const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
double new_scale = std::pow(2.0, zoom);
@@ -121,21 +120,20 @@ void Transform::setLonLatZoom(const double lon, const double lat, const double z
}
void Transform::getLonLat(double &lon, double &lat) const {
uv::readlock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
lon = -final.x / Bc;
lat = R2D * (2 * std::atan(std::exp(final.y / Cc)) - 0.5 * M_PI);
final.getLonLat(lon, lat);
}
void Transform::getLonLatZoom(double &lon, double &lat, double &zoom) const {
getLonLat(lon, lat);
std::lock_guard<std::recursive_mutex> lock(mtx);
uv::readlock lock(mtx);
getLonLat(lon, lat);
zoom = getZoom();
}
void Transform::startPanning() {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_clearPanning();
@@ -147,7 +145,7 @@ void Transform::startPanning() {
}
void Transform::stopPanning() {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_clearPanning();
}
@@ -163,7 +161,7 @@ void Transform::_clearPanning() {
#pragma mark - Zoom
void Transform::scaleBy(const double ds, const double cx, const double cy, const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
// clamp scale to min/max values
double new_scale = current.scale * ds;
@@ -178,31 +176,31 @@ void Transform::scaleBy(const double ds, const double cx, const double cy, const
void Transform::setScale(const double scale, const double cx, const double cy,
const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_setScale(scale, cx, cy, duration);
}
void Transform::setZoom(const double zoom, const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_setScale(std::pow(2.0, zoom), -1, -1, duration);
}
double Transform::getZoom() const {
uv::readlock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
return std::log(final.scale) / M_LN2;
}
double Transform::getScale() const {
uv::readlock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
return final.scale;
}
void Transform::startScaling() {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_clearScaling();
@@ -214,7 +212,7 @@ void Transform::startScaling() {
}
void Transform::stopScaling() {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_clearScaling();
}
@@ -333,7 +331,7 @@ void Transform::constrain(double& scale, double& y) const {
void Transform::rotateBy(const double start_x, const double start_y, const double end_x,
const double end_y, const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
double center_x = current.width / 2, center_y = current.height / 2;
@@ -363,13 +361,13 @@ void Transform::rotateBy(const double start_x, const double start_y, const doubl
}
void Transform::setAngle(const double new_angle, const timestamp duration) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_setAngle(new_angle, duration);
}
void Transform::setAngle(const double new_angle, const double cx, const double cy) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
double dx = 0, dy = 0;
@@ -418,13 +416,13 @@ void Transform::_setAngle(double new_angle, const timestamp duration) {
}
double Transform::getAngle() const {
uv::readlock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
return final.angle;
}
void Transform::startRotating() {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_clearRotating();
@@ -436,7 +434,7 @@ void Transform::startRotating() {
}
void Transform::stopRotating() {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
_clearRotating();
}
@@ -458,13 +456,13 @@ bool Transform::canRotate() {
#pragma mark - Transition
bool Transform::needsTransition() const {
uv::readlock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
return !transitions.empty();
}
void Transform::updateTransitions(const timestamp now) {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
transitions.remove_if([now](const util::ptr<util::transition> &transition) {
return transition->update(now) == util::transition::complete;
@@ -472,7 +470,7 @@ void Transform::updateTransitions(const timestamp now) {
}
void Transform::cancelTransitions() {
uv::writelock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
transitions.clear();
}
@@ -480,13 +478,13 @@ void Transform::cancelTransitions() {
#pragma mark - Transform state
const TransformState Transform::currentState() const {
uv::readlock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
return current;
}
const TransformState Transform::finalState() const {
uv::readlock lock(mtx);
std::lock_guard<std::recursive_mutex> lock(mtx);
return final;
}

View File

@@ -3,6 +3,8 @@
using namespace mbgl;
const double R2D = 180.0 / M_PI;
#pragma mark - Matrix
void TransformState::matrixFor(mat4& matrix, const Tile::ID& id) const {
@@ -108,6 +110,15 @@ std::array<float, 2> TransformState::locationCoordinate(float lon, float lat) co
}};
}
void TransformState::getLonLat(double &lon, double &lat) const {
const double s = scale * util::tileSize;
const double Bc = s / 360;
const double Cc = s / (2 * M_PI);
lon = -x / Bc;
lat = R2D * (2 * std::atan(std::exp(y / Cc)) - 0.5 * M_PI);
}
#pragma mark - Zoom

View File

@@ -14,16 +14,9 @@ VectorTileData::VectorTileData(Tile::ID id_, Map &map_, const util::ptr<SourceIn
}
VectorTileData::~VectorTileData() {
util::ptr<GlyphAtlas> glyphAtlas = map.getGlyphAtlas();
if (glyphAtlas) {
glyphAtlas->removeGlyphs(id.to_uint64());
}
map.getGlyphAtlas().removeGlyphs(id.to_uint64());
}
void VectorTileData::beforeParse() {
parser = std::make_unique<TileParser>(data, *this, map.getStyle(), map.getGlyphAtlas(), map.getGlyphStore(), map.getSpriteAtlas(), map.getSprite());
}
void VectorTileData::parse() {
if (state != State::loaded) {
@@ -34,7 +27,9 @@ void VectorTileData::parse() {
// Parsing creates state that is encapsulated in TileParser. While parsing,
// the TileParser object writes results into this objects. All other state
// is going to be discarded afterwards.
parser->parse();
TileParser parser(data, *this, map.getStyle(), map.getGlyphAtlas(),
map.getGlyphStore(), map.getSpriteAtlas(), map.getSprite());
parser.parse();
} catch (const std::exception& ex) {
#if defined(DEBUG)
fprintf(stderr, "[%p] exception [%d/%d/%d]... failed: %s\n", this, id.z, id.x, id.y, ex.what());
@@ -48,10 +43,6 @@ void VectorTileData::parse() {
}
}
void VectorTileData::afterParse() {
parser.reset();
}
void VectorTileData::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) {
if (state == State::parsed && layer_desc->bucket) {
auto databucket_it = buckets.find(layer_desc->bucket->name);
@@ -62,9 +53,9 @@ void VectorTileData::render(Painter &painter, util::ptr<StyleLayer> layer_desc,
}
}
bool VectorTileData::hasData(util::ptr<StyleLayer> layer_desc) const {
if (state == State::parsed && layer_desc->bucket) {
auto databucket_it = buckets.find(layer_desc->bucket->name);
bool VectorTileData::hasData(StyleLayer const& layer_desc) const {
if (state == State::parsed && layer_desc.bucket) {
auto databucket_it = buckets.find(layer_desc.bucket->name);
if (databucket_it != buckets.end()) {
assert(databucket_it->second);
return databucket_it->second->hasData();

View File

@@ -1,7 +1,8 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/time.hpp>
@@ -9,6 +10,7 @@
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat3.hpp>
#include <mbgl/geometry/sprite_atlas.hpp>
#include <mbgl/map/source.hpp>
#if defined(DEBUG)
#include <mbgl/util/stopwatch.hpp>
@@ -16,13 +18,16 @@
#include <cassert>
#include <algorithm>
#include <iostream>
using namespace mbgl;
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
Painter::Painter(Map &map_)
: map(map_) {
Painter::Painter(SpriteAtlas& spriteAtlas_, GlyphAtlas& glyphAtlas_)
: spriteAtlas(spriteAtlas_)
, glyphAtlas(glyphAtlas_)
{
}
Painter::~Painter() {
@@ -109,7 +114,6 @@ void Painter::terminate() {
}
void Painter::resize() {
const TransformState &state = map.getState();
if (gl_viewport != state.getFramebufferDimensions()) {
gl_viewport = state.getFramebufferDimensions();
assert(gl_viewport[0] > 0 && gl_viewport[1] > 0);
@@ -152,12 +156,12 @@ void Painter::depthRange(const float near, const float far) {
void Painter::changeMatrix() {
// Initialize projection matrix
matrix::ortho(projMatrix, 0, map.getState().getWidth(), map.getState().getHeight(), 0, 0, 1);
matrix::ortho(projMatrix, 0, state.getWidth(), state.getHeight(), 0, 0, 1);
// The extrusion matrix.
matrix::identity(extrudeMatrix);
matrix::multiply(extrudeMatrix, projMatrix, extrudeMatrix);
matrix::rotate_z(extrudeMatrix, extrudeMatrix, map.getState().getAngle());
matrix::rotate_z(extrudeMatrix, extrudeMatrix, state.getAngle());
// The native matrix is a 1:1 matrix that paints the coordinates at the
// same screen position as the vertex specifies.
@@ -200,9 +204,159 @@ void Painter::prepareTile(const Tile& tile) {
glStencilFunc(GL_EQUAL, ref, mask);
}
void Painter::render(const Style& style, const std::set<util::ptr<StyleSource>>& sources,
TransformState state_, timestamp time) {
state = state_;
clear();
resize();
changeMatrix();
// Update all clipping IDs.
ClipIDGenerator generator;
for (const util::ptr<StyleSource> &source : sources) {
generator.update(source->source->getLoadedTiles());
source->source->updateMatrices(projMatrix, state);
}
drawClippingMasks(sources);
frameHistory.record(time, state.getNormalizedZoom());
// Actually render the layers
if (debug::renderTree) { std::cout << "{" << std::endl; indent++; }
renderLayers(style.layers);
if (debug::renderTree) { std::cout << "}" << std::endl; indent--; }
// Finalize the rendering, e.g. by calling debug render calls per tile.
// This guarantees that we have at least one function per tile called.
// When only rendering layers via the stylesheet, it's possible that we don't
// ever visit a tile during rendering.
for (const util::ptr<StyleSource> &source : sources) {
source->source->finishRender(*this);
}
glFlush();
}
void Painter::renderLayers(util::ptr<StyleLayerGroup> group) {
if (!group) {
// Make sure that we actually do have a layer group.
return;
}
// TODO: Correctly compute the number of layers recursively beforehand.
float strata_thickness = 1.0f / (group->layers.size() + 1);
// - FIRST PASS ------------------------------------------------------------
// Render everything top-to-bottom by using reverse iterators. Render opaque
// objects first.
if (debug::renderTree) {
std::cout << std::string(indent++ * 4, ' ') << "OPAQUE {" << std::endl;
}
int i = 0;
for (auto it = group->layers.rbegin(), end = group->layers.rend(); it != end; ++it, ++i) {
setOpaque();
setStrata(i * strata_thickness);
renderLayer(*it);
}
if (debug::renderTree) {
std::cout << std::string(--indent * 4, ' ') << "}" << std::endl;
}
// - SECOND PASS -----------------------------------------------------------
// Make a second pass, rendering translucent objects. This time, we render
// bottom-to-top.
if (debug::renderTree) {
std::cout << std::string(indent++ * 4, ' ') << "TRANSLUCENT {" << std::endl;
}
--i;
for (auto it = group->layers.begin(), end = group->layers.end(); it != end; ++it, --i) {
setTranslucent();
setStrata(i * strata_thickness);
renderLayer(*it);
}
if (debug::renderTree) {
std::cout << std::string(--indent * 4, ' ') << "}" << std::endl;
}
}
void Painter::renderLayer(util::ptr<StyleLayer> layer_desc, const Tile::ID* id, const mat4* matrix) {
if (layer_desc->type == StyleLayerType::Background) {
// This layer defines a background color/image.
if (debug::renderTree) {
std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " ("
<< layer_desc->type << ")" << std::endl;
}
renderBackground(layer_desc);
} else {
// This is a singular layer.
if (!layer_desc->bucket) {
fprintf(stderr, "[WARNING] layer '%s' is missing bucket\n", layer_desc->id.c_str());
return;
}
if (!layer_desc->bucket->style_source) {
fprintf(stderr, "[WARNING] can't find source for layer '%s'\n", layer_desc->id.c_str());
return;
}
StyleSource const& style_source = *layer_desc->bucket->style_source;
// Skip this layer if there is no data.
if (!style_source.source) {
return;
}
// Skip this layer if it's outside the range of min/maxzoom.
// This may occur when there /is/ a bucket created for this layer, but the min/max-zoom
// is set to a fractional value, or value that is larger than the source maxzoom.
const double zoom = state.getZoom();
if (layer_desc->bucket->min_zoom > zoom ||
layer_desc->bucket->max_zoom <= zoom) {
return;
}
// Abort early if we can already deduce from the bucket type that
// we're not going to render anything anyway during this pass.
switch (layer_desc->type) {
case StyleLayerType::Fill:
if (!layer_desc->getProperties<FillProperties>().isVisible()) return;
break;
case StyleLayerType::Line:
if (pass == RenderPass::Opaque) return;
if (!layer_desc->getProperties<LineProperties>().isVisible()) return;
break;
case StyleLayerType::Symbol:
if (pass == RenderPass::Opaque) return;
if (!layer_desc->getProperties<SymbolProperties>().isVisible()) return;
break;
case StyleLayerType::Raster:
if (pass == RenderPass::Opaque) return;
if (!layer_desc->getProperties<RasterProperties>().isVisible()) return;
break;
default:
break;
}
if (debug::renderTree) {
std::cout << std::string(indent * 4, ' ') << "- " << layer_desc->id << " ("
<< layer_desc->type << ")" << std::endl;
}
if (!id) {
style_source.source->render(*this, layer_desc);
} else {
style_source.source->render(*this, layer_desc, *id, *matrix);
}
}
}
void Painter::renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) {
assert(tile.data);
if (tile.data->hasData(layer_desc) || layer_desc->type == StyleLayerType::Raster) {
if (tile.data->hasData(*layer_desc) || layer_desc->type == StyleLayerType::Raster) {
gl::group group(util::sprintf<32>("render %d/%d/%d\n", tile.id.z, tile.id.y, tile.id.z));
prepareTile(tile);
tile.data->render(*this, layer_desc, matrix);
@@ -211,15 +365,13 @@ void Painter::renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc
void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) {
const BackgroundProperties& properties = layer_desc->getProperties<BackgroundProperties>();
const std::shared_ptr<Sprite> sprite = map.getSprite();
if (properties.image.size() && sprite) {
if (properties.image.size()) {
if ((properties.opacity >= 1.0f) != (pass == RenderPass::Opaque))
return;
SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
SpriteAtlasPosition imagePos = spriteAtlas.getPosition(properties.image, *sprite, true);
float zoomFraction = map.getState().getZoomFraction();
SpriteAtlasPosition imagePos = spriteAtlas.getPosition(properties.image, true);
float zoomFraction = state.getZoomFraction();
useProgram(patternShader->program);
patternShader->u_matrix = identityMatrix;
@@ -230,8 +382,8 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) {
std::array<float, 2> size = imagePos.size;
double lon, lat;
map.getLonLat(lon, lat);
std::array<float, 2> center = map.getState().locationCoordinate(lon, lat);
state.getLonLat(lon, lat);
std::array<float, 2> center = state.locationCoordinate(lon, lat);
float scale = 1 / std::pow(2, zoomFraction);
mat3 matrix;
@@ -242,10 +394,10 @@ void Painter::renderBackground(util::ptr<StyleLayer> layer_desc) {
matrix::translate(matrix, matrix,
std::fmod(center[0] * 512, size[0]),
std::fmod(center[1] * 512, size[1]));
matrix::rotate(matrix, matrix, -map.getState().getAngle());
matrix::rotate(matrix, matrix, -state.getAngle());
matrix::scale(matrix, matrix,
scale * map.getState().getWidth() / 2,
-scale * map.getState().getHeight() / 2);
scale * state.getWidth() / 2,
-scale * state.getHeight() / 2);
patternShader->u_patternmatrix = matrix;
backgroundBuffer.bind();
@@ -278,12 +430,12 @@ mat4 Painter::translatedMatrix(const mat4& matrix, const std::array<float, 2> &t
return matrix;
} else {
// TODO: Get rid of the 8 (scaling from 4096 to tile size)
const double factor = ((double)(1 << id.z)) / map.getState().getScale() * (4096.0 / util::tileSize);
const double factor = ((double)(1 << id.z)) / state.getScale() * (4096.0 / util::tileSize);
mat4 vtxMatrix;
if (anchor == TranslateAnchorType::Viewport) {
const double sin_a = std::sin(-map.getState().getAngle());
const double cos_a = std::cos(-map.getState().getAngle());
const double sin_a = std::sin(-state.getAngle());
const double cos_a = std::cos(-state.getAngle());
matrix::translate(vtxMatrix, matrix,
factor * (translation[0] * cos_a - translation[1] * sin_a),
factor * (translation[0] * sin_a + translation[1] * cos_a),

View File

@@ -25,7 +25,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
// Draw white outline
plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
lineWidth(4.0f * map.getState().getPixelRatio());
lineWidth(4.0f * state.getPixelRatio());
bucket.drawLines(*plainShader);
#ifndef GL_ES_VERSION_2_0
@@ -36,7 +36,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
// Draw black text.
plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
lineWidth(2.0f * map.getState().getPixelRatio());
lineWidth(2.0f * state.getPixelRatio());
bucket.drawLines(*plainShader);
glEnable(GL_DEPTH_TEST);
@@ -56,7 +56,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
// draw tile outline
tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0));
plainShader->u_color = {{ 1.0f, 0.0f, 0.0f, 1.0f }};
lineWidth(4.0f * map.getState().getPixelRatio());
lineWidth(4.0f * state.getPixelRatio());
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index());
glEnable(GL_DEPTH_TEST);
@@ -87,14 +87,14 @@ void Painter::renderDebugText(const std::vector<std::string> &strings) {
VertexArrayObject debugFontArray;
debugFontArray.bind(*plainShader, debugFontBuffer, BUFFER_OFFSET(0));
plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
lineWidth(4.0f * map.getState().getPixelRatio());
lineWidth(4.0f * state.getPixelRatio());
glDrawArrays(GL_LINES, 0, (GLsizei)debugFontBuffer.index());
#ifndef GL_ES_VERSION_2_0
glPointSize(2);
glDrawArrays(GL_POINTS, 0, (GLsizei)debugFontBuffer.index());
#endif
plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
lineWidth(2.0f * map.getState().getPixelRatio());
lineWidth(2.0f * state.getPixelRatio());
glDrawArrays(GL_LINES, 0, (GLsizei)debugFontBuffer.index());
}

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@@ -49,8 +49,8 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c
// Draw the entire line
outlineShader->u_world = {{
static_cast<float>(map.getState().getFramebufferWidth()),
static_cast<float>(map.getState().getFramebufferHeight())
static_cast<float>(state.getFramebufferWidth()),
static_cast<float>(state.getFramebufferHeight())
}};
depthRange(strata, 1.0f);
bucket.drawVertices(*outlineShader);
@@ -58,12 +58,10 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c
if (pattern) {
// Image fill.
Sprite &sprite = *map.getSprite();
if (pass == RenderPass::Translucent && sprite) {
SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
const SpriteAtlasPosition pos = spriteAtlas.getPosition(properties.image, sprite, true);
const float mix = std::fmod(float(map.getState().getZoom()), 1.0f);
const float factor = 8.0 / std::pow(2, map.getState().getIntegerZoom() - id.z);
if (pass == RenderPass::Translucent) {
const SpriteAtlasPosition pos = spriteAtlas.getPosition(properties.image, true);
const float mix = std::fmod(float(state.getZoom()), 1.0f);
const float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z);
mat3 patternMatrix;
matrix::identity(patternMatrix);
@@ -114,8 +112,8 @@ void Painter::renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, c
// Draw the entire line
outlineShader->u_world = {{
static_cast<float>(map.getState().getFramebufferWidth()),
static_cast<float>(map.getState().getFramebufferHeight())
static_cast<float>(state.getFramebufferWidth()),
static_cast<float>(state.getFramebufferHeight())
}};
depthRange(strata + strata_epsilon, 1.0f);

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@@ -15,7 +15,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
const LineProperties &properties = layer_desc->getProperties<LineProperties>();
float antialiasing = 1 / map.getState().getPixelRatio();
float antialiasing = 1 / state.getPixelRatio();
float width = properties.width;
float offset = properties.offset / 2;
float blur = properties.blur + antialiasing;
@@ -34,7 +34,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
float dash_length = properties.dash_array[0];
float dash_gap = properties.dash_array[1];
float ratio = map.getState().getPixelRatio();
float ratio = state.getPixelRatio();
mat4 vtxMatrix = translatedMatrix(matrix, properties.translate, id, properties.translateAnchor);
depthRange(strata, 1.0f);
@@ -45,15 +45,15 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
linejoinShader->u_matrix = vtxMatrix;
linejoinShader->u_color = color;
linejoinShader->u_world = {{
map.getState().getFramebufferWidth() * 0.5f,
map.getState().getFramebufferHeight() * 0.5f
state.getFramebufferWidth() * 0.5f,
state.getFramebufferHeight() * 0.5f
}};
linejoinShader->u_linewidth = {{
((outset - 0.25f) * map.getState().getPixelRatio()),
((inset - 0.25f) * map.getState().getPixelRatio())
((outset - 0.25f) * state.getPixelRatio()),
((inset - 0.25f) * state.getPixelRatio())
}};
float pointSize = std::ceil(map.getState().getPixelRatio() * outset * 2.0);
float pointSize = std::ceil(state.getPixelRatio() * outset * 2.0);
#if defined(GL_ES_VERSION_2_0)
linejoinShader->u_size = pointSize;
#else
@@ -62,12 +62,11 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
bucket.drawPoints(*linejoinShader);
}
const util::ptr<Sprite> &sprite = map.getSprite();
if (properties.image.size() && sprite) {
SpriteAtlasPosition imagePos = map.getSpriteAtlas()->getPosition(properties.image, *sprite);
if (properties.image.size()) {
SpriteAtlasPosition imagePos = spriteAtlas.getPosition(properties.image);
float factor = 8.0 / std::pow(2, map.getState().getIntegerZoom() - id.z);
float fade = std::fmod(map.getState().getZoom(), 1.0);
float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z);
float fade = std::fmod(state.getZoom(), 1.0);
useProgram(linepatternShader->program);
@@ -82,7 +81,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
linepatternShader->u_pattern_br = imagePos.br;
linepatternShader->u_fade = fade;
map.getSpriteAtlas()->bind(true);
spriteAtlas.bind(true);
glDepthRange(strata + strata_epsilon, 1.0f); // may or may not matter
bucket.drawLinePatterns(*linepatternShader);

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@@ -31,14 +31,11 @@ void Painter::renderRaster(RasterBucket& bucket, util::ptr<StyleLayer> layer_des
return vtxMatrix;
}();
// call updateTiles to get parsed data for sublayers
map.updateTiles();
for (const util::ptr<StyleLayer> &layer : layer_desc->layers->layers) {
setOpaque();
map.renderLayer(layer, RenderPass::Opaque, &id, &preMatrix);
renderLayer(layer, &id, &preMatrix);
setTranslucent();
map.renderLayer(layer, RenderPass::Translucent, &id, &preMatrix);
renderLayer(layer, &id, &preMatrix);
}
if (bucket.properties.blur > 0) {

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@@ -25,10 +25,8 @@ void Painter::renderSDF(SymbolBucket &bucket,
mat4 exMatrix;
matrix::copy(exMatrix, projMatrix);
const float angleOffset =
bucketProperties.rotation_alignment == RotationAlignmentType::Map
? map.getState().getAngle()
: 0;
bool aligned_with_map = (bucketProperties.rotation_alignment == RotationAlignmentType::Map);
const float angleOffset = aligned_with_map ? state.getAngle() : 0;
if (angleOffset) {
matrix::rotate_z(exMatrix, exMatrix, angleOffset);
@@ -45,24 +43,24 @@ void Painter::renderSDF(SymbolBucket &bucket,
sdfShader.u_texsize = texsize;
// Convert the -pi..pi to an int8 range.
float angle = std::round(map.getState().getAngle() / M_PI * 128);
float angle = std::round(state.getAngle() / M_PI * 128);
// adjust min/max zooms for variable font sies
float zoomAdjust = std::log(fontSize / bucketProperties.max_size) / std::log(2);
sdfShader.u_flip = (aligned_with_map && bucketProperties.keep_upright) ? 1 : 0;
sdfShader.u_angle = (int32_t)(angle + 256) % 256;
sdfShader.u_flip = (bucket.properties.placement == PlacementType::Line ? 1 : 0);
sdfShader.u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
sdfShader.u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
FadeProperties f = frameHistory.getFadeProperties(300_milliseconds);
sdfShader.u_fadedist = f.fadedist * 10;
sdfShader.u_minfadezoom = std::floor(f.minfadezoom * 10);
sdfShader.u_maxfadezoom = std::floor(f.maxfadezoom * 10);
sdfShader.u_fadezoom = (map.getState().getNormalizedZoom() + f.bump) * 10;
sdfShader.u_fadezoom = (state.getNormalizedZoom() + f.bump) * 10;
// The default gamma value has to be adjust for the current pixelratio so that we're not
// drawing blurry font on retina screens.
const float gamma = 0.105 * sdfFontSize / fontSize / map.getState().getPixelRatio();
const float gamma = 0.105 * sdfFontSize / fontSize / state.getPixelRatio();
const float sdfPx = 8.0f;
const float blurOffset = 1.19f;
@@ -122,35 +120,19 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des
glDisable(GL_STENCIL_TEST);
if (bucket.hasTextData()) {
GlyphAtlas &glyphAtlas = *map.getGlyphAtlas();
glyphAtlas.bind();
renderSDF(bucket,
id,
matrix,
bucket.properties.text,
properties.text,
24.0f,
{{ float(glyphAtlas.width) / 4, float(glyphAtlas.height) / 4 }},
*sdfGlyphShader,
&SymbolBucket::drawGlyphs);
}
if (bucket.hasIconData()) {
bool sdf = bucket.sdfIcons;
const float angleOffset =
bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map
? map.getState().getAngle()
? state.getAngle()
: 0;
// If layerStyle.size > bucket.info.fontSize then labels may collide
const float fontSize = properties.icon.size != 0 ? properties.icon.size : bucket.properties.icon.max_size;
const float fontScale = fontSize / 1.0f;
SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
spriteAtlas.bind(map.getState().isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf);
spriteAtlas.bind(state.isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf);
std::array<float, 2> texsize = {{
float(spriteAtlas.getWidth()),
@@ -185,19 +167,22 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des
iconShader->u_texsize = texsize;
// Convert the -pi..pi to an int8 range.
const float angle = std::round(map.getState().getAngle() / M_PI * 128);
const float angle = std::round(state.getAngle() / M_PI * 128);
// adjust min/max zooms for variable font sies
float zoomAdjust = std::log(fontSize / bucket.properties.icon.max_size) / std::log(2);
iconShader->u_angle = (int32_t)(angle + 256) % 256;
iconShader->u_flip = bucket.properties.placement == PlacementType::Line ? 1 : 0;
iconShader->u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
bool flip = (bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map)
&& bucket.properties.icon.keep_upright;
iconShader->u_flip = flip ? 1 : 0;
iconShader->u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
iconShader->u_fadedist = 0 * 10;
iconShader->u_minfadezoom = map.getState().getNormalizedZoom() * 10;
iconShader->u_maxfadezoom = map.getState().getNormalizedZoom() * 10;
iconShader->u_fadezoom = map.getState().getNormalizedZoom() * 10;
iconShader->u_minfadezoom = state.getNormalizedZoom() * 10;
iconShader->u_maxfadezoom = state.getNormalizedZoom() * 10;
iconShader->u_fadezoom = state.getNormalizedZoom() * 10;
iconShader->u_opacity = properties.icon.opacity;
depthRange(strata, 1.0f);
@@ -205,5 +190,19 @@ void Painter::renderSymbol(SymbolBucket &bucket, util::ptr<StyleLayer> layer_des
}
}
if (bucket.hasTextData()) {
glyphAtlas.bind();
renderSDF(bucket,
id,
matrix,
bucket.properties.text,
properties.text,
24.0f,
{{ float(glyphAtlas.width) / 4, float(glyphAtlas.height) / 4 }},
*sdfGlyphShader,
&SymbolBucket::drawGlyphs);
}
glEnable(GL_STENCIL_TEST);
}

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@@ -100,7 +100,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
void SymbolBucket::addFeatures(const VectorTileLayer &layer, const FilterExpression &filter,
const Tile::ID &id, SpriteAtlas &spriteAtlas, Sprite &sprite,
GlyphAtlas &glyphAtlas, GlyphStore &glyphStore) {
GlyphAtlas & glyphAtlas, GlyphStore &glyphStore) {
const std::vector<SymbolFeature> features = processFeatures(layer, filter, glyphStore, sprite);
@@ -148,7 +148,8 @@ void SymbolBucket::addFeatures(const VectorTileLayer &layer, const FilterExpress
// if feature has icon, get sprite atlas position
if (feature.sprite.length()) {
image = spriteAtlas.waitForImage(feature.sprite, sprite);
sprite.waitUntilLoaded();
image = spriteAtlas.getImage(feature.sprite);
if (sprite.getSpritePosition(feature.sprite).sdf) {
sdfIcons = true;

17
utils/mbgl-config/build.sh Executable file
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@@ -0,0 +1,17 @@
#!/bin/bash
PREFIX=$1
PLATFORM=$2
VARIABLES="#!/bin/bash
## variables
CONFIG_MBGL_PREFIX=$PREFIX
CONFIG_MBGL_PLATFORM=$PLATFORM
"
echo "$VARIABLES" | cat - utils/mbgl-config/mbgl-config.template.sh \
> $PREFIX/bin/mbgl-config
chmod 755 $PREFIX/bin/mbgl-config

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@@ -0,0 +1,61 @@
## program below
usage()
{
cat <<EOF
Usage:
mbgl-config [OPTION...]
Help Options:
-h, --help Show help options
Application Options:
--prefix output prefix where mbgl is installed
--libs output -L flags
--includedir output include directory path
EOF
exit $1
}
echoerr() { echo "$@" 1>&2; }
if test $# -eq 0; then
usage 1
fi
while test $# -gt 0; do
case "$1" in
esac
case "$1" in
--help)
usage 0
;;
-h)
usage 0
;;
--prefix)
echo ${CONFIG_MBGL_PREFIX}
;;
--libs)
echo -L${CONFIG_MBGL_PREFIX}/lib -lmbgl -lmbgl-${CONFIG_MBGL_PLATFORM} -lmbgl-headless
;;
--includedir)
echo ${CONFIG_MBGL_PREFIX}/include
;;
*)
# push to stderr any invalid options
echo "unknown option $1" 1>&2;
;;
esac
shift
done
exit 0