move sprite to a use future loading
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@@ -20,7 +20,7 @@ VectorTileData::~VectorTileData() {
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}
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void VectorTileData::beforeParse() {
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parser = std::make_unique<TileParser>(data, *this, map.getStyle(), map.getGlyphAtlas(), map.getGlyphStore(), map.getSpriteAtlas());
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parser = std::make_unique<TileParser>(data, *this, map.getStyle(), map.getGlyphAtlas(), map.getGlyphStore(), map.getSpriteAtlas(), map.getSprite());
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}
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void VectorTileData::parse() {
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