calculate proper tile position
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@@ -1,12 +1,27 @@
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#include <llmr/map/transform.hpp>
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#include <llmr/util/mat4.h>
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#include <cmath>
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#include <cstdio>
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using namespace llmr;
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transform::transform()
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: x(0.0f),
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y(0.0f),
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scale(1.0f) {
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const double MAXEXTENT = 20037508.34;
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const double D2R = M_PI / 180.0;
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const double R2D = 180.0 / M_PI;
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const double A = 6378137;
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transform::transform()
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:
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width(0),
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height(0),
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x(0),
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y(0),
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angle(0.0),
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scale(1.0) {
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setScale(scale);
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}
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void transform::moveBy(double dx, double dy) {
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@@ -16,6 +31,61 @@ void transform::moveBy(double dx, double dy) {
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void transform::scaleBy(double ds, double cx, double cy) {
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scale *= ds;
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x = x * ds + cx * (1 - ds);
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y = y * ds + cy * (1 - ds);
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x = x * ds + (cx - width / 2) * (1.0 - ds);
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y = y * ds + (cy - height / 2) * (1.0 - ds);
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}
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// void transform::setAngle(double _angle) {
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// angle = _angle;
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// }
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void transform::setScale(double new_scale) {
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const double factor = new_scale / scale;
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x *= factor;
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y *= factor;
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scale = new_scale;
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const double s = scale * size;
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zc = s / 2;
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Bc = s / 360;
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Cc = s / (2 * M_PI);
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}
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void transform::setZoom(double zoom) {
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setScale(pow(2.0, zoom));
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}
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void transform::setLonLat(double lon, double lat) {
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const double f = fmin(fmax(sin(D2R * lat), -0.9999), 0.9999);
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x = -round(lon * Bc);
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y = round(0.5 * Cc * log((1 + f) / (1 - f)));
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fprintf(stderr, "pos: %f/%f\n", x, y);
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}
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void transform::getLonLat(double& lon, double& lat) const {
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lon = -x / Bc;
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lat = R2D * (2 * atan(exp(y / Cc)) - 0.5 * M_PI);
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}
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double transform::pixel_x() const {
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const double center = (width - scale * size) / 2;
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return center + x;
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}
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double transform::pixel_y() const {
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const double center = (height - scale * size) / 2;
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return center + y;
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}
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void transform::matrixFor(float matrix[16], uint32_t tile_z, uint32_t tile_x, uint32_t tile_y) const {
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const double tile_scale = pow(2, tile_z);
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const double tile_size = scale * size / tile_scale;
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mat4_identity(matrix);
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mat4_translate(matrix, matrix, pixel_x(), pixel_y(), -1);
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mat4_translate(matrix, matrix, tile_x * tile_size, tile_y * tile_size, 0);
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// TODO: Get rid of the 8 (scaling from 4096 to 512 px tile size);
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mat4_scale(matrix, matrix, scale / tile_scale / 8, scale / tile_scale / 8, 1);
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}
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