Files
MapLibreParticleLab/src/map/transform.cpp
2014-01-08 14:32:58 +01:00

92 lines
2.1 KiB
C++

#include <llmr/map/transform.hpp>
#include <llmr/util/mat4.h>
#include <cmath>
#include <cstdio>
using namespace llmr;
const double MAXEXTENT = 20037508.34;
const double D2R = M_PI / 180.0;
const double R2D = 180.0 / M_PI;
const double A = 6378137;
transform::transform()
:
width(0),
height(0),
x(0),
y(0),
angle(0.0),
scale(1.0) {
setScale(scale);
}
void transform::moveBy(double dx, double dy) {
x += dx;
y += dy;
}
void transform::scaleBy(double ds, double cx, double cy) {
scale *= ds;
x = x * ds + (cx - width / 2) * (1.0 - ds);
y = y * ds + (cy - height / 2) * (1.0 - ds);
}
// void transform::setAngle(double _angle) {
// angle = _angle;
// }
void transform::setScale(double new_scale) {
const double factor = new_scale / scale;
x *= factor;
y *= factor;
scale = new_scale;
const double s = scale * size;
zc = s / 2;
Bc = s / 360;
Cc = s / (2 * M_PI);
}
void transform::setZoom(double zoom) {
setScale(pow(2.0, zoom));
}
void transform::setLonLat(double lon, double lat) {
const double f = fmin(fmax(sin(D2R * lat), -0.9999), 0.9999);
x = -round(lon * Bc);
y = round(0.5 * Cc * log((1 + f) / (1 - f)));
fprintf(stderr, "pos: %f/%f\n", x, y);
}
void transform::getLonLat(double& lon, double& lat) const {
lon = -x / Bc;
lat = R2D * (2 * atan(exp(y / Cc)) - 0.5 * M_PI);
}
double transform::pixel_x() const {
const double center = (width - scale * size) / 2;
return center + x;
}
double transform::pixel_y() const {
const double center = (height - scale * size) / 2;
return center + y;
}
void transform::matrixFor(float matrix[16], uint32_t tile_z, uint32_t tile_x, uint32_t tile_y) const {
const double tile_scale = pow(2, tile_z);
const double tile_size = scale * size / tile_scale;
mat4_identity(matrix);
mat4_translate(matrix, matrix, pixel_x(), pixel_y(), -1);
mat4_translate(matrix, matrix, tile_x * tile_size, tile_y * tile_size, 0);
// TODO: Get rid of the 8 (scaling from 4096 to 512 px tile size);
mat4_scale(matrix, matrix, scale / tile_scale / 8, scale / tile_scale / 8, 1);
}