calculate proper tile position
This commit is contained in:
@@ -6,17 +6,25 @@
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using namespace llmr;
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map::map(class platform *platform, class painter *painter)
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map::map(class platform *platform)
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: platform(platform),
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painter(painter),
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transform(new class transform()) {
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transform(new class transform()),
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painter(new class painter(platform, transform)) {
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painter->setTransform(transform);
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transform->setLonLat(13, 50);
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transform->setZoom(3);
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tiles.push_back(new class tile(1, 0, 0));
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platform->request(tiles.back());
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tile *tile = new class tile(0, 0, 0);
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tiles.push_back(tile);
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platform->request(tile);
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tiles.push_back(new class tile(1, 1, 0));
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platform->request(tiles.back());
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tiles.push_back(new class tile(1, 0, 1));
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platform->request(tiles.back());
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tiles.push_back(new class tile(1, 1, 1));
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platform->request(tiles.back());
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}
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@@ -24,6 +32,15 @@ map::~map() {
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delete transform;
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}
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void map::setup() {
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painter->setup();
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}
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void map::resize(uint32_t width, uint32_t height) {
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transform->width = width;
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transform->height = height;
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platform->restart();
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}
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void map::moveBy(double dx, double dy) {
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transform->moveBy(dx, dy);
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@@ -61,4 +78,4 @@ void map::tileFailed(tile *tile) {
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fprintf(stderr, "[%8zx] tile failed to load %d/%d/%d\n",
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std::hash<std::thread::id>()(std::this_thread::get_id()),
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tile->z, tile->x, tile->y);
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}
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}
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@@ -25,25 +25,20 @@ void tile::setData(uint8_t *data, uint32_t bytes) {
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bool tile::parse()
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{
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fprintf(stderr, "[%8zx] parsing tile\n",
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std::hash<std::thread::id>()(std::this_thread::get_id())
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);
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fprintf(stderr, "[%p] parsing tile...\n", this);
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// try {
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pbf tile(data, bytes);
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while (tile.next()) {
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if (tile.tag == 3) { // layer
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uint32_t bytes = (uint32_t)tile.varint();
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parseLayer(tile.data, bytes);
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tile.skipBytes(bytes);
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} else {
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tile.skip();
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}
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pbf tile(data, bytes);
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while (tile.next()) {
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if (tile.tag == 3) { // layer
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uint32_t bytes = (uint32_t)tile.varint();
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parseLayer(tile.data, bytes);
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tile.skipBytes(bytes);
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} else {
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tile.skip();
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}
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// } catch (std::exception& ex) {
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// std::cerr << ex.what();
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// return false;
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// }
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}
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fprintf(stderr, "[%p] parsing tile...done\n", this);
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loaded = true;
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return true;
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@@ -69,15 +64,15 @@ void tile::parseFeature(const uint8_t *data, uint32_t bytes) {
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pbf feature(data, bytes);
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while (feature.next()) {
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if (feature.tag == 1) {
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uint32_t id = feature.varint();
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/*uint32_t id =*/ feature.varint();
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} else if (feature.tag == 2) {
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const uint8_t *tag_end = feature.data + feature.varint();
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while (feature.data < tag_end) {
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uint32_t key = feature.varint();
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uint32_t value = feature.varint();
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/*uint32_t key =*/ feature.varint();
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/*uint32_t value =*/ feature.varint();
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}
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} else if (feature.tag == 3) {
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uint32_t type = feature.varint();
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/*uint32_t type =*/ feature.varint();
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} else if (feature.tag == 4) {
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uint32_t bytes = (uint32_t)feature.varint();
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loadGeometry(feature.data, bytes);
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@@ -1,12 +1,27 @@
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#include <llmr/map/transform.hpp>
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#include <llmr/util/mat4.h>
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#include <cmath>
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#include <cstdio>
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using namespace llmr;
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transform::transform()
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: x(0.0f),
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y(0.0f),
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scale(1.0f) {
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const double MAXEXTENT = 20037508.34;
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const double D2R = M_PI / 180.0;
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const double R2D = 180.0 / M_PI;
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const double A = 6378137;
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transform::transform()
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:
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width(0),
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height(0),
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x(0),
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y(0),
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angle(0.0),
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scale(1.0) {
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setScale(scale);
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}
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void transform::moveBy(double dx, double dy) {
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@@ -16,6 +31,61 @@ void transform::moveBy(double dx, double dy) {
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void transform::scaleBy(double ds, double cx, double cy) {
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scale *= ds;
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x = x * ds + cx * (1 - ds);
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y = y * ds + cy * (1 - ds);
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x = x * ds + (cx - width / 2) * (1.0 - ds);
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y = y * ds + (cy - height / 2) * (1.0 - ds);
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}
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// void transform::setAngle(double _angle) {
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// angle = _angle;
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// }
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void transform::setScale(double new_scale) {
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const double factor = new_scale / scale;
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x *= factor;
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y *= factor;
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scale = new_scale;
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const double s = scale * size;
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zc = s / 2;
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Bc = s / 360;
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Cc = s / (2 * M_PI);
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}
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void transform::setZoom(double zoom) {
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setScale(pow(2.0, zoom));
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}
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void transform::setLonLat(double lon, double lat) {
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const double f = fmin(fmax(sin(D2R * lat), -0.9999), 0.9999);
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x = -round(lon * Bc);
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y = round(0.5 * Cc * log((1 + f) / (1 - f)));
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fprintf(stderr, "pos: %f/%f\n", x, y);
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}
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void transform::getLonLat(double& lon, double& lat) const {
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lon = -x / Bc;
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lat = R2D * (2 * atan(exp(y / Cc)) - 0.5 * M_PI);
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}
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double transform::pixel_x() const {
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const double center = (width - scale * size) / 2;
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return center + x;
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}
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double transform::pixel_y() const {
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const double center = (height - scale * size) / 2;
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return center + y;
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}
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void transform::matrixFor(float matrix[16], uint32_t tile_z, uint32_t tile_x, uint32_t tile_y) const {
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const double tile_scale = pow(2, tile_z);
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const double tile_size = scale * size / tile_scale;
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mat4_identity(matrix);
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mat4_translate(matrix, matrix, pixel_x(), pixel_y(), -1);
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mat4_translate(matrix, matrix, tile_x * tile_size, tile_y * tile_size, 0);
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// TODO: Get rid of the 8 (scaling from 4096 to 512 px tile size);
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mat4_scale(matrix, matrix, scale / tile_scale / 8, scale / tile_scale / 8, 1);
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}
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@@ -25,20 +25,14 @@ GLfloat fill_vertices[] = {
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};
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painter::painter(class platform *platform)
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painter::painter(class platform *platform, class transform *transform)
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: platform(platform),
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transform(NULL),
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width(0),
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height(0),
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transform(transform),
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currentShader(NULL),
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fillShader(NULL) {
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}
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void painter::setTransform(class transform *transform) {
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this->transform = transform;
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}
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void painter::setup() {
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setupShaders();
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@@ -86,29 +80,15 @@ void painter::teardown() {
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}
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void painter::resize(GLuint new_width, GLuint new_height) {
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if (width == new_width && height == new_height) {
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return;
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}
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fprintf(stderr, "changing viewport size to %d/%d\n", new_width, new_height);
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width = new_width;
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height = new_height;
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}
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void painter::changeMatrix() {
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void painter::changeMatrix(tile *tile) {
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assert(transform);
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assert(width);
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assert(height);
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// Initialize projection matrix
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float projMatrix[16];
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mat4_ortho(projMatrix, 0, width, height, 0, 1, 10);
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mat4_ortho(projMatrix, 0, transform->width, transform->height, 0, 1, 10);
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float mvMatrix[16];
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mat4_identity(mvMatrix);
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mat4_translate(mvMatrix, mvMatrix, transform->x, transform->y, -1);
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mat4_scale(mvMatrix, mvMatrix, transform->scale / 8, transform->scale / 8, 1);
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transform->matrixFor(mvMatrix, tile->z, tile->x, tile->y);
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mat4_multiply(matrix, projMatrix, mvMatrix);
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}
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@@ -119,7 +99,7 @@ void painter::clear() {
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}
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void painter::render(tile *tile) {
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changeMatrix();
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changeMatrix(tile);
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_BLEND);
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