[core] Disable debugging extension when running on ANGLE over Direct3D
The ANGLE implementation of GL_KHR_debug on Direct3D seems to be broken leading to a bad_alloc being thrown when running with a debug build, so disable it in that platform.
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@@ -127,7 +127,11 @@ void Context::initializeExtensions(const std::function<gl::ProcAddress(const cha
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const std::string renderer = reinterpret_cast<const char*>(MBGL_CHECK_ERROR(glGetString(GL_RENDERER)));
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Log::Info(Event::General, "GPU Identifier: %s", renderer.c_str());
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debugging = std::make_unique<extension::Debugging>(fn);
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// Block ANGLE on Direct3D since the debugging extension is causing crashes
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if (!(renderer.find("ANGLE") != std::string::npos
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&& renderer.find("Direct3D") != std::string::npos)) {
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debugging = std::make_unique<extension::Debugging>(fn);
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}
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// Block Adreno 2xx, 3xx as it crashes on glBuffer(Sub)Data
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// Block ARM Mali-T720 (in some MT8163 chipsets) as it crashes on glBindVertexArray
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