simplify - remove before/afterParse and create Parser on stack in worker thread

This commit is contained in:
artemp
2014-10-29 14:35:58 -04:00
parent 2607a755af
commit 6622a07ad8
4 changed files with 5 additions and 25 deletions

View File

@@ -53,9 +53,7 @@ public:
}
// Override this in the child class.
virtual void beforeParse();
virtual void parse() = 0;
virtual void afterParse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) = 0;
virtual bool hasData(StyleLayer const& layer_desc) const = 0;

View File

@@ -28,10 +28,7 @@ class VectorTileData : public TileData {
public:
VectorTileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source);
~VectorTileData();
virtual void beforeParse();
virtual void parse();
virtual void afterParse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(StyleLayer const& layer_desc) const;
@@ -49,9 +46,6 @@ protected:
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
std::unique_ptr<TileParser> parser;
public:
const float depth;
};

View File

@@ -79,11 +79,8 @@ void TileData::cancel() {
}
}
void TileData::beforeParse() {}
void TileData::reparse() {
beforeParse();
void TileData::reparse()
{
// We're creating a new work request. The work request deletes itself after it executed
// the after work handler
new uv::work<util::ptr<TileData>>(
@@ -92,10 +89,7 @@ void TileData::reparse() {
tile->parse();
},
[](util::ptr<TileData> &tile) {
tile->afterParse();
tile->map.update();
},
shared_from_this());
}
void TileData::afterParse() {}

View File

@@ -17,10 +17,6 @@ VectorTileData::~VectorTileData() {
map.getGlyphAtlas().removeGlyphs(id.to_uint64());
}
void VectorTileData::beforeParse() {
parser = std::make_unique<TileParser>(data, *this, map.getStyle(), map.getGlyphAtlas(),
map.getGlyphStore(), map.getSpriteAtlas(), map.getSprite());
}
void VectorTileData::parse() {
if (state != State::loaded) {
@@ -31,7 +27,9 @@ void VectorTileData::parse() {
// Parsing creates state that is encapsulated in TileParser. While parsing,
// the TileParser object writes results into this objects. All other state
// is going to be discarded afterwards.
parser->parse();
TileParser parser(data, *this, map.getStyle(), map.getGlyphAtlas(),
map.getGlyphStore(), map.getSpriteAtlas(), map.getSprite());
parser.parse();
} catch (const std::exception& ex) {
#if defined(DEBUG)
fprintf(stderr, "[%p] exception [%d/%d/%d]... failed: %s\n", this, id.z, id.x, id.y, ex.what());
@@ -45,10 +43,6 @@ void VectorTileData::parse() {
}
}
void VectorTileData::afterParse() {
parser.reset();
}
void VectorTileData::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) {
if (state == State::parsed && layer_desc->bucket) {
auto databucket_it = buckets.find(layer_desc->bucket->name);