[core] add GL_CONTEXT_LOST case to checkError
and reorder according to hex value https://www.opengl.org/wiki/OpenGL_Error#Testing_for_errors
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@@ -69,13 +69,16 @@ void checkError(const char *cmd, const char *file, int line) {
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case GL_INVALID_ENUM: error = "INVALID_ENUM"; break;
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case GL_INVALID_VALUE: error = "INVALID_VALUE"; break;
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case GL_INVALID_OPERATION: error = "INVALID_OPERATION"; break;
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case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
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case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
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#ifdef GL_STACK_OVERFLOW
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case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break;
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#endif
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#ifdef GL_STACK_UNDERFLOW
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case GL_STACK_UNDERFLOW: error = "STACK_UNDERFLOW"; break;
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#endif
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#ifdef GL_STACK_OVERFLOW
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case GL_STACK_OVERFLOW: error = "STACK_OVERFLOW"; break;
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case GL_OUT_OF_MEMORY: error = "OUT_OF_MEMORY"; break;
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case GL_INVALID_FRAMEBUFFER_OPERATION: error = "INVALID_FRAMEBUFFER_OPERATION"; break;
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#ifdef GL_CONTEXT_LOST
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case GL_CONTEXT_LOST: error = "CONTEXT_LOST"; break;
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#endif
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default: error = "(unknown)"; break;
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}
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