[core] Fix: fill-extrusion-vertical-gradient was ignored. #14784

fill-extrusion-vertical-gradient "property-type": "data-constant" and it shouldn't be computed through property binders.

Fixes: #14784
This commit is contained in:
Aleksandar Stojiljkovic
2019-05-30 09:45:02 +03:00
parent 0181ef8f63
commit 62f6338d5b
3 changed files with 18 additions and 9 deletions

View File

@@ -32,13 +32,14 @@ float lightIntensity(const EvaluatedLight& light) {
}
FillExtrusionProgram::LayoutUniformValues FillExtrusionProgram::layoutUniformValues(
mat4 matrix, const TransformState& state, const float opacity, const EvaluatedLight& light) {
mat4 matrix, const TransformState& state, const float opacity, const EvaluatedLight& light, const float verticalGradient) {
return {
uniforms::matrix::Value( matrix ),
uniforms::opacity::Value( opacity ),
uniforms::lightcolor::Value( lightColor(light) ),
uniforms::lightpos::Value( lightPosition(light, state) ),
uniforms::lightintensity::Value( lightIntensity(light) )
uniforms::lightintensity::Value( lightIntensity(light) ),
uniforms::vertical_gradient::Value( verticalGradient )
};
}
@@ -51,7 +52,8 @@ FillExtrusionPatternProgram::layoutUniformValues(mat4 matrix,
const float opacity,
const float heightFactor,
const float pixelRatio,
const EvaluatedLight& light) {
const EvaluatedLight& light,
const float verticalGradient) {
const auto tileRatio = 1 / tileID.pixelsToTileUnits(1, state.getIntegerZoom());
int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
@@ -69,6 +71,7 @@ FillExtrusionPatternProgram::layoutUniformValues(mat4 matrix,
uniforms::lightcolor::Value( lightColor(light) ),
uniforms::lightpos::Value( lightPosition(light, state) ),
uniforms::lightintensity::Value( lightIntensity(light) ),
uniforms::vertical_gradient::Value( verticalGradient )
};
}

View File

@@ -24,6 +24,7 @@ namespace uniforms {
MBGL_DEFINE_UNIFORM_VECTOR(float, 3, lightpos);
MBGL_DEFINE_UNIFORM_VECTOR(float, 3, lightcolor);
MBGL_DEFINE_UNIFORM_SCALAR(float, lightintensity);
MBGL_DEFINE_UNIFORM_SCALAR(float, vertical_gradient);
MBGL_DEFINE_UNIFORM_SCALAR(float, height_factor);
} // namespace uniforms
@@ -36,7 +37,8 @@ using FillExtrusionUniforms = TypeList<
uniforms::opacity,
uniforms::lightcolor,
uniforms::lightpos,
uniforms::lightintensity>;
uniforms::lightintensity,
uniforms::vertical_gradient>;
using FillExtrusionPatternUniforms = TypeList<
uniforms::matrix,
@@ -49,7 +51,8 @@ using FillExtrusionPatternUniforms = TypeList<
uniforms::height_factor,
uniforms::lightcolor,
uniforms::lightpos,
uniforms::lightintensity>;
uniforms::lightintensity,
uniforms::vertical_gradient>;
class FillExtrusionProgram : public Program<
FillExtrusionProgram,
@@ -83,7 +86,7 @@ public:
}
static LayoutUniformValues
layoutUniformValues(mat4, const TransformState&, const float opacity, const EvaluatedLight&);
layoutUniformValues(mat4, const TransformState&, const float opacity, const EvaluatedLight&, const float verticalGradient);
};
class FillExtrusionPatternProgram : public Program<
@@ -106,7 +109,8 @@ public:
const float opacity,
const float heightFactor,
const float pixelRatio,
const EvaluatedLight&);
const EvaluatedLight&,
const float verticalGradient);
};
using FillExtrusionLayoutVertex = FillExtrusionProgram::LayoutVertex;

View File

@@ -134,7 +134,8 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
parameters.state),
parameters.state,
evaluated.get<FillExtrusionOpacity>(),
parameters.evaluatedLight
parameters.evaluatedLight,
evaluated.get<FillExtrusionVerticalGradient>()
),
{},
{},
@@ -188,7 +189,8 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
evaluated.get<FillExtrusionOpacity>(),
-std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
parameters.pixelRatio,
parameters.evaluatedLight
parameters.evaluatedLight,
evaluated.get<FillExtrusionVerticalGradient>()
),
patternPosA,
patternPosB,