[core] Fix performance-inefficient-vector-operation errors

As reported by clang-tidy-8.
This commit is contained in:
Thiago Marcos P. Santos
2020-03-20 12:38:09 +02:00
parent 5210d720ad
commit 6223fc2898
2 changed files with 2 additions and 0 deletions

View File

@@ -501,6 +501,7 @@ void RenderOrchestrator::queryRenderedSymbols(std::unordered_map<std::string, st
const Placement& placement = *placementController.getPlacement();
auto renderedSymbols = placement.getCollisionIndex().queryRenderedSymbols(geometry);
std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData;
bucketQueryData.reserve(renderedSymbols.size());
for (const auto& entry : renderedSymbols) {
bucketQueryData.emplace_back(placement.getQueryData(entry.first));
}

View File

@@ -122,6 +122,7 @@ std::vector<UnwrappedTileID> tileCover(const Point<double>& tl,
}), t.end());
std::vector<UnwrappedTileID> result;
result.reserve(t.size());
for (const auto& id : t) {
result.emplace_back(z, id.x, id.y);
}