[core] Introduce API to collect placed symbols data

The following methods are added to the `Renderer` class:
- `collectPlacedSymbolData()`
  enables or disables collecting of the placed symbols data

- `getPlacedSymbolsData()`
  if collecting of the placed symbols data is enabled, returns the
  reference to the `PlacedSymbolData` vector holding the collected data.
This commit is contained in:
Mikhail Pozdnyakov
2020-03-25 17:03:52 +02:00
parent 4bdb3ce200
commit 5f4e33b1a3
6 changed files with 70 additions and 6 deletions

View File

@@ -378,6 +378,7 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
}
}
// Symbol placement.
assert((updateParameters->mode == MapMode::Tile) || !placedSymbolDataCollected);
bool symbolBucketsChanged = false;
bool symbolBucketsAdded = false;
std::set<std::string> usedSymbolLayers;
@@ -425,6 +426,7 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
renderTreeParameters->placementChanged = symbolBucketsChanged = !layersNeedPlacement.empty();
if (renderTreeParameters->placementChanged) {
Mutable<Placement> placement = Placement::create(updateParameters);
placement->collectPlacedSymbolData(placedSymbolDataCollected);
placement->placeLayers(layersNeedPlacement);
placementController.setPlacement(std::move(placement));
}
@@ -635,6 +637,14 @@ void RenderOrchestrator::dumpDebugLogs() {
imageManager->dumpDebugLogs();
}
void RenderOrchestrator::collectPlacedSymbolData(bool enable) {
placedSymbolDataCollected = enable;
}
const std::vector<PlacedSymbolData>& RenderOrchestrator::getPlacedSymbolsData() const {
return placementController.getPlacement()->getPlacedSymbolsData();
}
RenderLayer* RenderOrchestrator::getRenderLayer(const std::string& id) {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;