[ios] Rename SMCalloutView and stop using submodule
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,6 +1,3 @@
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[submodule "platform/ios/vendor/SMCalloutView"]
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path = platform/ios/vendor/SMCalloutView
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url = https://github.com/nfarina/calloutview.git
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[submodule "platform/ios/uitest/KIF"]
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path = platform/ios/uitest/KIF
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url = https://github.com/kif-framework/KIF.git
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@@ -36,6 +36,7 @@ Mapbox welcomes participation and contributions from everyone. Please read [CONT
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* Fixed an issue that could cause line label rendering glitches when the line geometry is projected to a point behind the plane of the camera. ([#9865](https://github.com/mapbox/mapbox-gl-native/pull/9865))
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* Fixed an issue that could cause a crash when using `-[MGLMapView flyToCamera:completionHandler:]` and related methods with zoom levels at or near the maximum value. ([#9381](https://github.com/mapbox/mapbox-gl-native/pull/9381))
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* Added `-[MGLMapView showAttribution:]` to allow custom attribution buttons to show the default attribution interface. ([#10085](https://github.com/mapbox/mapbox-gl-native/pull/10085))
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* Fixed a conflict between multiple copies of SMCalloutView in a project. ([#10183](https://github.com/mapbox/mapbox-gl-native/pull/10183))
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## 3.6.4 - September 25, 2017
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@@ -7,7 +7,7 @@
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callout view displays the represented annotation’s title, subtitle, and
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accessory views in a compact, two-line layout.
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*/
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@interface MGLCompactCalloutView : SMCalloutView <MGLCalloutView>
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@interface MGLCompactCalloutView : MGLSMCalloutView <MGLCalloutView>
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+ (instancetype)platformCalloutView;
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@@ -232,7 +232,7 @@ public:
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@interface MGLMapView () <UIGestureRecognizerDelegate,
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GLKViewDelegate,
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CLLocationManagerDelegate,
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SMCalloutViewDelegate,
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MGLSMCalloutViewDelegate,
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MGLCalloutViewDelegate,
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MGLMultiPointDelegate,
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MGLAnnotationImageDelegate>
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@@ -1929,7 +1929,7 @@ public:
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return [self.delegate respondsToSelector:@selector(mapView:tapOnCalloutForAnnotation:)];
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}
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- (void)calloutViewClicked:(__unused SMCalloutView *)calloutView
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- (void)calloutViewClicked:(__unused MGLSMCalloutView *)calloutView
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{
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if ([self.delegate respondsToSelector:@selector(mapView:tapOnCalloutForAnnotation:)])
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{
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1
platform/ios/vendor/SMCalloutView
vendored
1
platform/ios/vendor/SMCalloutView
vendored
Submodule platform/ios/vendor/SMCalloutView deleted from d6ecaba377
205
platform/ios/vendor/SMCalloutView/SMCalloutView.h
vendored
Executable file
205
platform/ios/vendor/SMCalloutView/SMCalloutView.h
vendored
Executable file
@@ -0,0 +1,205 @@
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#import <UIKit/UIKit.h>
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#import <QuartzCore/QuartzCore.h>
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/*
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SMCalloutView
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-------------
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Created by Nick Farina (nfarina@gmail.com)
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Version 2.1.5
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*/
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/// options for which directions the callout is allowed to "point" in.
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typedef NS_OPTIONS(NSUInteger, MGLSMCalloutArrowDirection) {
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MGLSMCalloutArrowDirectionUp = 1 << 0,
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MGLSMCalloutArrowDirectionDown = 1 << 1,
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MGLSMCalloutArrowDirectionAny = MGLSMCalloutArrowDirectionUp | MGLSMCalloutArrowDirectionDown
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};
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/// options for the callout present/dismiss animation
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typedef NS_ENUM(NSInteger, MGLSMCalloutAnimation) {
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/// the "bounce" animation we all know and love from @c UIAlertView
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MGLSMCalloutAnimationBounce,
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/// a simple fade in or out
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MGLSMCalloutAnimationFade,
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/// grow or shrink linearly, like in the iPad Calendar app
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MGLSMCalloutAnimationStretch
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};
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NS_ASSUME_NONNULL_BEGIN
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/// when delaying our popup in order to scroll content into view, you can use this amount to match the
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/// animation duration of UIScrollView when using @c -setContentOffset:animated.
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extern NSTimeInterval const kMGLSMCalloutViewRepositionDelayForUIScrollView;
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@protocol MGLSMCalloutViewDelegate;
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@class MGLSMCalloutBackgroundView;
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//
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// Callout view.
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//
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// iOS 10+ expects CAAnimationDelegate to be set explicitly.
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#if __IPHONE_OS_VERSION_MAX_ALLOWED < 100000
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@interface MGLSMCalloutView : UIView
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#else
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@interface MGLSMCalloutView : UIView <CAAnimationDelegate>
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#endif
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@property (nonatomic, weak, nullable) id<MGLSMCalloutViewDelegate> delegate;
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/// title/titleView relationship mimics UINavigationBar.
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@property (nonatomic, copy, nullable) NSString *title;
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@property (nonatomic, copy, nullable) NSString *subtitle;
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/// Left accessory view for the call out
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@property (nonatomic, strong, nullable) UIView *leftAccessoryView;
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/// Right accessoty view for the call out
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@property (nonatomic, strong, nullable) UIView *rightAccessoryView;
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/// Default @c SMCalloutArrowDirectionDown
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@property (nonatomic, assign) MGLSMCalloutArrowDirection permittedArrowDirection;
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/// The current arrow direction
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@property (nonatomic, readonly) MGLSMCalloutArrowDirection currentArrowDirection;
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/// if the @c UIView you're constraining to has portions that are overlapped by nav bar, tab bar, etc. you'll need to tell us those insets.
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@property (nonatomic, assign) UIEdgeInsets constrainedInsets;
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/// default is @c SMCalloutMaskedBackgroundView, or @c SMCalloutDrawnBackgroundView when using @c SMClassicCalloutView
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@property (nonatomic, strong) MGLSMCalloutBackgroundView *backgroundView;
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/**
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@brief Custom title view.
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@disucssion Keep in mind that @c SMCalloutView calls @c -sizeThatFits on titleView/subtitleView if defined, so your view
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may be resized as a result of that (especially if you're using @c UILabel/UITextField). You may want to subclass and override @c -sizeThatFits, or just wrap your view in a "generic" @c UIView if you do not want it to be auto-sized.
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@warning If this is set, the respective @c title property will be ignored.
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*/
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@property (nonatomic, strong, nullable) UIView *titleView;
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/**
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@brief Custom subtitle view.
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@discussion Keep in mind that @c SMCalloutView calls @c -sizeThatFits on subtitleView if defined, so your view
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may be resized as a result of that (especially if you're using @c UILabel/UITextField). You may want to subclass and override @c -sizeThatFits, or just wrap your view in a "generic" @c UIView if you do not want it to be auto-sized.
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@warning If this is set, the respective @c subtitle property will be ignored.
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*/
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@property (nonatomic, strong, nullable) UIView *subtitleView;
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/// Custom "content" view that can be any width/height. If this is set, title/subtitle/titleView/subtitleView are all ignored.
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@property (nonatomic, retain, nullable) UIView *contentView;
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/// Custom content view margin
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@property (nonatomic, assign) UIEdgeInsets contentViewInset;
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/// calloutOffset is the offset in screen points from the top-middle of the target view, where the anchor of the callout should be shown.
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@property (nonatomic, assign) CGPoint calloutOffset;
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/// default SMCalloutAnimationBounce, SMCalloutAnimationFade respectively
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@property (nonatomic, assign) MGLSMCalloutAnimation presentAnimation, dismissAnimation;
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/// Returns a new instance of SMCalloutView if running on iOS 7 or better, otherwise a new instance of SMClassicCalloutView if available.
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+ (MGLSMCalloutView *)platformCalloutView;
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/**
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@brief Presents a callout view by adding it to "inView" and pointing at the given rect of inView's bounds.
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@discussion Constrains the callout to the bounds of the given view. Optionally scrolls the given rect into view (plus margins)
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if @c -delegate is set and responds to @c -delayForRepositionWithSize.
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@param rect @c CGRect to present the view from
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@param view view to 'constrain' the @c constrainedView to
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@param constrainedView @c UIView to be constrainted in @c view
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@param animated @c BOOL if presentation should be animated
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*/
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- (void)presentCalloutFromRect:(CGRect)rect inView:(UIView *)view constrainedToView:(UIView *)constrainedView animated:(BOOL)animated;
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/**
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@brief Present a callout layer in the `layer` and pointing at the given rect of the `layer` bounds
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@discussion Same as the view-based presentation, but inserts the callout into a CALayer hierarchy instead.
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@note Be aware that you'll have to direct your own touches to any accessory views, since CALayer doesn't relay touch events.
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@param rect @c CGRect to present the view from
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@param layer layer to 'constrain' the @c constrainedLayer to
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@param constrainedLayer @c CALayer to be constrained in @c layer
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@param animated @c BOOL if presentation should be animated
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*/
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- (void)presentCalloutFromRect:(CGRect)rect inLayer:(CALayer *)layer constrainedToLayer:(CALayer *)constrainedLayer animated:(BOOL)animated;
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/**
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Dismiss the callout view
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@param animated @c BOOL if dismissal should be animated
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*/
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- (void)dismissCalloutAnimated:(BOOL)animated;
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/// For subclassers. You can override this method to provide your own custom animation for presenting/dismissing the callout.
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- (CAAnimation *)animationWithType:(MGLSMCalloutAnimation)type presenting:(BOOL)presenting;
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@end
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//
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// Background view - default draws the iOS 7 system background style (translucent white with rounded arrow).
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//
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/// Abstract base class
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@interface MGLSMCalloutBackgroundView : UIView
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/// indicates where the tip of the arrow should be drawn, as a pixel offset
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@property (nonatomic, assign) CGPoint arrowPoint;
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/// will be set by the callout when the callout is in a highlighted state
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@property (nonatomic, assign) BOOL highlighted;
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/// returns an optional layer whose contents should mask the callout view's contents (not honored by @c SMClassicCalloutView )
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@property (nonatomic, assign) CALayer *contentMask;
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/// height of the callout "arrow"
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@property (nonatomic, assign) CGFloat anchorHeight;
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/// the smallest possible distance from the edge of our control to the "tip" of the anchor, from either left or right
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@property (nonatomic, assign) CGFloat anchorMargin;
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@end
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/// Default for iOS 7, this reproduces the "masked" behavior of the iOS 7-style callout view.
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/// Accessories are masked by the shape of the callout (including the arrow itself).
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@interface MGLSMCalloutMaskedBackgroundView : MGLSMCalloutBackgroundView
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@end
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//
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// Delegate methods
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//
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@protocol MGLSMCalloutViewDelegate <NSObject>
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@optional
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/// Controls whether the callout "highlights" when pressed. default YES. You must also respond to @c -calloutViewClicked below.
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/// Not honored by @c SMClassicCalloutView.
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- (BOOL)calloutViewShouldHighlight:(MGLSMCalloutView *)calloutView;
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/// Called when the callout view is clicked. Not honored by @c SMClassicCalloutView.
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- (void)calloutViewClicked:(MGLSMCalloutView *)calloutView;
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/**
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Called when the callout view detects that it will be outside the constrained view when it appears,
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or if the target rect was already outside the constrained view. You can implement this selector
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to respond to this situation by repositioning your content first in order to make everything visible.
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The @c CGSize passed is the calculated offset necessary to make everything visible (plus a nice margin).
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It expects you to return the amount of time you need to reposition things so the popup can be delayed.
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Typically you would return @c kSMCalloutViewRepositionDelayForUIScrollView if you're repositioning by calling @c [UIScrollView @c setContentOffset:animated:].
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@param calloutView the @c SMCalloutView to reposition
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@param offset caluclated offset necessary to make everything visible
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@returns @c NSTimeInterval to delay the repositioning
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*/
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- (NSTimeInterval)calloutView:(MGLSMCalloutView *)calloutView delayForRepositionWithSize:(CGSize)offset;
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/// Called before the callout view appears on screen, or before the appearance animation will start.
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- (void)calloutViewWillAppear:(MGLSMCalloutView *)calloutView;
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/// Called after the callout view appears on screen, or after the appearance animation is complete.
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- (void)calloutViewDidAppear:(MGLSMCalloutView *)calloutView;
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/// Called before the callout view is removed from the screen, or before the disappearance animation is complete.
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- (void)calloutViewWillDisappear:(MGLSMCalloutView *)calloutView;
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/// Called after the callout view is removed from the screen, or after the disappearance animation is complete.
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- (void)calloutViewDidDisappear:(MGLSMCalloutView *)calloutView;
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NS_ASSUME_NONNULL_END
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@end
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851
platform/ios/vendor/SMCalloutView/SMCalloutView.m
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Executable file
851
platform/ios/vendor/SMCalloutView/SMCalloutView.m
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Executable file
@@ -0,0 +1,851 @@
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#import "SMCalloutView.h"
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//
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// UIView frame helpers - we do a lot of UIView frame fiddling in this class; these functions help keep things readable.
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//
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@interface UIView (SMFrameAdditions)
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@property (nonatomic, assign) CGPoint frameOrigin;
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@property (nonatomic, assign) CGSize frameSize;
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@property (nonatomic, assign) CGFloat frameX, frameY, frameWidth, frameHeight; // normal rect properties
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@property (nonatomic, assign) CGFloat frameLeft, frameTop, frameRight, frameBottom; // these will stretch/shrink the rect
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@end
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//
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// Callout View.
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//
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#define CALLOUT_DEFAULT_CONTAINER_HEIGHT 44 // height of just the main portion without arrow
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#define CALLOUT_SUB_DEFAULT_CONTAINER_HEIGHT 52 // height of just the main portion without arrow (when subtitle is present)
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#define CALLOUT_MIN_WIDTH 61 // minimum width of system callout
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#define TITLE_HMARGIN 12 // the title/subtitle view's normal horizontal margin from the edges of our callout view or from the accessories
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#define TITLE_TOP 11 // the top of the title view when no subtitle is present
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#define TITLE_SUB_TOP 4 // the top of the title view when a subtitle IS present
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#define TITLE_HEIGHT 21 // title height, fixed
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#define SUBTITLE_TOP 28 // the top of the subtitle, when present
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#define SUBTITLE_HEIGHT 15 // subtitle height, fixed
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#define BETWEEN_ACCESSORIES_MARGIN 7 // margin between accessories when no title/subtitle is present
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#define TOP_ANCHOR_MARGIN 13 // all the above measurements assume a bottom anchor! if we're pointing "up" we'll need to add this top margin to everything.
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#define COMFORTABLE_MARGIN 10 // when we try to reposition content to be visible, we'll consider this margin around your target rect
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NSTimeInterval const kMGLSMCalloutViewRepositionDelayForUIScrollView = 1.0/3.0;
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@interface MGLSMCalloutView ()
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@property (nonatomic, strong) UIButton *containerView; // for masking and interaction
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@property (nonatomic, strong) UILabel *titleLabel, *subtitleLabel;
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@property (nonatomic, assign) MGLSMCalloutArrowDirection currentArrowDirection;
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@property (nonatomic, assign) BOOL popupCancelled;
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@end
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@implementation MGLSMCalloutView
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+ (MGLSMCalloutView *)platformCalloutView {
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// MGL: Mapbox does not need or include the custom flavor, so this is modified to just use SMCalloutView.
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return [MGLSMCalloutView new];
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}
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- (id)initWithFrame:(CGRect)frame {
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if (self = [super initWithFrame:frame]) {
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self.permittedArrowDirection = MGLSMCalloutArrowDirectionDown;
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self.presentAnimation = MGLSMCalloutAnimationBounce;
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self.dismissAnimation = MGLSMCalloutAnimationFade;
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self.backgroundColor = [UIColor clearColor];
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self.containerView = [UIButton new];
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self.containerView.isAccessibilityElement = NO;
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self.isAccessibilityElement = NO;
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self.contentViewInset = UIEdgeInsetsMake(12, 12, 12, 12);
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[self.containerView addTarget:self action:@selector(highlightIfNecessary) forControlEvents:UIControlEventTouchDown | UIControlEventTouchDragInside];
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[self.containerView addTarget:self action:@selector(unhighlightIfNecessary) forControlEvents:UIControlEventTouchDragOutside | UIControlEventTouchCancel | UIControlEventTouchUpOutside | UIControlEventTouchUpInside];
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[self.containerView addTarget:self action:@selector(calloutClicked) forControlEvents:UIControlEventTouchUpInside];
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}
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return self;
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}
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- (BOOL)supportsHighlighting {
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if (![self.delegate respondsToSelector:@selector(calloutViewClicked:)])
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return NO;
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if ([self.delegate respondsToSelector:@selector(calloutViewShouldHighlight:)])
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return [self.delegate calloutViewShouldHighlight:self];
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return YES;
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}
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- (void)highlightIfNecessary { if (self.supportsHighlighting) self.backgroundView.highlighted = YES; }
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- (void)unhighlightIfNecessary { if (self.supportsHighlighting) self.backgroundView.highlighted = NO; }
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- (void)calloutClicked {
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if ([self.delegate respondsToSelector:@selector(calloutViewClicked:)])
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[self.delegate calloutViewClicked:self];
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}
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- (UIView *)titleViewOrDefault {
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if (self.titleView)
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// if you have a custom title view defined, return that.
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return self.titleView;
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else {
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if (!self.titleLabel) {
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// create a default titleView
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self.titleLabel = [UILabel new];
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self.titleLabel.frameHeight = TITLE_HEIGHT;
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self.titleLabel.opaque = NO;
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self.titleLabel.backgroundColor = [UIColor clearColor];
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self.titleLabel.font = [UIFont systemFontOfSize:17];
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self.titleLabel.textColor = [UIColor blackColor];
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}
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return self.titleLabel;
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}
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}
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- (UIView *)subtitleViewOrDefault {
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if (self.subtitleView)
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// if you have a custom subtitle view defined, return that.
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return self.subtitleView;
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else {
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if (!self.subtitleLabel) {
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// create a default subtitleView
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self.subtitleLabel = [UILabel new];
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self.subtitleLabel.frameHeight = SUBTITLE_HEIGHT;
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self.subtitleLabel.opaque = NO;
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self.subtitleLabel.backgroundColor = [UIColor clearColor];
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self.subtitleLabel.font = [UIFont systemFontOfSize:12];
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self.subtitleLabel.textColor = [UIColor blackColor];
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}
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return self.subtitleLabel;
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}
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}
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- (MGLSMCalloutBackgroundView *)backgroundView {
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// create our default background on first access only if it's nil, since you might have set your own background anyway.
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return _backgroundView ? _backgroundView : (_backgroundView = [self defaultBackgroundView]);
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}
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- (MGLSMCalloutBackgroundView *)defaultBackgroundView {
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return [MGLSMCalloutMaskedBackgroundView new];
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}
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- (void)rebuildSubviews {
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// remove and re-add our appropriate subviews in the appropriate order
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[self.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
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[self.containerView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
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[self setNeedsDisplay];
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[self addSubview:self.backgroundView];
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[self addSubview:self.containerView];
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if (self.contentView) {
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[self.containerView addSubview:self.contentView];
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}
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else {
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if (self.titleViewOrDefault) [self.containerView addSubview:self.titleViewOrDefault];
|
||||
if (self.subtitleViewOrDefault) [self.containerView addSubview:self.subtitleViewOrDefault];
|
||||
}
|
||||
if (self.leftAccessoryView) [self.containerView addSubview:self.leftAccessoryView];
|
||||
if (self.rightAccessoryView) [self.containerView addSubview:self.rightAccessoryView];
|
||||
}
|
||||
|
||||
// Accessory margins. Accessories are centered vertically when shorter
|
||||
// than the callout, otherwise they grow from the upper corner.
|
||||
|
||||
- (CGFloat)leftAccessoryVerticalMargin {
|
||||
if (self.leftAccessoryView.frameHeight < self.calloutContainerHeight)
|
||||
return roundf((self.calloutContainerHeight - self.leftAccessoryView.frameHeight) / 2);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
- (CGFloat)leftAccessoryHorizontalMargin {
|
||||
return fminf(self.leftAccessoryVerticalMargin, TITLE_HMARGIN);
|
||||
}
|
||||
|
||||
- (CGFloat)rightAccessoryVerticalMargin {
|
||||
if (self.rightAccessoryView.frameHeight < self.calloutContainerHeight)
|
||||
return roundf((self.calloutContainerHeight - self.rightAccessoryView.frameHeight) / 2);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
- (CGFloat)rightAccessoryHorizontalMargin {
|
||||
return fminf(self.rightAccessoryVerticalMargin, TITLE_HMARGIN);
|
||||
}
|
||||
|
||||
- (CGFloat)innerContentMarginLeft {
|
||||
if (self.leftAccessoryView)
|
||||
return self.leftAccessoryHorizontalMargin + self.leftAccessoryView.frameWidth + TITLE_HMARGIN;
|
||||
else
|
||||
return self.contentViewInset.left;
|
||||
}
|
||||
|
||||
- (CGFloat)innerContentMarginRight {
|
||||
if (self.rightAccessoryView)
|
||||
return self.rightAccessoryHorizontalMargin + self.rightAccessoryView.frameWidth + TITLE_HMARGIN;
|
||||
else
|
||||
return self.contentViewInset.right;
|
||||
}
|
||||
|
||||
- (CGFloat)calloutHeight {
|
||||
return self.calloutContainerHeight + self.backgroundView.anchorHeight;
|
||||
}
|
||||
|
||||
- (CGFloat)calloutContainerHeight {
|
||||
if (self.contentView)
|
||||
return self.contentView.frameHeight + self.contentViewInset.bottom + self.contentViewInset.top;
|
||||
else if (self.subtitleView || self.subtitle.length > 0)
|
||||
return CALLOUT_SUB_DEFAULT_CONTAINER_HEIGHT;
|
||||
else
|
||||
return CALLOUT_DEFAULT_CONTAINER_HEIGHT;
|
||||
}
|
||||
|
||||
- (CGSize)sizeThatFits:(CGSize)size {
|
||||
|
||||
// calculate how much non-negotiable space we need to reserve for margin and accessories
|
||||
CGFloat margin = self.innerContentMarginLeft + self.innerContentMarginRight;
|
||||
|
||||
// how much room is left for text?
|
||||
CGFloat availableWidthForText = size.width - margin - 1;
|
||||
|
||||
// no room for text? then we'll have to squeeze into the given size somehow.
|
||||
if (availableWidthForText < 0)
|
||||
availableWidthForText = 0;
|
||||
|
||||
CGSize preferredTitleSize = [self.titleViewOrDefault sizeThatFits:CGSizeMake(availableWidthForText, TITLE_HEIGHT)];
|
||||
CGSize preferredSubtitleSize = [self.subtitleViewOrDefault sizeThatFits:CGSizeMake(availableWidthForText, SUBTITLE_HEIGHT)];
|
||||
|
||||
// total width we'd like
|
||||
CGFloat preferredWidth;
|
||||
|
||||
if (self.contentView) {
|
||||
|
||||
// if we have a content view, then take our preferred size directly from that
|
||||
preferredWidth = self.contentView.frameWidth + margin;
|
||||
}
|
||||
else if (preferredTitleSize.width >= 0.000001 || preferredSubtitleSize.width >= 0.000001) {
|
||||
|
||||
// if we have a title or subtitle, then our assumed margins are valid, and we can apply them
|
||||
preferredWidth = fmaxf(preferredTitleSize.width, preferredSubtitleSize.width) + margin;
|
||||
}
|
||||
else {
|
||||
// ok we have no title or subtitle to speak of. In this case, the system callout would actually not display
|
||||
// at all! But we can handle it.
|
||||
preferredWidth = self.leftAccessoryView.frameWidth + self.rightAccessoryView.frameWidth + self.leftAccessoryHorizontalMargin + self.rightAccessoryHorizontalMargin;
|
||||
|
||||
if (self.leftAccessoryView && self.rightAccessoryView)
|
||||
preferredWidth += BETWEEN_ACCESSORIES_MARGIN;
|
||||
}
|
||||
|
||||
// ensure we're big enough to fit our graphics!
|
||||
preferredWidth = fmaxf(preferredWidth, CALLOUT_MIN_WIDTH);
|
||||
|
||||
// ask to be smaller if we have space, otherwise we'll fit into what we have by truncating the title/subtitle.
|
||||
return CGSizeMake(fminf(preferredWidth, size.width), self.calloutHeight);
|
||||
}
|
||||
|
||||
- (CGSize)offsetToContainRect:(CGRect)innerRect inRect:(CGRect)outerRect {
|
||||
CGFloat nudgeRight = fmaxf(0, CGRectGetMinX(outerRect) - CGRectGetMinX(innerRect));
|
||||
CGFloat nudgeLeft = fminf(0, CGRectGetMaxX(outerRect) - CGRectGetMaxX(innerRect));
|
||||
CGFloat nudgeTop = fmaxf(0, CGRectGetMinY(outerRect) - CGRectGetMinY(innerRect));
|
||||
CGFloat nudgeBottom = fminf(0, CGRectGetMaxY(outerRect) - CGRectGetMaxY(innerRect));
|
||||
return CGSizeMake(nudgeLeft ? nudgeLeft : nudgeRight, nudgeTop ? nudgeTop : nudgeBottom);
|
||||
}
|
||||
|
||||
- (void)presentCalloutFromRect:(CGRect)rect inView:(UIView *)view constrainedToView:(UIView *)constrainedView animated:(BOOL)animated {
|
||||
[self presentCalloutFromRect:rect inLayer:view.layer ofView:view constrainedToLayer:constrainedView.layer animated:animated];
|
||||
}
|
||||
|
||||
- (void)presentCalloutFromRect:(CGRect)rect inLayer:(CALayer *)layer constrainedToLayer:(CALayer *)constrainedLayer animated:(BOOL)animated {
|
||||
[self presentCalloutFromRect:rect inLayer:layer ofView:nil constrainedToLayer:constrainedLayer animated:animated];
|
||||
}
|
||||
|
||||
// this private method handles both CALayer and UIView parents depending on what's passed.
|
||||
- (void)presentCalloutFromRect:(CGRect)rect inLayer:(CALayer *)layer ofView:(UIView *)view constrainedToLayer:(CALayer *)constrainedLayer animated:(BOOL)animated {
|
||||
|
||||
// Sanity check: dismiss this callout immediately if it's displayed somewhere
|
||||
if (self.layer.superlayer) [self dismissCalloutAnimated:NO];
|
||||
|
||||
// cancel all animations that may be in progress
|
||||
[self.layer removeAnimationForKey:@"present"];
|
||||
[self.layer removeAnimationForKey:@"dismiss"];
|
||||
|
||||
// figure out the constrained view's rect in our popup view's coordinate system
|
||||
CGRect constrainedRect = [constrainedLayer convertRect:constrainedLayer.bounds toLayer:layer];
|
||||
|
||||
// apply our edge constraints
|
||||
constrainedRect = UIEdgeInsetsInsetRect(constrainedRect, self.constrainedInsets);
|
||||
|
||||
constrainedRect = CGRectInset(constrainedRect, COMFORTABLE_MARGIN, COMFORTABLE_MARGIN);
|
||||
|
||||
// form our subviews based on our content set so far
|
||||
[self rebuildSubviews];
|
||||
|
||||
// apply title/subtitle (if present
|
||||
self.titleLabel.text = self.title;
|
||||
self.subtitleLabel.text = self.subtitle;
|
||||
|
||||
// size the callout to fit the width constraint as best as possible
|
||||
self.frameSize = [self sizeThatFits:CGSizeMake(constrainedRect.size.width, self.calloutHeight)];
|
||||
|
||||
// how much room do we have in the constraint box, both above and below our target rect?
|
||||
CGFloat topSpace = CGRectGetMinY(rect) - CGRectGetMinY(constrainedRect);
|
||||
CGFloat bottomSpace = CGRectGetMaxY(constrainedRect) - CGRectGetMaxY(rect);
|
||||
|
||||
// we prefer to point our arrow down.
|
||||
MGLSMCalloutArrowDirection bestDirection = MGLSMCalloutArrowDirectionDown;
|
||||
|
||||
// we'll point it up though if that's the only option you gave us.
|
||||
if (self.permittedArrowDirection == MGLSMCalloutArrowDirectionUp)
|
||||
bestDirection = MGLSMCalloutArrowDirectionUp;
|
||||
|
||||
// or, if we don't have enough space on the top and have more space on the bottom, and you
|
||||
// gave us a choice, then pointing up is the better option.
|
||||
if (self.permittedArrowDirection == MGLSMCalloutArrowDirectionAny && topSpace < self.calloutHeight && bottomSpace > topSpace)
|
||||
bestDirection = MGLSMCalloutArrowDirectionUp;
|
||||
|
||||
self.currentArrowDirection = bestDirection;
|
||||
|
||||
// we want to point directly at the horizontal center of the given rect. calculate our "anchor point" in terms of our
|
||||
// target view's coordinate system. make sure to offset the anchor point as requested if necessary.
|
||||
CGFloat anchorX = self.calloutOffset.x + CGRectGetMidX(rect);
|
||||
CGFloat anchorY = self.calloutOffset.y + (bestDirection == MGLSMCalloutArrowDirectionDown ? CGRectGetMinY(rect) : CGRectGetMaxY(rect));
|
||||
|
||||
// we prefer to sit centered directly above our anchor
|
||||
CGFloat calloutX = roundf(anchorX - self.frameWidth / 2);
|
||||
|
||||
// but not if it's going to get too close to the edge of our constraints
|
||||
if (calloutX < constrainedRect.origin.x)
|
||||
calloutX = constrainedRect.origin.x;
|
||||
|
||||
if (calloutX > constrainedRect.origin.x+constrainedRect.size.width-self.frameWidth)
|
||||
calloutX = constrainedRect.origin.x+constrainedRect.size.width-self.frameWidth;
|
||||
|
||||
// what's the farthest to the left and right that we could point to, given our background image constraints?
|
||||
CGFloat minPointX = calloutX + self.backgroundView.anchorMargin;
|
||||
CGFloat maxPointX = calloutX + self.frameWidth - self.backgroundView.anchorMargin;
|
||||
|
||||
// we may need to scoot over to the left or right to point at the correct spot
|
||||
CGFloat adjustX = 0;
|
||||
if (anchorX < minPointX) adjustX = anchorX - minPointX;
|
||||
if (anchorX > maxPointX) adjustX = anchorX - maxPointX;
|
||||
|
||||
// add the callout to the given layer (or view if possible, to receive touch events)
|
||||
if (view)
|
||||
[view addSubview:self];
|
||||
else
|
||||
[layer addSublayer:self.layer];
|
||||
|
||||
CGPoint calloutOrigin = {
|
||||
.x = calloutX + adjustX,
|
||||
.y = bestDirection == MGLSMCalloutArrowDirectionDown ? (anchorY - self.calloutHeight) : anchorY
|
||||
};
|
||||
|
||||
self.frameOrigin = calloutOrigin;
|
||||
|
||||
// now set the *actual* anchor point for our layer so that our "popup" animation starts from this point.
|
||||
CGPoint anchorPoint = [layer convertPoint:CGPointMake(anchorX, anchorY) toLayer:self.layer];
|
||||
|
||||
// pass on the anchor point to our background view so it knows where to draw the arrow
|
||||
self.backgroundView.arrowPoint = anchorPoint;
|
||||
|
||||
// adjust it to unit coordinates for the actual layer.anchorPoint property
|
||||
anchorPoint.x /= self.frameWidth;
|
||||
anchorPoint.y /= self.frameHeight;
|
||||
self.layer.anchorPoint = anchorPoint;
|
||||
|
||||
// setting the anchor point moves the view a bit, so we need to reset
|
||||
self.frameOrigin = calloutOrigin;
|
||||
|
||||
// make sure our frame is not on half-pixels or else we may be blurry!
|
||||
CGFloat scale = [UIScreen mainScreen].scale;
|
||||
self.frameX = floorf(self.frameX*scale)/scale;
|
||||
self.frameY = floorf(self.frameY*scale)/scale;
|
||||
|
||||
// layout now so we can immediately start animating to the final position if needed
|
||||
[self setNeedsLayout];
|
||||
[self layoutIfNeeded];
|
||||
|
||||
// if we're outside the bounds of our constraint rect, we'll give our delegate an opportunity to shift us into position.
|
||||
// consider both our size and the size of our target rect (which we'll assume to be the size of the content you want to scroll into view.
|
||||
CGRect contentRect = CGRectUnion(self.frame, rect);
|
||||
CGSize offset = [self offsetToContainRect:contentRect inRect:constrainedRect];
|
||||
|
||||
NSTimeInterval delay = 0;
|
||||
self.popupCancelled = NO; // reset this before calling our delegate below
|
||||
|
||||
if ([self.delegate respondsToSelector:@selector(calloutView:delayForRepositionWithSize:)] && !CGSizeEqualToSize(offset, CGSizeZero))
|
||||
delay = [self.delegate calloutView:(id)self delayForRepositionWithSize:offset];
|
||||
|
||||
// there's a chance that user code in the delegate method may have called -dismissCalloutAnimated to cancel things; if that
|
||||
// happened then we need to bail!
|
||||
if (self.popupCancelled) return;
|
||||
|
||||
// now we want to mask our contents to our background view (if requested) to match the iOS 7 style
|
||||
self.containerView.layer.mask = self.backgroundView.contentMask;
|
||||
|
||||
// if we need to delay, we don't want to be visible while we're delaying, so hide us in preparation for our popup
|
||||
self.hidden = YES;
|
||||
|
||||
// create the appropriate animation, even if we're not animated
|
||||
CAAnimation *animation = [self animationWithType:self.presentAnimation presenting:YES];
|
||||
|
||||
// nuke the duration if no animation requested - we'll still need to "run" the animation to get delays and callbacks
|
||||
if (!animated)
|
||||
animation.duration = 0.0000001; // can't be zero or the animation won't "run"
|
||||
|
||||
animation.beginTime = CACurrentMediaTime() + delay;
|
||||
animation.delegate = self;
|
||||
|
||||
[self.layer addAnimation:animation forKey:@"present"];
|
||||
}
|
||||
|
||||
- (void)animationDidStart:(CAAnimation *)anim {
|
||||
BOOL presenting = [[anim valueForKey:@"presenting"] boolValue];
|
||||
|
||||
if (presenting) {
|
||||
if ([_delegate respondsToSelector:@selector(calloutViewWillAppear:)])
|
||||
[_delegate calloutViewWillAppear:(id)self];
|
||||
|
||||
// ok, animation is on, let's make ourselves visible!
|
||||
self.hidden = NO;
|
||||
}
|
||||
else if (!presenting) {
|
||||
if ([_delegate respondsToSelector:@selector(calloutViewWillDisappear:)])
|
||||
[_delegate calloutViewWillDisappear:(id)self];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)finished {
|
||||
BOOL presenting = [[anim valueForKey:@"presenting"] boolValue];
|
||||
|
||||
if (presenting && finished) {
|
||||
if ([_delegate respondsToSelector:@selector(calloutViewDidAppear:)])
|
||||
[_delegate calloutViewDidAppear:(id)self];
|
||||
}
|
||||
else if (!presenting && finished) {
|
||||
|
||||
[self removeFromParent];
|
||||
[self.layer removeAnimationForKey:@"dismiss"];
|
||||
|
||||
if ([_delegate respondsToSelector:@selector(calloutViewDidDisappear:)])
|
||||
[_delegate calloutViewDidDisappear:(id)self];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)dismissCalloutAnimated:(BOOL)animated {
|
||||
|
||||
// cancel all animations that may be in progress
|
||||
[self.layer removeAnimationForKey:@"present"];
|
||||
[self.layer removeAnimationForKey:@"dismiss"];
|
||||
|
||||
self.popupCancelled = YES;
|
||||
|
||||
if (animated) {
|
||||
CAAnimation *animation = [self animationWithType:self.dismissAnimation presenting:NO];
|
||||
animation.delegate = self;
|
||||
[self.layer addAnimation:animation forKey:@"dismiss"];
|
||||
}
|
||||
else {
|
||||
[self removeFromParent];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)removeFromParent {
|
||||
if (self.superview)
|
||||
[self removeFromSuperview];
|
||||
else {
|
||||
// removing a layer from a superlayer causes an implicit fade-out animation that we wish to disable.
|
||||
[CATransaction begin];
|
||||
[CATransaction setDisableActions:YES];
|
||||
[self.layer removeFromSuperlayer];
|
||||
[CATransaction commit];
|
||||
}
|
||||
}
|
||||
|
||||
- (CAAnimation *)animationWithType:(MGLSMCalloutAnimation)type presenting:(BOOL)presenting {
|
||||
CAAnimation *animation = nil;
|
||||
|
||||
if (type == MGLSMCalloutAnimationBounce) {
|
||||
|
||||
CABasicAnimation *fade = [CABasicAnimation animationWithKeyPath:@"opacity"];
|
||||
fade.duration = 0.23;
|
||||
fade.fromValue = presenting ? @0.0 : @1.0;
|
||||
fade.toValue = presenting ? @1.0 : @0.0;
|
||||
fade.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
|
||||
|
||||
CABasicAnimation *bounce = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
|
||||
bounce.duration = 0.23;
|
||||
bounce.fromValue = presenting ? @0.7 : @1.0;
|
||||
bounce.toValue = presenting ? @1.0 : @0.7;
|
||||
bounce.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.59367:0.12066:0.18878:1.5814];
|
||||
|
||||
CAAnimationGroup *group = [CAAnimationGroup animation];
|
||||
group.animations = @[fade, bounce];
|
||||
group.duration = 0.23;
|
||||
|
||||
animation = group;
|
||||
}
|
||||
else if (type == MGLSMCalloutAnimationFade) {
|
||||
CABasicAnimation *fade = [CABasicAnimation animationWithKeyPath:@"opacity"];
|
||||
fade.duration = 1.0/3.0;
|
||||
fade.fromValue = presenting ? @0.0 : @1.0;
|
||||
fade.toValue = presenting ? @1.0 : @0.0;
|
||||
animation = fade;
|
||||
}
|
||||
else if (type == MGLSMCalloutAnimationStretch) {
|
||||
CABasicAnimation *stretch = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
|
||||
stretch.duration = 0.1;
|
||||
stretch.fromValue = presenting ? @0.0 : @1.0;
|
||||
stretch.toValue = presenting ? @1.0 : @0.0;
|
||||
animation = stretch;
|
||||
}
|
||||
|
||||
// CAAnimation is KVC compliant, so we can store whether we're presenting for lookup in our delegate methods
|
||||
[animation setValue:@(presenting) forKey:@"presenting"];
|
||||
|
||||
animation.fillMode = kCAFillModeForwards;
|
||||
animation.removedOnCompletion = NO;
|
||||
return animation;
|
||||
}
|
||||
|
||||
- (void)layoutSubviews {
|
||||
|
||||
self.containerView.frame = self.bounds;
|
||||
self.backgroundView.frame = self.bounds;
|
||||
|
||||
// if we're pointing up, we'll need to push almost everything down a bit
|
||||
CGFloat dy = self.currentArrowDirection == MGLSMCalloutArrowDirectionUp ? TOP_ANCHOR_MARGIN : 0;
|
||||
|
||||
self.titleViewOrDefault.frameX = self.innerContentMarginLeft;
|
||||
self.titleViewOrDefault.frameY = (self.subtitleView || self.subtitle.length ? TITLE_SUB_TOP : TITLE_TOP) + dy;
|
||||
self.titleViewOrDefault.frameWidth = self.frameWidth - self.innerContentMarginLeft - self.innerContentMarginRight;
|
||||
|
||||
self.subtitleViewOrDefault.frameX = self.titleViewOrDefault.frameX;
|
||||
self.subtitleViewOrDefault.frameY = SUBTITLE_TOP + dy;
|
||||
self.subtitleViewOrDefault.frameWidth = self.titleViewOrDefault.frameWidth;
|
||||
|
||||
self.leftAccessoryView.frameX = self.leftAccessoryHorizontalMargin;
|
||||
self.leftAccessoryView.frameY = self.leftAccessoryVerticalMargin + dy;
|
||||
|
||||
self.rightAccessoryView.frameX = self.frameWidth - self.rightAccessoryHorizontalMargin - self.rightAccessoryView.frameWidth;
|
||||
self.rightAccessoryView.frameY = self.rightAccessoryVerticalMargin + dy;
|
||||
|
||||
if (self.contentView) {
|
||||
self.contentView.frameX = self.innerContentMarginLeft;
|
||||
self.contentView.frameY = self.contentViewInset.top + dy;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma mark - Accessibility
|
||||
|
||||
- (NSInteger)accessibilityElementCount {
|
||||
return (!!self.leftAccessoryView + !!self.titleViewOrDefault +
|
||||
!!self.subtitleViewOrDefault + !!self.rightAccessoryView);
|
||||
}
|
||||
|
||||
- (id)accessibilityElementAtIndex:(NSInteger)index {
|
||||
if (index == 0) {
|
||||
return self.leftAccessoryView ? self.leftAccessoryView : self.titleViewOrDefault;
|
||||
}
|
||||
if (index == 1) {
|
||||
return self.leftAccessoryView ? self.titleViewOrDefault : self.subtitleViewOrDefault;
|
||||
}
|
||||
if (index == 2) {
|
||||
return self.leftAccessoryView ? self.subtitleViewOrDefault : self.rightAccessoryView;
|
||||
}
|
||||
if (index == 3) {
|
||||
return self.leftAccessoryView ? self.rightAccessoryView : nil;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
- (NSInteger)indexOfAccessibilityElement:(id)element {
|
||||
if (element == nil) return NSNotFound;
|
||||
if (element == self.leftAccessoryView) return 0;
|
||||
if (element == self.titleViewOrDefault) {
|
||||
return self.leftAccessoryView ? 1 : 0;
|
||||
}
|
||||
if (element == self.subtitleViewOrDefault) {
|
||||
return self.leftAccessoryView ? 2 : 1;
|
||||
}
|
||||
if (element == self.rightAccessoryView) {
|
||||
return self.leftAccessoryView ? 3 : 2;
|
||||
}
|
||||
return NSNotFound;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
// import this known "private API" from SMCalloutBackgroundView
|
||||
@interface MGLSMCalloutBackgroundView (EmbeddedImages)
|
||||
+ (UIImage *)embeddedImageNamed:(NSString *)name;
|
||||
@end
|
||||
|
||||
//
|
||||
// Callout Background View.
|
||||
//
|
||||
|
||||
@interface MGLSMCalloutMaskedBackgroundView ()
|
||||
@property (nonatomic, strong) UIView *containerView, *containerBorderView, *arrowView;
|
||||
@property (nonatomic, strong) UIImageView *arrowImageView, *arrowHighlightedImageView, *arrowBorderView;
|
||||
@end
|
||||
|
||||
static UIImage *blackArrowImage = nil, *whiteArrowImage = nil, *grayArrowImage = nil;
|
||||
|
||||
@implementation MGLSMCalloutMaskedBackgroundView
|
||||
|
||||
- (id)initWithFrame:(CGRect)frame {
|
||||
if (self = [super initWithFrame:frame]) {
|
||||
|
||||
// Here we're mimicking the very particular (and odd) structure of the system callout view.
|
||||
// The hierarchy and view/layer values were discovered by inspecting map kit using Reveal.app
|
||||
|
||||
self.containerView = [UIView new];
|
||||
self.containerView.backgroundColor = [UIColor whiteColor];
|
||||
self.containerView.alpha = 0.96;
|
||||
self.containerView.layer.cornerRadius = 8;
|
||||
self.containerView.layer.shadowRadius = 30;
|
||||
self.containerView.layer.shadowOpacity = 0.1;
|
||||
|
||||
self.containerBorderView = [UIView new];
|
||||
self.containerBorderView.layer.borderColor = [UIColor colorWithWhite:0 alpha:0.1].CGColor;
|
||||
self.containerBorderView.layer.borderWidth = 0.5;
|
||||
self.containerBorderView.layer.cornerRadius = 8.5;
|
||||
|
||||
if (!blackArrowImage) {
|
||||
blackArrowImage = [MGLSMCalloutBackgroundView embeddedImageNamed:@"CalloutArrow"];
|
||||
whiteArrowImage = [self image:blackArrowImage withColor:[UIColor whiteColor]];
|
||||
grayArrowImage = [self image:blackArrowImage withColor:[UIColor colorWithWhite:0.85 alpha:1]];
|
||||
}
|
||||
|
||||
self.anchorHeight = 13;
|
||||
self.anchorMargin = 27;
|
||||
|
||||
self.arrowView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, blackArrowImage.size.width, blackArrowImage.size.height)];
|
||||
self.arrowView.alpha = 0.96;
|
||||
self.arrowImageView = [[UIImageView alloc] initWithImage:whiteArrowImage];
|
||||
self.arrowHighlightedImageView = [[UIImageView alloc] initWithImage:grayArrowImage];
|
||||
self.arrowHighlightedImageView.hidden = YES;
|
||||
self.arrowBorderView = [[UIImageView alloc] initWithImage:blackArrowImage];
|
||||
self.arrowBorderView.alpha = 0.1;
|
||||
self.arrowBorderView.frameY = 0.5;
|
||||
|
||||
[self addSubview:self.containerView];
|
||||
[self.containerView addSubview:self.containerBorderView];
|
||||
[self addSubview:self.arrowView];
|
||||
[self.arrowView addSubview:self.arrowBorderView];
|
||||
[self.arrowView addSubview:self.arrowImageView];
|
||||
[self.arrowView addSubview:self.arrowHighlightedImageView];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
// Make sure we relayout our images when our arrow point changes!
|
||||
- (void)setArrowPoint:(CGPoint)arrowPoint {
|
||||
[super setArrowPoint:arrowPoint];
|
||||
[self setNeedsLayout];
|
||||
}
|
||||
|
||||
- (void)setHighlighted:(BOOL)highlighted {
|
||||
[super setHighlighted:highlighted];
|
||||
self.containerView.backgroundColor = highlighted ? [UIColor colorWithWhite:0.85 alpha:1] : [UIColor whiteColor];
|
||||
self.arrowImageView.hidden = highlighted;
|
||||
self.arrowHighlightedImageView.hidden = !highlighted;
|
||||
}
|
||||
|
||||
- (UIImage *)image:(UIImage *)image withColor:(UIColor *)color {
|
||||
|
||||
UIGraphicsBeginImageContextWithOptions(image.size, NO, 0);
|
||||
CGRect imageRect = (CGRect){.size=image.size};
|
||||
CGContextRef c = UIGraphicsGetCurrentContext();
|
||||
CGContextTranslateCTM(c, 0, image.size.height);
|
||||
CGContextScaleCTM(c, 1, -1);
|
||||
CGContextClipToMask(c, imageRect, image.CGImage);
|
||||
[color setFill];
|
||||
CGContextFillRect(c, imageRect);
|
||||
UIImage *whiteImage = UIGraphicsGetImageFromCurrentImageContext();
|
||||
UIGraphicsEndImageContext();
|
||||
return whiteImage;
|
||||
}
|
||||
|
||||
- (void)layoutSubviews {
|
||||
|
||||
BOOL pointingUp = self.arrowPoint.y < self.frameHeight/2;
|
||||
|
||||
// if we're pointing up, we'll need to push almost everything down a bit
|
||||
CGFloat dy = pointingUp ? TOP_ANCHOR_MARGIN : 0;
|
||||
|
||||
self.containerView.frame = CGRectMake(0, dy, self.frameWidth, self.frameHeight - self.arrowView.frameHeight + 0.5);
|
||||
self.containerBorderView.frame = CGRectInset(self.containerView.bounds, -0.5, -0.5);
|
||||
|
||||
self.arrowView.frameX = roundf(self.arrowPoint.x - self.arrowView.frameWidth / 2);
|
||||
|
||||
if (pointingUp) {
|
||||
self.arrowView.frameY = 1;
|
||||
self.arrowView.transform = CGAffineTransformMakeRotation(M_PI);
|
||||
}
|
||||
else {
|
||||
self.arrowView.frameY = self.containerView.frameHeight - 0.5;
|
||||
self.arrowView.transform = CGAffineTransformIdentity;
|
||||
}
|
||||
}
|
||||
|
||||
- (CALayer *)contentMask {
|
||||
|
||||
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, 0);
|
||||
|
||||
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
|
||||
|
||||
UIImage *maskImage = UIGraphicsGetImageFromCurrentImageContext();
|
||||
UIGraphicsEndImageContext();
|
||||
|
||||
CALayer *layer = [CALayer layer];
|
||||
layer.frame = self.bounds;
|
||||
layer.contents = (id)maskImage.CGImage;
|
||||
return layer;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@implementation MGLSMCalloutBackgroundView
|
||||
|
||||
+ (NSData *)dataWithBase64EncodedString:(NSString *)string {
|
||||
//
|
||||
// NSData+Base64.m
|
||||
//
|
||||
// Version 1.0.2
|
||||
//
|
||||
// Created by Nick Lockwood on 12/01/2012.
|
||||
// Copyright (C) 2012 Charcoal Design
|
||||
//
|
||||
// Distributed under the permissive zlib License
|
||||
// Get the latest version from here:
|
||||
//
|
||||
// https://github.com/nicklockwood/Base64
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
const char lookup[] = {
|
||||
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
|
||||
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
|
||||
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 62, 99, 99, 99, 63,
|
||||
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 99, 99, 99, 99, 99, 99,
|
||||
99, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 99, 99, 99, 99, 99,
|
||||
99, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
|
||||
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 99, 99, 99, 99, 99
|
||||
};
|
||||
|
||||
NSData *inputData = [string dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES];
|
||||
long long inputLength = [inputData length];
|
||||
const unsigned char *inputBytes = [inputData bytes];
|
||||
|
||||
long long maxOutputLength = (inputLength / 4 + 1) * 3;
|
||||
NSMutableData *outputData = [NSMutableData dataWithLength:(NSUInteger)maxOutputLength];
|
||||
unsigned char *outputBytes = (unsigned char *)[outputData mutableBytes];
|
||||
|
||||
int accumulator = 0;
|
||||
long long outputLength = 0;
|
||||
unsigned char accumulated[] = {0, 0, 0, 0};
|
||||
for (long long i = 0; i < inputLength; i++) {
|
||||
unsigned char decoded = lookup[inputBytes[i] & 0x7F];
|
||||
if (decoded != 99) {
|
||||
accumulated[accumulator] = decoded;
|
||||
if (accumulator == 3) {
|
||||
outputBytes[outputLength++] = (accumulated[0] << 2) | (accumulated[1] >> 4);
|
||||
outputBytes[outputLength++] = (accumulated[1] << 4) | (accumulated[2] >> 2);
|
||||
outputBytes[outputLength++] = (accumulated[2] << 6) | accumulated[3];
|
||||
}
|
||||
accumulator = (accumulator + 1) % 4;
|
||||
}
|
||||
}
|
||||
|
||||
//handle left-over data
|
||||
if (accumulator > 0) outputBytes[outputLength] = (accumulated[0] << 2) | (accumulated[1] >> 4);
|
||||
if (accumulator > 1) outputBytes[++outputLength] = (accumulated[1] << 4) | (accumulated[2] >> 2);
|
||||
if (accumulator > 2) outputLength++;
|
||||
|
||||
//truncate data to match actual output length
|
||||
outputData.length = (NSUInteger)outputLength;
|
||||
return outputLength? outputData: nil;
|
||||
}
|
||||
|
||||
+ (UIImage *)embeddedImageNamed:(NSString *)name {
|
||||
CGFloat screenScale = [UIScreen mainScreen].scale;
|
||||
if (screenScale > 1.0) {
|
||||
name = [name stringByAppendingString:@"_2x"];
|
||||
screenScale = 2.0;
|
||||
}
|
||||
|
||||
SEL selector = NSSelectorFromString(name);
|
||||
|
||||
if (![(id)self respondsToSelector:selector]) {
|
||||
NSLog(@"Could not find an embedded image. Ensure that you've added a class-level method named +%@", name);
|
||||
return nil;
|
||||
}
|
||||
|
||||
// We need to hush the compiler here - but we know what we're doing!
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Warc-performSelector-leaks"
|
||||
NSString *base64String = [(id)self performSelector:selector];
|
||||
#pragma clang diagnostic pop
|
||||
|
||||
UIImage *rawImage = [UIImage imageWithData:[self dataWithBase64EncodedString:base64String]];
|
||||
return [UIImage imageWithCGImage:rawImage.CGImage scale:screenScale orientation:UIImageOrientationUp];
|
||||
}
|
||||
|
||||
+ (NSString *)CalloutArrow { return @"iVBORw0KGgoAAAANSUhEUgAAACcAAAANCAYAAAAqlHdlAAAAHGlET1QAAAACAAAAAAAAAAcAAAAoAAAABwAAAAYAAADJEgYpIwAAAJVJREFUOBFiYIAAdn5+fkFOTkE5Dg5eW05O3lJOTr6zQPyfDhhoD28pxF5BOZA7gE5ih7oLN8XJyR8MdNwrGjkQaC5/MG7biZDh4OBXBDruLpUdeBdkLhHWE1bCzs6nAnTcUyo58DnIPMK2kqAC6DALIP5JoQNB+i1IsJZ4pcBEm0iJ40D6ibeNDJVAx00k04ETSbUOAAAA//+SwicfAAAAe0lEQVRjYCAdMHNy8u7l5OT7Tzzm3Qu0hpl0q8jQwcPDIwp02B0iHXeHl5dXhAxryNfCzc2tC3TcJwIO/ARSR74tFOjk4uL1BzruHw4H/gPJU2A85Vq5uPjTgY77g+bAPyBxyk2nggkcHPxOnJz8B4AOfAGiQXwqGMsAACGK1kPPMHNBAAAAAElFTkSuQmCC"; }
|
||||
|
||||
+ (NSString *)CalloutArrow_2x { return @"iVBORw0KGgoAAAANSUhEUgAAAE4AAAAaCAYAAAAZtWr8AAAACXBIWXMAABYlAAAWJQFJUiTwAAAAHGlET1QAAAACAAAAAAAAAA0AAAAoAAAADQAAAA0AAAFMRh0LGwAAARhJREFUWAnclbENwjAQRZ0mih2fDYgsQEVDxQZMgKjpWYAJkBANI8AGDIEoM0WkzBDRAf8klB44g0OkU1zE3/+9RIpS7VVY730/y/woTWlsjJ9iPcN9pbXfY85auyvm/qcDNmb0e2Z+sk/ZBTthN0oVttX12mJIWeaWEFf+kbySmZQa0msu3nzaGJprTXV3BVLNDG/if7bNOTeAvFP35NGJu39GL7Abb27bFXncVQBZLgJf3jp+ebSWIxZMgrxdvPJoJ4gqHpXgV36ITR46HUGaiNMKB6YQd4lI3gV8qTBjmDhrbQFxVQTyKu4ShjJQap7nE4hrfiiv4Q6B8MLGat1bQNztB/JwZm8Rli5wujFu821xfGZgLPUAAAD//4wvm4gAAAD7SURBVOWXMQ6CMBiFgaFpi6VyBEedXJy4hMQTeBSvRDgJEySegI3EQWOivkZnqUB/k0LyL7R9L++D9G+DwP0TCZGUqCdRlYgUuY9F4JCmqQa0hgBcY7wIItFZMLZYS5l0ruAZbXhs6BIROgmhcoB7OIAHTZUTRqG3wp9xmhqc0aRPQu8YAlwxIbwCEUL6GH9wfDcLXY2HpyvvmkHf9+BcrwCuHQGvNRp9Pl6OY0PPAO42AB7WqMxLKLahpFR7gLv/AA9zPe+gtvAMCIC7WMC7CqEPtrqzmBfHyy3A1V/g1Th27GYBY0BIxrk6Ap65254/VZp30GID9JwteQEZrVMWXqGn8gAAAABJRU5ErkJggg=="; }
|
||||
|
||||
@end
|
||||
|
||||
//
|
||||
// Our UIView frame helpers implementation
|
||||
//
|
||||
|
||||
@implementation UIView (SMFrameAdditions)
|
||||
|
||||
- (CGPoint)frameOrigin { return self.frame.origin; }
|
||||
- (void)setFrameOrigin:(CGPoint)origin { self.frame = (CGRect){ .origin=origin, .size=self.frame.size }; }
|
||||
|
||||
- (CGFloat)frameX { return self.frame.origin.x; }
|
||||
- (void)setFrameX:(CGFloat)x { self.frame = (CGRect){ .origin.x=x, .origin.y=self.frame.origin.y, .size=self.frame.size }; }
|
||||
|
||||
- (CGFloat)frameY { return self.frame.origin.y; }
|
||||
- (void)setFrameY:(CGFloat)y { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=y, .size=self.frame.size }; }
|
||||
|
||||
- (CGSize)frameSize { return self.frame.size; }
|
||||
- (void)setFrameSize:(CGSize)size { self.frame = (CGRect){ .origin=self.frame.origin, .size=size }; }
|
||||
|
||||
- (CGFloat)frameWidth { return self.frame.size.width; }
|
||||
- (void)setFrameWidth:(CGFloat)width { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=width, .size.height=self.frame.size.height }; }
|
||||
|
||||
- (CGFloat)frameHeight { return self.frame.size.height; }
|
||||
- (void)setFrameHeight:(CGFloat)height { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=height }; }
|
||||
|
||||
- (CGFloat)frameLeft { return self.frame.origin.x; }
|
||||
- (void)setFrameLeft:(CGFloat)left { self.frame = (CGRect){ .origin.x=left, .origin.y=self.frame.origin.y, .size.width=fmaxf(self.frame.origin.x+self.frame.size.width-left,0), .size.height=self.frame.size.height }; }
|
||||
|
||||
- (CGFloat)frameTop { return self.frame.origin.y; }
|
||||
- (void)setFrameTop:(CGFloat)top { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=top, .size.width=self.frame.size.width, .size.height=fmaxf(self.frame.origin.y+self.frame.size.height-top,0) }; }
|
||||
|
||||
- (CGFloat)frameRight { return self.frame.origin.x + self.frame.size.width; }
|
||||
- (void)setFrameRight:(CGFloat)right { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=fmaxf(right-self.frame.origin.x,0), .size.height=self.frame.size.height }; }
|
||||
|
||||
- (CGFloat)frameBottom { return self.frame.origin.y + self.frame.size.height; }
|
||||
- (void)setFrameBottom:(CGFloat)bottom { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=fmaxf(bottom-self.frame.origin.y,0) }; }
|
||||
|
||||
@end
|
||||
Reference in New Issue
Block a user