Fix iOS compile

This commit is contained in:
Leith Bade
2014-12-02 03:43:04 +11:00
parent 2800f36142
commit 5ad094e823
5 changed files with 20 additions and 4 deletions

View File

@@ -129,17 +129,25 @@ extern PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
extern PFNGLISVERTEXARRAYPROC IsVertexArray;
// Debug group markers, useful for debuggin on iOS
#if __APPLE__ && defined(DEBUG) && defined(GL_EXT_debug_marker)
// Debug group markers, useful for debugging on iOS
#if defined(DEBUG)
// static int indent = 0;
inline void start_group(const std::string &str) {
glPushGroupMarkerEXT(0, str.c_str());
if (gl::PushDebugGroup != nullptr) {
gl::PushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, str.size(), str.c_str());
} else if (gl::PushGroupMarkerEXT != nullptr) {
gl::PushGroupMarkerEXT(str.size(), str.c_str());
}
// fprintf(stderr, "%s%s\n", std::string(indent * 4, ' ').c_str(), str.c_str());
// indent++;
}
inline void end_group() {
glPopGroupMarkerEXT();
if (gl::PopDebugGroup != nullptr) {
gl::PopDebugGroup();
} else if (gl::PopGroupMarkerEXT != nullptr) {
gl::PopGroupMarkerEXT();
}
// indent--;
}
#else

View File

@@ -143,7 +143,9 @@ void GlyphAtlas::bind() {
if (!texture) {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
#ifndef GL_ES_VERSION_2_0
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);

View File

@@ -201,7 +201,9 @@ void SpriteAtlas::bind(bool linear) {
if (!texture) {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
#ifndef GL_ES_VERSION_2_0
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
first = true;

View File

@@ -37,7 +37,9 @@ void PrerenderedTexture::bindFramebuffer() {
if (texture == 0) {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
#ifndef GL_ES_VERSION_2_0
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);

View File

@@ -48,7 +48,9 @@ void Raster::bind(bool linear) {
if (img && !textured) {
texture = texturepool.getTextureID();
glBindTexture(GL_TEXTURE_2D, texture);
#ifndef GL_ES_VERSION_2_0
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getData());