make headless rendering work again by setting the correct fbo
This commit is contained in:
@@ -150,8 +150,10 @@ private:
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// ready for rendering.
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std::atomic_flag is_rendered = ATOMIC_FLAG_INIT;
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private:
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public:
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View &view;
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private:
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Transform transform;
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TransformState state;
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@@ -20,6 +20,12 @@ public:
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// renderer setup since the render thread doesn't switch the contexts.
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virtual void make_active() = 0;
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// Returns the base framebuffer object, if any, and 0 if using the system
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// provided framebuffer.
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virtual unsigned int root_fbo() {
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return 0;
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}
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protected:
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llmr::Map *map = nullptr;
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};
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Submodule ios/mapbox-gl-cocoa updated: 8269f98e8b...698f31b3c7
@@ -7,11 +7,7 @@ using namespace llmr;
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void Painter::clearFramebuffers() {
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#if TARGET_OS_IPHONE
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glBindFramebuffer(GL_FRAMEBUFFER, 1);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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glBindFramebuffer(GL_FRAMEBUFFER, map.view.root_fbo());
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// Delete any framebuffers that we might have allocated
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glDeleteTextures((int)fbos_color.size(), fbos.data());
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@@ -28,11 +24,7 @@ void Painter::clearFramebuffers() {
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void Painter::bindFramebuffer() {
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if (fbo_level < 0) {
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#if TARGET_OS_IPHONE
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glBindFramebuffer(GL_FRAMEBUFFER, 1);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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glBindFramebuffer(GL_FRAMEBUFFER, map.view.root_fbo());
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} else if (fbos.size() > (size_t) fbo_level) {
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GLuint fbo = fbos[fbo_level];
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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@@ -23,92 +23,104 @@ void notify_map_change(MapChange change) {
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class View : public llmr::View {
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public:
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View(int width, int height) {
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// TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
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// If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
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CGLPixelFormatAttribute attributes[] = {
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kCGLPFAOpenGLProfile,
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(CGLPixelFormatAttribute) kCGLOGLPVersion_Legacy,
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kCGLPFAAccelerated,
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(CGLPixelFormatAttribute) 0
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};
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CGLPixelFormatObj pixelFormat;
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GLint num;
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CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num);
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if (error) {
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fprintf(stderr, "Error pixel format\n");
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return;
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}
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error = CGLCreateContext(pixelFormat, NULL, &gl_context);
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CGLDestroyPixelFormat(pixelFormat);
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if (error) {
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fprintf(stderr, "Error creating GL context object\n");
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return;
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}
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make_active();
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// Create depth/stencil buffer
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glGenRenderbuffersEXT(1, &fbo_depth_stencil);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_depth_stencil);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
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glGenRenderbuffersEXT(1, &fbo_color);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_color);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
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glGenFramebuffersEXT(1, &fbo);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo_color);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fbo_depth_stencil);
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GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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fprintf(stderr, "Couldn't create framebuffer: ");
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switch (status) {
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: fprintf(stderr, "incomplete attachment\n"); break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: fprintf(stderr, "incomplete missing attachment\n"); break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: fprintf(stderr, "incomplete draw buffer\n"); break;
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case GL_FRAMEBUFFER_UNSUPPORTED: fprintf(stderr, "unsupported\n"); break;
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default: fprintf(stderr, "other\n"); break;
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}
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return;
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}
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}
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~View() {
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glDeleteFramebuffersEXT(1, &fbo);
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glDeleteTextures(1, &fbo_color);
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glDeleteRenderbuffersEXT(1, &fbo_depth_stencil);
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CGLDestroyContext(gl_context);
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}
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void make_active() {
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CGLError error = CGLSetCurrentContext(gl_context);
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if (error) {
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fprintf(stderr, "Switching OpenGL context failed\n");
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}
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}
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void swap() {}
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CGLContextObj gl_context;
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unsigned int root_fbo() {
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return fbo;
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}
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private:
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CGLContextObj gl_context;
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GLuint fbo = 0;
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GLuint fbo_depth_stencil = 0;
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GLuint fbo_color = 0;
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};
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TEST(Headless, initialize) {
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llmr::util::timer timer;
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// Setup OpenGL
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View view;
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// TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
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// If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
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CGLPixelFormatAttribute attributes[] = {
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kCGLPFAOpenGLProfile,
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(CGLPixelFormatAttribute) kCGLOGLPVersion_Legacy,
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kCGLPFAAccelerated,
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(CGLPixelFormatAttribute) 0
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};
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CGLPixelFormatObj pixelFormat;
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GLint num;
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CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num);
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if (error) {
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fprintf(stderr, "Error pixel format\n");
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return;
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}
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error = CGLCreateContext(pixelFormat, NULL, &view.gl_context);
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CGLDestroyPixelFormat(pixelFormat);
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if (error) {
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fprintf(stderr, "Error creating GL context object\n");
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return;
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}
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view.make_active();
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timer.report("gl setup");
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int width = 1024;
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int height = 768;
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// Create depth/stencil buffer
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GLuint fbo_depth_stencil = 0;
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glGenRenderbuffersEXT(1, &fbo_depth_stencil);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_depth_stencil);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
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GLuint fbo_color = 0;
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glGenRenderbuffersEXT(1, &fbo_color);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_color);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
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GLuint fbo = 0;
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glGenFramebuffersEXT(1, &fbo);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo_color);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fbo_depth_stencil);
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GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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fprintf(stderr, "Couldn't create framebuffer: ");
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switch (status) {
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: fprintf(stderr, "incomplete attachment\n"); break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: fprintf(stderr, "incomplete missing attachment\n"); break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: fprintf(stderr, "incomplete draw buffer\n"); break;
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case GL_FRAMEBUFFER_UNSUPPORTED: fprintf(stderr, "unsupported\n"); break;
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default: fprintf(stderr, "other\n"); break;
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}
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return;
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}
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timer.report("gl framebuffer");
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// Setup OpenGL
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View view(width, height);
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timer.report("gl setup");
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llmr::Map map(view);
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@@ -121,6 +133,10 @@ TEST(Headless, initialize) {
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map.setStyleJSON(stylejson.str());
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map.setLonLatZoom(0, 0, 2);
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map.setAngle(0);
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map.setDebug(false);
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timer.report("map resize");
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// Run the loop. It will terminate when we don't have any further listeners.
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@@ -130,6 +146,8 @@ TEST(Headless, initialize) {
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uint32_t *pixels = new uint32_t[width * height];
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view.make_active();
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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timer.report("gl readpixels");
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@@ -146,11 +164,5 @@ TEST(Headless, initialize) {
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delete[] pixels;
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &fbo);
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glDeleteTextures(1, &fbo_color);
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glDeleteRenderbuffersEXT(1, &fbo_depth_stencil);
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CGLDestroyContext(view.gl_context);
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timer.report("destruct");
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}
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