[Qt] Implement a Qt headless renderer

Using legacy QGLWidget because we support Qt4.
This commit is contained in:
Thiago Marcos P. Santos
2016-08-17 15:55:51 +03:00
parent 6761b325fb
commit 547af7475e
4 changed files with 121 additions and 10 deletions

View File

@@ -1,6 +1,9 @@
#pragma once
#ifdef __APPLE__
#if defined(__QT__)
#define MBGL_USE_QT 1
class QGLWidget;
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_IOS
#define MBGL_USE_EAGL 1
@@ -63,6 +66,10 @@ private:
bool extensionsLoaded = false;
bool active = false;
#if MBGL_USE_QT
QGLWidget* glContext = nullptr;
#endif
#if MBGL_USE_CGL
CGLContextObj glContext = nullptr;
#endif

View File

@@ -40,15 +40,20 @@ macro(mbgl_platform_core)
endif()
endmacro()
# TODO: Implement a Qt headless view, using offscreen
# graphics system.
macro(mbgl_platform_test)
target_sources(mbgl-test
PRIVATE test/src/main.cpp
PRIVATE platform/qt/test/headless_view_qt.cpp
PRIVATE platform/default/headless_display.cpp
PRIVATE platform/default/headless_view.cpp
)
set_source_files_properties(
test/src/main.cpp
PROPERTIES COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
)
target_link_libraries(mbgl-test
${MBGL_QT_LIBRARIES}
)
endmacro()

View File

@@ -29,10 +29,6 @@ set(MBGL_QT_FILES
# Misc
PRIVATE platform/default/log_stderr.cpp
# Headless headless_view_cgl
PRIVATE platform/default/headless_display.cpp
PRIVATE platform/default/headless_view.cpp
# Platform integration
PRIVATE platform/qt/src/async_task.cpp
PRIVATE platform/qt/src/async_task_impl.hpp
@@ -77,7 +73,6 @@ endif()
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
list(APPEND MBGL_QT_FILES
PRIVATE platform/darwin/src/nsthread.mm
PRIVATE platform/darwin/src/headless_view_cgl.cpp
)
list(APPEND MBGL_QT_LIBRARIES
PRIVATE "-framework Foundation"
@@ -86,10 +81,8 @@ if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
else()
list(APPEND MBGL_QT_FILES
PRIVATE platform/default/thread.cpp
PRIVATE platform/default/headless_view_glx.cpp
)
list(APPEND MBGL_QT_LIBRARIES
PRIVATE -lGL
PRIVATE -lX11
)
endif()

View File

@@ -0,0 +1,106 @@
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <QApplication>
#include <QGLContext>
#include <QGLWidget>
#if QT_VERSION >= 0x050000
#include <QOpenGLContext>
#endif
namespace mbgl {
gl::glProc HeadlessView::initializeExtension(const char* name) {
#if QT_VERSION >= 0x050000
QOpenGLContext* thisContext = QOpenGLContext::currentContext();
return thisContext->getProcAddress(name);
#else
const QGLContext* thisContext = QGLContext::currentContext();
return reinterpret_cast<mbgl::gl::glProc>(thisContext->getProcAddress(name));
#endif
}
void HeadlessView::createContext() {
static const char* argv[] = { "mbgl" };
static int argc = 1;
static auto* app = new QApplication(argc, const_cast<char**>(argv));
Q_UNUSED(app);
glContext = new QGLWidget;
}
void HeadlessView::destroyContext() {
delete glContext;
}
void HeadlessView::resizeFramebuffer() {
const unsigned int w = dimensions[0] * pixelRatio;
const unsigned int h = dimensions[1] * pixelRatio;
// Create depth/stencil buffer
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo));
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil));
GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
std::string error("Couldn't create framebuffer: ");
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break;
case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break;
default: error += "other"; break;
}
throw std::runtime_error(error);
}
MBGL_CHECK_ERROR(glViewport(0, 0, w, h));
}
void HeadlessView::clearBuffers() {
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
if (fbo) {
MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo));
fbo = 0;
}
if (fboColor) {
MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor));
fboColor = 0;
}
if (fboDepthStencil) {
MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
fboDepthStencil = 0;
}
}
void HeadlessView::activateContext() {
glContext->makeCurrent();
}
void HeadlessView::deactivateContext() {
glContext->doneCurrent();
}
} // namespace mbgl