rename llmr => mbgl
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@@ -1,10 +1,10 @@
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#include <llmr/util/texturepool.hpp>
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#include <mbgl/util/texturepool.hpp>
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#include <vector>
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const int TextureMax = 64;
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using namespace llmr;
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using namespace mbgl;
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GLuint Texturepool::getTextureID() {
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if (texture_ids.empty()) {
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