Merge branch 'master' into tessellation

Conflicts:
	include/llmr/renderer/fill_bucket.hpp
	src/renderer/fill_bucket.cpp
	src/renderer/painter.cpp
This commit is contained in:
Konstantin Käfer
2014-02-28 12:25:45 +01:00
55 changed files with 1313 additions and 370 deletions

View File

@@ -4,9 +4,11 @@
#include <llmr/map/vector_tile.hpp>
#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/geometry/line_buffer.hpp>
#include <llmr/geometry/point_buffer.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/renderer/fill_bucket.hpp>
#include <llmr/renderer/line_bucket.hpp>
#include <llmr/renderer/point_bucket.hpp>
#include <llmr/platform/platform.hpp>
#include <llmr/util/pbf.hpp>
#include <llmr/util/string.hpp>
@@ -46,6 +48,7 @@ Tile::Tile(ID id, const Style& style)
state(initial),
fillVertexBuffer(std::make_shared<FillVertexBuffer>()),
lineVertexBuffer(std::make_shared<LineVertexBuffer>()),
pointVertexBuffer(std::make_shared<PointVertexBuffer>()),
triangleElementsBuffer(std::make_shared<TriangleElementsBuffer>()),
lineElementsBuffer(std::make_shared<LineElementsBuffer>()),
pointElementsBuffer(std::make_shared<PointElementsBuffer>()),
@@ -81,8 +84,7 @@ void Tile::request() {
fprintf(stderr, "tile loading failed\n");
}
}, []() {
// TODO: Make sure this gets passed the correct map ID/pointer.
platform::restart(nullptr);
platform::restart();
});
}
@@ -160,6 +162,8 @@ std::shared_ptr<Bucket> Tile::createBucket(const VectorTile& tile, const BucketD
return createFillBucket(layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Line) {
return createLineBucket(layer, bucket_desc);
} else if (bucket_desc.type == BucketType::Point) {
return createPointBucket(layer, bucket_desc);
} else {
// TODO: create other bucket types.
}
@@ -214,3 +218,19 @@ std::shared_ptr<Bucket> Tile::createLineBucket(const VectorTileLayer& layer, con
return bucket;
}
std::shared_ptr<Bucket> Tile::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<PointBucket> bucket = std::make_shared<PointBucket>(pointVertexBuffer, bucket_desc);
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
for (pbf feature : filtered_layer) {
while (feature.next(4)) { // geometry
pbf geometry_pbf = feature.message();
if (geometry_pbf) {
bucket->addGeometry(geometry_pbf);
}
}
}
return bucket;
}