[core] Add platform::setCurrentThreadPriority(double)
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@@ -22,5 +22,9 @@ void setCurrentThreadName(const std::string& name);
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// Makes the current thread low priority.
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void makeThreadLowPriority();
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// Sets priority of a current thread. Platform implementation
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// must validate provided value.
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void setCurrentThreadPriority(double priority);
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} // namespace platform
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} // namespace mbgl
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@@ -40,6 +40,14 @@ void makeThreadLowPriority() {
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setpriority(PRIO_PROCESS, 0, 19);
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}
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void setCurrentThreadPriority(double priority) {
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if (priority < -20 || priority > 19) {
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Log::Warning(Event::General, "Couldn't set thread priority");
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return;
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}
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setpriority(PRIO_PROCESS, 0, int(priority));
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}
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void attachThread() {
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using namespace android;
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assert(env == nullptr);
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@@ -1,5 +1,6 @@
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#import <Foundation/Foundation.h>
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#include <mbgl/util/logging.hpp>
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#include <mbgl/util/platform.hpp>
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#include <mbgl/platform/thread.hpp>
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@@ -24,6 +25,15 @@ void makeThreadLowPriority() {
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[[NSThread currentThread] setThreadPriority:0.0];
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}
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void setCurrentThreadPriority(double priority) {
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if (priority > 1.0 || priority < 0.0) {
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Log::Warning(Event::General, "Invalid thread priority was provided");
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return;
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}
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[[NSThread currentThread] setThreadPriority:priority];
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}
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void attachThread() {
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}
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@@ -6,6 +6,7 @@
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#include <pthread.h>
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#include <sched.h>
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#include <sys/resource.h>
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namespace mbgl {
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namespace platform {
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@@ -40,11 +41,23 @@ void makeThreadLowPriority() {
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#endif
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}
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void attachThread() {
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void setCurrentThreadPriority(double priority) {
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if (setpriority(PRIO_PROCESS, 0, int(priority)) < 0) {
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Log::Warning(Event::General, "Couldn't set thread priority");
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}
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#ifdef SCHED_OTHER
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struct sched_param param;
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param.sched_priority = 0;
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if (sched_setscheduler(0, SCHED_OTHER, ¶m) != 0) {
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Log::Warning(Event::General, "Couldn't set thread scheduling policy");
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}
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#endif
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}
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void detachThread() {
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}
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void attachThread() {}
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void detachThread() {}
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} // namespace platform
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} // namespace mbgl
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@@ -16,6 +16,8 @@ void setCurrentThreadName(const std::string&) {
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void makeThreadLowPriority() {
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}
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void setCurrentThreadPriority(double) {}
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void attachThread() {
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}
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