Release iOS 6.3.3 (#2287)
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@@ -4,6 +4,15 @@ MapLibre welcomes participation and contributions from everyone. Please read [`C
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## main
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## 6.3.3
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- Fix memory leak in Metal shader compilation ([#2257](https://github.com/maplibre/maplibre-native/pull/2257)).
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- Improved iOS UI tests ([#2258](https://github.com/maplibre/maplibre-native/pull/2258))
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- Add wide vector shader option to Custom Drawable Layer ([#2183](https://github.com/maplibre/maplibre-native/pull/2183))
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- Guard against potential crash when the Metal drawable is now unavailable ([#2272](https://github.com/maplibre/maplibre-native/pull/2272))
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- Eliminate spurious log output when using triangulated fill outlines ([#2279](https://github.com/maplibre/maplibre-native/pull/2279))
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- Fix projection matrix for raster image drawables ([#2242](https://github.com/maplibre/maplibre-native/pull/2242))
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## 6.3.2
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- Fix potential memory leak ([#2254](https://github.com/maplibre/maplibre-native/pull/2254)).
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@@ -1 +1 @@
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6.3.2
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6.3.3
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