Release iOS 6.3.3 (#2287)

This commit is contained in:
Tim Sylvester
2024-04-17 11:33:29 -07:00
committed by GitHub
parent 6919081030
commit 4a28b9d41d
2 changed files with 10 additions and 1 deletions

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@@ -4,6 +4,15 @@ MapLibre welcomes participation and contributions from everyone. Please read [`C
## main
## 6.3.3
- Fix memory leak in Metal shader compilation ([#2257](https://github.com/maplibre/maplibre-native/pull/2257)).
- Improved iOS UI tests ([#2258](https://github.com/maplibre/maplibre-native/pull/2258))
- Add wide vector shader option to Custom Drawable Layer ([#2183](https://github.com/maplibre/maplibre-native/pull/2183))
- Guard against potential crash when the Metal drawable is now unavailable ([#2272](https://github.com/maplibre/maplibre-native/pull/2272))
- Eliminate spurious log output when using triangulated fill outlines ([#2279](https://github.com/maplibre/maplibre-native/pull/2279))
- Fix projection matrix for raster image drawables ([#2242](https://github.com/maplibre/maplibre-native/pull/2242))
## 6.3.2
- Fix potential memory leak ([#2254](https://github.com/maplibre/maplibre-native/pull/2254)).

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6.3.2
6.3.3