[core] move DepthMode to gfx namespace

This commit is contained in:
Konstantin Käfer
2019-02-28 11:23:26 +01:00
parent fde7c20f36
commit 4982933a78
30 changed files with 140 additions and 123 deletions

View File

@@ -96,7 +96,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
program.draw(
parameters.context,
gfx::Lines { 4.0f * parameters.pixelRatio },
gl::DepthMode::disabled(),
gfx::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gfx::ColorMode::unblended(),
gl::CullFaceMode::disabled(),
@@ -118,7 +118,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
program.draw(
parameters.context,
gfx::Lines { 2.0f * parameters.pixelRatio },
gl::DepthMode::disabled(),
gfx::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gfx::ColorMode::unblended(),
gl::CullFaceMode::disabled(),
@@ -142,7 +142,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
parameters.programs.debug.draw(
parameters.context,
gfx::LineStrip { 4.0f * parameters.pixelRatio },
gl::DepthMode::disabled(),
gfx::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gfx::ColorMode::unblended(),
gl::CullFaceMode::disabled(),