[core] move DepthMode to gfx namespace
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@@ -5,16 +5,6 @@
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namespace mbgl {
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namespace gl {
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// template <>
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// gfx::PrimitiveType Enum::from(const platform::GLint value) {
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// }
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// template <>
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// platform::GLenum Enum::to(const gfx::PrimitiveType value) {
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// }
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template <>
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platform::GLenum Enum<gfx::PrimitiveType>::to(const gfx::PrimitiveType value) {
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switch (value) {
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@@ -50,8 +40,8 @@ platform::GLenum Enum<gfx::ColorBlendEquationType>::to(const gfx::ColorBlendEqua
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}
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template <>
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gfx::ColorBlendFactorType Enum<gfx::ColorBlendFactorType>::from(const platform::GLint blendFactor) {
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switch (blendFactor) {
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gfx::ColorBlendFactorType Enum<gfx::ColorBlendFactorType>::from(const platform::GLint value) {
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switch (value) {
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case GL_ZERO: return gfx::ColorBlendFactorType::Zero;
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case GL_ONE: return gfx::ColorBlendFactorType::One;
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case GL_SRC_COLOR: return gfx::ColorBlendFactorType::SrcColor;
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@@ -93,5 +83,45 @@ platform::GLenum Enum<gfx::ColorBlendFactorType>::to(const gfx::ColorBlendFactor
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return GL_INVALID_ENUM;
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}
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template <>
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gfx::DepthFunctionType Enum<gfx::DepthFunctionType>::from(const platform::GLint value) {
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switch (value) {
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case GL_NEVER: return gfx::DepthFunctionType::Never;
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case GL_LESS: return gfx::DepthFunctionType::Less;
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case GL_EQUAL: return gfx::DepthFunctionType::Equal;
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case GL_LEQUAL: return gfx::DepthFunctionType::LessEqual;
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case GL_GREATER: return gfx::DepthFunctionType::Greater;
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case GL_NOTEQUAL: return gfx::DepthFunctionType::NotEqual;
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case GL_GEQUAL: return gfx::DepthFunctionType::GreaterEqual;
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case GL_ALWAYS: return gfx::DepthFunctionType::Always;
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}
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return {};
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}
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template <>
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platform::GLenum Enum<gfx::DepthFunctionType>::to(const gfx::DepthFunctionType value) {
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switch (value) {
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case gfx::DepthFunctionType::Never: return GL_NEVER;
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case gfx::DepthFunctionType::Less: return GL_LESS;
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case gfx::DepthFunctionType::Equal: return GL_EQUAL;
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case gfx::DepthFunctionType::LessEqual: return GL_LEQUAL;
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case gfx::DepthFunctionType::Greater: return GL_GREATER;
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case gfx::DepthFunctionType::NotEqual: return GL_NOTEQUAL;
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case gfx::DepthFunctionType::GreaterEqual: return GL_GEQUAL;
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case gfx::DepthFunctionType::Always: return GL_ALWAYS;
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}
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return GL_INVALID_ENUM;
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}
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template <>
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gfx::DepthMaskType Enum<gfx::DepthMaskType>::from(const platform::GLboolean value) {
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return value ? gfx::DepthMaskType::ReadWrite : gfx::DepthMaskType::ReadOnly;
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}
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template <>
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platform::GLboolean Enum<gfx::DepthMaskType>::to(const gfx::DepthMaskType value) {
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return value == gfx::DepthMaskType::ReadWrite ? GL_TRUE : GL_FALSE;
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}
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} // namespace gl
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} // namespace mbgl
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