align static render mode and still image render mode
- static rendering now also runs in a separate thread; you have to start it with map.start(Map::Mode::Static) and join the thread with map.stop() before destructing the Map object - map.renderStill() takes a callback with will be invoked on the *map* thread, so you'll have to figure out your own method of dispatching back to the main thread.
This commit is contained in:
@@ -1,7 +1,10 @@
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/log.hpp>
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#include <mbgl/map/still_image.hpp>
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#include <mbgl/util/std.hpp>
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#include <stdexcept>
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@@ -36,17 +39,17 @@ CGLProc CGLGetProcAddress(const char *proc) {
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namespace mbgl {
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HeadlessView::HeadlessView()
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: display_(std::make_shared<HeadlessDisplay>()) {
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createContext();
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loadExtensions();
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HeadlessView::HeadlessView(uint16_t width, uint16_t height, float pixelRatio)
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: display(std::make_shared<HeadlessDisplay>()) {
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resize(width, height, pixelRatio);
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}
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HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display)
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: display_(display) {
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createContext();
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loadExtensions();
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HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display_,
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uint16_t width,
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uint16_t height,
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float pixelRatio)
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: display(display_) {
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resize(width, height, pixelRatio);
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}
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void HeadlessView::loadExtensions() {
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@@ -54,8 +57,6 @@ void HeadlessView::loadExtensions() {
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return;
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}
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activate();
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pthread_once(&loadGLExtensions, [] {
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const char *extensionPtr = reinterpret_cast<const char *>(MBGL_CHECK_ERROR(glGetString(GL_EXTENSIONS)));
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@@ -95,17 +96,15 @@ void HeadlessView::loadExtensions() {
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gl::isDepth24Supported = true;
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extensionsLoaded = true;
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deactivate();
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}
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void HeadlessView::createContext() {
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if (!display_) {
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if (!display) {
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throw std::runtime_error("Display is not set");
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}
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#if MBGL_USE_CGL
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CGLError error = CGLCreateContext(display_->pixelFormat, NULL, &glContext);
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CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext);
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if (error != kCGLNoError) {
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throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n");
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}
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@@ -117,8 +116,8 @@ void HeadlessView::createContext() {
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#endif
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#if MBGL_USE_GLX
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xDisplay = display_->xDisplay;
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fbConfigs = display_->fbConfigs;
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xDisplay = display->xDisplay;
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fbConfigs = display->fbConfigs;
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if (!glContext) {
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// Try to create a legacy context
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@@ -147,17 +146,34 @@ void HeadlessView::createContext() {
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#endif
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}
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bool HeadlessView::isActive() {
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return std::this_thread::get_id() == thread;
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}
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void HeadlessView::resize(const uint16_t width, const uint16_t height, const float pixelRatio) {
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std::lock_guard<std::mutex> lock(prospectiveMutex);
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prospective = { width, height, pixelRatio };
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}
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HeadlessView::Dimensions::Dimensions(uint16_t width_, uint16_t height_, float pixelRatio_)
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: width(width_), height(height_), pixelRatio(pixelRatio_) {
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}
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void HeadlessView::discard() {
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assert(isActive());
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{ // Obtain the new values.
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std::lock_guard<std::mutex> lock(prospectiveMutex);
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if (current.pixelWidth() == prospective.pixelWidth() && current.pixelHeight() == prospective.pixelHeight()) {
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return;
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}
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current = prospective;
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}
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clearBuffers();
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width_ = width;
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height_ = height;
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pixelRatio_ = pixelRatio;
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const unsigned int w = width_ * pixelRatio_;
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const unsigned int h = height_ * pixelRatio_;
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activate();
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const unsigned int w = current.width * current.pixelRatio;
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const unsigned int h = current.height * current.pixelRatio;
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// Create depth/stencil buffer
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MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
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@@ -193,35 +209,36 @@ void HeadlessView::resize(const uint16_t width, const uint16_t height, const flo
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throw std::runtime_error(error.str());
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}
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View::resize(width, height, pixelRatio, w, h);
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deactivate();
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View::resize(current.width, current.height, current.pixelRatio, w, h);
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}
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std::unique_ptr<uint32_t[]> HeadlessView::readPixels() {
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const unsigned int w = width_ * pixelRatio_;
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const unsigned int h = height_ * pixelRatio_;
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std::unique_ptr<StillImage> HeadlessView::readStillImage() {
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assert(isActive());
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auto pixels = util::make_unique<uint32_t[]>(w * h);
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const unsigned int w = current.pixelWidth();
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const unsigned int h = current.pixelHeight();
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activate();
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MBGL_CHECK_ERROR(glReadPixels(0, 0, width_, height_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()));
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deactivate();
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auto image = util::make_unique<StillImage>();
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image->width = w;
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image->height = h;
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image->pixels = util::make_unique<uint32_t[]>(w * h);
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MBGL_CHECK_ERROR(glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels.get()));
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const int stride = w * 4;
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auto tmp = util::make_unique<char[]>(stride);
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char *rgba = reinterpret_cast<char *>(pixels.get());
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for (int i = 0, j = height_ - 1; i < j; i++, j--) {
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char *rgba = reinterpret_cast<char *>(image->pixels.get());
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for (int i = 0, j = h - 1; i < j; i++, j--) {
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std::memcpy(tmp.get(), rgba + i * stride, stride);
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std::memcpy(rgba + i * stride, rgba + j * stride, stride);
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std::memcpy(rgba + j * stride, tmp.get(), stride);
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}
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return pixels;
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return image;
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}
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void HeadlessView::clearBuffers() {
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activate();
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assert(isActive());
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MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
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@@ -239,12 +256,12 @@ void HeadlessView::clearBuffers() {
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MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
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fboDepthStencil = 0;
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}
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deactivate();
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}
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HeadlessView::~HeadlessView() {
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activate();
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clearBuffers();
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deactivate();
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#if MBGL_USE_CGL
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CGLDestroyContext(glContext);
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@@ -265,6 +282,15 @@ void HeadlessView::notify() {
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}
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void HeadlessView::activate() {
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if (thread != std::thread::id()) {
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throw std::runtime_error("OpenGL context was already current");
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}
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thread = std::this_thread::get_id();
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if (!glContext) {
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createContext();
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}
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#if MBGL_USE_CGL
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CGLError error = CGLSetCurrentContext(glContext);
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if (error != kCGLNoError) {
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@@ -277,9 +303,17 @@ void HeadlessView::activate() {
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throw std::runtime_error("Switching OpenGL context failed.\n");
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}
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#endif
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loadExtensions();
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discard();
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}
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void HeadlessView::deactivate() {
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if (thread == std::thread::id()) {
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throw std::runtime_error("OpenGL context was not current");
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}
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thread = std::thread::id();
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#if MBGL_USE_CGL
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CGLError error = CGLSetCurrentContext(nullptr);
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if (error != kCGLNoError) {
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