rename animation => transition
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@@ -55,10 +55,10 @@ void Source::render(time animationTime) {
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std::shared_ptr<Raster> raster = tile.data->raster;
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if (raster && !raster->textured) {
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raster->setTexturepool(&texturepool);
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raster->beginFadeInAnimation();
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raster->beginFadeInTransition();
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}
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if (raster && raster->needsAnimation()) {
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raster->updateAnimations(animationTime);
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if (raster && raster->needsTransition()) {
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raster->updateTransitions(animationTime);
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}
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}
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painter.render(tile);
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