use linear<16,4> splitting algorithm (faster running tests)
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@@ -27,7 +27,7 @@ namespace bgi = bg::index;
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typedef bgm::point<float, 2, bg::cs::cartesian> Point;
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typedef bgm::box<Point> Box;
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typedef std::pair<Box, PlacementBox> PlacementValue;
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typedef bgi::rtree<PlacementValue, bgi::rstar<16>> Tree;
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typedef bgi::rtree<PlacementValue, bgi::linear<16,4>> Tree;
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class Collision {
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