use linear<16,4> splitting algorithm (faster running tests)

This commit is contained in:
artemp
2014-11-05 18:41:07 +00:00
parent dfd9e9ce36
commit 44570c1d30

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@@ -27,7 +27,7 @@ namespace bgi = bg::index;
typedef bgm::point<float, 2, bg::cs::cartesian> Point;
typedef bgm::box<Point> Box;
typedef std::pair<Box, PlacementBox> PlacementValue;
typedef bgi::rtree<PlacementValue, bgi::rstar<16>> Tree;
typedef bgi::rtree<PlacementValue, bgi::linear<16,4>> Tree;
class Collision {