we only need 2px lines here
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@@ -347,7 +347,7 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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if (fringeline && pass == Translucent) {
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useProgram(outlineShader->program);
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outlineShader->setMatrix(matrix);
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lineWidth(3.0f); // This is always fixed and does not depend on the pixelRatio!
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lineWidth(2.0f); // This is always fixed and does not depend on the pixelRatio!
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outlineShader->setColor(fill_color);
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