[core] Use UTF-16 instead of UTF-32 for label features to avoid extra conversions and reduce in-memory size.
Continue to use uint32 as glyph ID to maintain Glyph PBF, even though we're only using 16 bits of that uint32. Use std::codecvt instead of boost::unicode_iterator for UTF8->UTF16 conversions.
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committed by
John Firebaugh
parent
5c7aeec5c7
commit
40b0c8d076
@@ -3,7 +3,7 @@
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namespace mbgl {
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// Note: this only works for the BMP
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GlyphRange getGlyphRange(char32_t glyph) {
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GlyphRange getGlyphRange(char16_t glyph) {
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unsigned start = (glyph/256) * 256;
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unsigned end = (start + 255);
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if (start > 65280) start = 65280;
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