[core] Use UTF-16 instead of UTF-32 for label features to avoid extra conversions and reduce in-memory size.

Continue to use uint32 as glyph ID to maintain Glyph PBF, even though we're only using 16 bits of that uint32.
Use std::codecvt instead of boost::unicode_iterator for UTF8->UTF16 conversions.
This commit is contained in:
Chris Loer
2016-11-09 18:23:49 -08:00
committed by John Firebaugh
parent 5c7aeec5c7
commit 40b0c8d076
16 changed files with 40 additions and 39 deletions

View File

@@ -1,10 +1,10 @@
#include <mbgl/platform/platform.hpp>
#include <mbgl/util/utf.hpp>
#define NU_WITH_TOUPPER
#define NU_WITH_TOLOWER
#define NU_WITH_UTF8_WRITER
#include <libnu/libnu.h>
#include <cstring>
#include <sstream>
namespace mbgl { namespace platform {