[node] Partial implementation of runtime styling API for node bindings

This commit is contained in:
John Firebaugh
2016-06-10 21:17:58 -07:00
parent 6cc2f8a3a5
commit 3f5ea169f5
8 changed files with 403 additions and 15 deletions

View File

@@ -23,7 +23,7 @@
"express": "^4.11.1",
"mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#09ee512cd59a8fb1a241c78833b7c8022bf4f263",
"mapbox-gl-style-spec": "mapbox/mapbox-gl-style-spec#2461efc3d883f2f2e56a6c6b2bfd7d54bbfe9f86",
"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#e78f09dce98080a9a6fa436d11fdf6fc2f271d7a",
"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#ce8146c048487dab444d92ce06ef0b0ca8515c73",
"node-gyp": "^3.3.1",
"request": "^2.72.0",
"tape": "^4.5.1"

View File

@@ -1,9 +1,12 @@
#include "node_map.hpp"
#include "node_request.hpp"
#include "node_feature.hpp"
#include "node_style_properties.hpp"
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <unistd.h>
@@ -48,8 +51,13 @@ NAN_MODULE_INIT(NodeMap::Init) {
tpl->SetClassName(Nan::New("Map").ToLocalChecked());
Nan::SetPrototypeMethod(tpl, "load", Load);
Nan::SetPrototypeMethod(tpl, "loaded", Loaded);
Nan::SetPrototypeMethod(tpl, "render", Render);
Nan::SetPrototypeMethod(tpl, "release", Release);
Nan::SetPrototypeMethod(tpl, "addClass", AddClass);
Nan::SetPrototypeMethod(tpl, "setPaintProperty", SetPaintProperty);
Nan::SetPrototypeMethod(tpl, "dumpDebugLogs", DumpDebugLogs);
Nan::SetPrototypeMethod(tpl, "queryRenderedFeatures", QueryRenderedFeatures);
@@ -197,6 +205,21 @@ NAN_METHOD(NodeMap::Load) {
info.GetReturnValue().SetUndefined();
}
NAN_METHOD(NodeMap::Loaded) {
auto nodeMap = Nan::ObjectWrap::Unwrap<NodeMap>(info.Holder());
if (!nodeMap->map) return Nan::ThrowError(releasedMessage());
bool loaded = false;
try {
loaded = nodeMap->map->isFullyLoaded();
} catch (const std::exception &ex) {
return Nan::ThrowError(ex.what());
}
info.GetReturnValue().Set(Nan::New(loaded));
}
NodeMap::RenderOptions NodeMap::ParseOptions(v8::Local<v8::Object> obj) {
Nan::HandleScope scope;
@@ -436,6 +459,59 @@ void NodeMap::release() {
map.reset();
}
NAN_METHOD(NodeMap::AddClass) {
auto nodeMap = Nan::ObjectWrap::Unwrap<NodeMap>(info.Holder());
if (!nodeMap->map) return Nan::ThrowError(releasedMessage());
if (info.Length() <= 0 || !info[0]->IsString()) {
return Nan::ThrowTypeError("First argument must be a string");
}
try {
nodeMap->map->addClass(*Nan::Utf8String(info[0]));
} catch (const std::exception &ex) {
return Nan::ThrowError(ex.what());
}
info.GetReturnValue().SetUndefined();
}
NAN_METHOD(NodeMap::SetPaintProperty) {
auto nodeMap = Nan::ObjectWrap::Unwrap<NodeMap>(info.Holder());
if (!nodeMap->map) return Nan::ThrowError(releasedMessage());
if (info.Length() < 3) {
return Nan::ThrowTypeError("Three arguments required");
}
if (!info[0]->IsString()) {
return Nan::ThrowTypeError("First argument must be a string");
}
mbgl::style::Layer* layer = nodeMap->map->getLayer(*Nan::Utf8String(info[0]));
if (!layer) {
return Nan::ThrowTypeError("layer not found");
}
if (!info[1]->IsString()) {
return Nan::ThrowTypeError("Second argument must be a string");
}
static const PropertySetters setters = makePaintPropertySetters();
auto it = setters.find(*Nan::Utf8String(info[1]));
if (it == setters.end()) {
return Nan::ThrowTypeError("property not found");
}
if (!it->second(*layer, info[2])) {
return;
}
nodeMap->map->update(mbgl::Update::RecalculateStyle);
info.GetReturnValue().SetUndefined();
}
NAN_METHOD(NodeMap::DumpDebugLogs) {
auto nodeMap = Nan::ObjectWrap::Unwrap<NodeMap>(info.Holder());
if (!nodeMap->map) return Nan::ThrowError(releasedMessage());

View File

@@ -24,8 +24,11 @@ public:
static NAN_METHOD(New);
static NAN_METHOD(Load);
static NAN_METHOD(Loaded);
static NAN_METHOD(Render);
static NAN_METHOD(Release);
static NAN_METHOD(AddClass);
static NAN_METHOD(SetPaintProperty);
static NAN_METHOD(DumpDebugLogs);
static NAN_METHOD(QueryRenderedFeatures);

View File

@@ -0,0 +1,126 @@
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/enum.hpp>
namespace node_mbgl {
template <class V, class Enable = void>
struct ValueConverter {};
template <>
struct ValueConverter<bool> {
mbgl::optional<mbgl::style::PropertyValue<bool>> operator()(const v8::Local<v8::Value>& value) const {
if (!value->IsBoolean()) {
Nan::ThrowTypeError("boolean required");
return {};
}
return { value->BooleanValue() };
}
};
template <>
struct ValueConverter<float> {
mbgl::optional<mbgl::style::PropertyValue<float>> operator()(const v8::Local<v8::Value>& value) const {
if (!value->IsNumber()) {
Nan::ThrowTypeError("number required");
return {};
}
return { value->NumberValue() };
}
};
template <>
struct ValueConverter<std::string> {
mbgl::optional<mbgl::style::PropertyValue<std::string>> operator()(const v8::Local<v8::Value>& value) const {
if (!value->IsString()) {
Nan::ThrowTypeError("string required");
return {};
}
return { std::string(*Nan::Utf8String(value)) };
}
};
template <typename T>
struct ValueConverter<T, std::enable_if_t<std::is_enum<T>::value>> {
mbgl::optional<mbgl::style::PropertyValue<T>> operator()(const v8::Local<v8::Value>& value) const {
if (!value->IsString()) {
Nan::ThrowTypeError("string required");
return {};
}
mbgl::optional<T> result = mbgl::Enum<T>::toEnum(*Nan::Utf8String(value));
if (!result) {
Nan::ThrowTypeError("invalid enumeration value");
return {};
}
return { *result };
}
};
template <>
struct ValueConverter<mbgl::Color> {
mbgl::optional<mbgl::style::PropertyValue<mbgl::Color>> operator()(const v8::Local<v8::Value>& value) const {
(void)value;
return {};
}
};
template <>
struct ValueConverter<std::array<float, 2>> {
mbgl::optional<mbgl::style::PropertyValue<std::array<float, 2>>> operator()(const v8::Local<v8::Value>& value) const {
(void)value;
return {};
}
};
template <>
struct ValueConverter<std::vector<float>> {
mbgl::optional<mbgl::style::PropertyValue<std::vector<float>>> operator()(const v8::Local<v8::Value>& value) const {
(void)value;
return {};
}
};
template <>
struct ValueConverter<std::vector<std::string>> {
mbgl::optional<mbgl::style::PropertyValue<std::vector<std::string>>> operator()(const v8::Local<v8::Value>& value) const {
(void)value;
return {};
}
};
using PropertySetter = std::function<bool (mbgl::style::Layer&, const v8::Local<v8::Value>&)>;
using PropertySetters = std::unordered_map<std::string, PropertySetter>;
template <class L, class V>
PropertySetter makePropertySetter(void (L::*setter)(mbgl::style::PropertyValue<V>)) {
return [setter] (mbgl::style::Layer& layer, const v8::Local<v8::Value>& value) {
L* typedLayer = layer.as<L>();
if (!typedLayer) {
Nan::ThrowTypeError("layer doesn't support this property");
return false;
}
mbgl::optional<mbgl::style::PropertyValue<V>> typedValue;
if (value->IsNull() || value->IsUndefined()) {
typedValue = mbgl::style::PropertyValue<V>();
} else {
typedValue = ValueConverter<V>()(value);
}
if (!typedValue) {
return false;
}
(typedLayer->*setter)(*typedValue);
return true;
};
}
}

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@@ -0,0 +1,120 @@
#include "node_style.hpp"
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/background_layer.hpp>
namespace node_mbgl {
inline PropertySetters makeLayoutPropertySetters() {
using namespace mbgl::style;
PropertySetters result;
result["line-cap"] = makePropertySetter(&LineLayer::setLineCap);
result["line-join"] = makePropertySetter(&LineLayer::setLineJoin);
result["line-miter-limit"] = makePropertySetter(&LineLayer::setLineMiterLimit);
result["line-round-limit"] = makePropertySetter(&LineLayer::setLineRoundLimit);
result["symbol-placement"] = makePropertySetter(&SymbolLayer::setSymbolPlacement);
result["symbol-spacing"] = makePropertySetter(&SymbolLayer::setSymbolSpacing);
result["symbol-avoid-edges"] = makePropertySetter(&SymbolLayer::setSymbolAvoidEdges);
result["icon-allow-overlap"] = makePropertySetter(&SymbolLayer::setIconAllowOverlap);
result["icon-ignore-placement"] = makePropertySetter(&SymbolLayer::setIconIgnorePlacement);
result["icon-optional"] = makePropertySetter(&SymbolLayer::setIconOptional);
result["icon-rotation-alignment"] = makePropertySetter(&SymbolLayer::setIconRotationAlignment);
result["icon-size"] = makePropertySetter(&SymbolLayer::setIconSize);
result["icon-image"] = makePropertySetter(&SymbolLayer::setIconImage);
result["icon-rotate"] = makePropertySetter(&SymbolLayer::setIconRotate);
result["icon-padding"] = makePropertySetter(&SymbolLayer::setIconPadding);
result["icon-keep-upright"] = makePropertySetter(&SymbolLayer::setIconKeepUpright);
result["icon-offset"] = makePropertySetter(&SymbolLayer::setIconOffset);
result["text-rotation-alignment"] = makePropertySetter(&SymbolLayer::setTextRotationAlignment);
result["text-field"] = makePropertySetter(&SymbolLayer::setTextField);
result["text-font"] = makePropertySetter(&SymbolLayer::setTextFont);
result["text-size"] = makePropertySetter(&SymbolLayer::setTextSize);
result["text-max-width"] = makePropertySetter(&SymbolLayer::setTextMaxWidth);
result["text-line-height"] = makePropertySetter(&SymbolLayer::setTextLineHeight);
result["text-letter-spacing"] = makePropertySetter(&SymbolLayer::setTextLetterSpacing);
result["text-justify"] = makePropertySetter(&SymbolLayer::setTextJustify);
result["text-anchor"] = makePropertySetter(&SymbolLayer::setTextAnchor);
result["text-max-angle"] = makePropertySetter(&SymbolLayer::setTextMaxAngle);
result["text-rotate"] = makePropertySetter(&SymbolLayer::setTextRotate);
result["text-padding"] = makePropertySetter(&SymbolLayer::setTextPadding);
result["text-keep-upright"] = makePropertySetter(&SymbolLayer::setTextKeepUpright);
result["text-transform"] = makePropertySetter(&SymbolLayer::setTextTransform);
result["text-offset"] = makePropertySetter(&SymbolLayer::setTextOffset);
result["text-allow-overlap"] = makePropertySetter(&SymbolLayer::setTextAllowOverlap);
result["text-ignore-placement"] = makePropertySetter(&SymbolLayer::setTextIgnorePlacement);
result["text-optional"] = makePropertySetter(&SymbolLayer::setTextOptional);
return result;
}
inline PropertySetters makePaintPropertySetters() {
using namespace mbgl::style;
PropertySetters result;
result["fill-antialias"] = makePropertySetter(&FillLayer::setFillAntialias);
result["fill-opacity"] = makePropertySetter(&FillLayer::setFillOpacity);
result["fill-color"] = makePropertySetter(&FillLayer::setFillColor);
result["fill-outline-color"] = makePropertySetter(&FillLayer::setFillOutlineColor);
result["fill-translate"] = makePropertySetter(&FillLayer::setFillTranslate);
result["fill-translate-anchor"] = makePropertySetter(&FillLayer::setFillTranslateAnchor);
result["fill-pattern"] = makePropertySetter(&FillLayer::setFillPattern);
result["line-opacity"] = makePropertySetter(&LineLayer::setLineOpacity);
result["line-color"] = makePropertySetter(&LineLayer::setLineColor);
result["line-translate"] = makePropertySetter(&LineLayer::setLineTranslate);
result["line-translate-anchor"] = makePropertySetter(&LineLayer::setLineTranslateAnchor);
result["line-width"] = makePropertySetter(&LineLayer::setLineWidth);
result["line-gap-width"] = makePropertySetter(&LineLayer::setLineGapWidth);
result["line-offset"] = makePropertySetter(&LineLayer::setLineOffset);
result["line-blur"] = makePropertySetter(&LineLayer::setLineBlur);
result["line-dasharray"] = makePropertySetter(&LineLayer::setLineDasharray);
result["line-pattern"] = makePropertySetter(&LineLayer::setLinePattern);
result["icon-opacity"] = makePropertySetter(&SymbolLayer::setIconOpacity);
result["icon-color"] = makePropertySetter(&SymbolLayer::setIconColor);
result["icon-halo-color"] = makePropertySetter(&SymbolLayer::setIconHaloColor);
result["icon-halo-width"] = makePropertySetter(&SymbolLayer::setIconHaloWidth);
result["icon-halo-blur"] = makePropertySetter(&SymbolLayer::setIconHaloBlur);
result["icon-translate"] = makePropertySetter(&SymbolLayer::setIconTranslate);
result["icon-translate-anchor"] = makePropertySetter(&SymbolLayer::setIconTranslateAnchor);
result["text-opacity"] = makePropertySetter(&SymbolLayer::setTextOpacity);
result["text-color"] = makePropertySetter(&SymbolLayer::setTextColor);
result["text-halo-color"] = makePropertySetter(&SymbolLayer::setTextHaloColor);
result["text-halo-width"] = makePropertySetter(&SymbolLayer::setTextHaloWidth);
result["text-halo-blur"] = makePropertySetter(&SymbolLayer::setTextHaloBlur);
result["text-translate"] = makePropertySetter(&SymbolLayer::setTextTranslate);
result["text-translate-anchor"] = makePropertySetter(&SymbolLayer::setTextTranslateAnchor);
result["circle-radius"] = makePropertySetter(&CircleLayer::setCircleRadius);
result["circle-color"] = makePropertySetter(&CircleLayer::setCircleColor);
result["circle-blur"] = makePropertySetter(&CircleLayer::setCircleBlur);
result["circle-opacity"] = makePropertySetter(&CircleLayer::setCircleOpacity);
result["circle-translate"] = makePropertySetter(&CircleLayer::setCircleTranslate);
result["circle-translate-anchor"] = makePropertySetter(&CircleLayer::setCircleTranslateAnchor);
result["raster-opacity"] = makePropertySetter(&RasterLayer::setRasterOpacity);
result["raster-hue-rotate"] = makePropertySetter(&RasterLayer::setRasterHueRotate);
result["raster-brightness-min"] = makePropertySetter(&RasterLayer::setRasterBrightnessMin);
result["raster-brightness-max"] = makePropertySetter(&RasterLayer::setRasterBrightnessMax);
result["raster-saturation"] = makePropertySetter(&RasterLayer::setRasterSaturation);
result["raster-contrast"] = makePropertySetter(&RasterLayer::setRasterContrast);
result["raster-fade-duration"] = makePropertySetter(&RasterLayer::setRasterFadeDuration);
result["background-color"] = makePropertySetter(&BackgroundLayer::setBackgroundColor);
result["background-pattern"] = makePropertySetter(&BackgroundLayer::setBackgroundPattern);
result["background-opacity"] = makePropertySetter(&BackgroundLayer::setBackgroundOpacity);
return result;
}
}

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@@ -0,0 +1,35 @@
#include "node_style.hpp"
<% for (const layer of locals.layers) { -%>
#include <mbgl/style/layers/<%- layer.type %>_layer.hpp>
<% } -%>
namespace node_mbgl {
inline PropertySetters makeLayoutPropertySetters() {
using namespace mbgl::style;
PropertySetters result;
<% for (const layer of locals.layers) { -%>
<% for (const property of layer.layoutProperties) { -%>
result["<%- property.name %>"] = makePropertySetter(&<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>);
<% } -%>
<% } -%>
return result;
}
inline PropertySetters makePaintPropertySetters() {
using namespace mbgl::style;
PropertySetters result;
<% for (const layer of locals.layers) { -%>
<% for (const property of layer.paintProperties) { -%>
result["<%- property.name %>"] = makePropertySetter(&<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>);
<% } -%>
<% } -%>
return result;
}
}

View File

@@ -41,16 +41,39 @@ module.exports = function (style, options, callback) {
map.load(style);
map.render(options, function (err, pixels) {
var results = options.queryGeometry ?
map.queryRenderedFeatures(options.queryGeometry) :
[];
map.release();
if (timedOut) return;
clearTimeout(watchdog);
callback(err, pixels, results.map(prepareFeatures));
applyOperations(options.operations, function() {
map.render(options, function (err, pixels) {
var results = options.queryGeometry ?
map.queryRenderedFeatures(options.queryGeometry) :
[];
map.release();
if (timedOut) return;
clearTimeout(watchdog);
callback(err, pixels, results.map(prepareFeatures));
});
});
function applyOperations(operations, callback) {
var operation = operations && operations[0];
if (!operations || operations.length === 0) {
callback();
} else if (operation[0] === 'wait') {
var wait = function() {
if (map.loaded()) {
applyOperations(operations.slice(1), callback);
} else {
map.render(options, wait);
}
};
wait();
} else {
map[operation[0]].apply(map, operation.slice(1));
applyOperations(operations.slice(1), callback);
}
}
function prepareFeatures(r) {
delete r.layer;
return r;

View File

@@ -81,7 +81,7 @@ const layerCpp = ejs.compile(fs.readFileSync('src/mbgl/style/layers/layer.cpp.ej
const propertiesHpp = ejs.compile(fs.readFileSync('src/mbgl/style/layers/layer_properties.hpp.ejs', 'utf8'), {strict: true});
const propertiesCpp = ejs.compile(fs.readFileSync('src/mbgl/style/layers/layer_properties.cpp.ejs', 'utf8'), {strict: true});
for (const type of spec.layer.type.values) {
const layers = spec.layer.type.values.map((type) => {
const layoutProperties = Object.keys(spec[`layout_${type}`]).reduce((memo, name) => {
if (name !== 'visibility') {
spec[`layout_${type}`][name].name = name;
@@ -96,15 +96,20 @@ for (const type of spec.layer.type.values) {
return memo;
}, []);
const layer = {
return {
type: type,
layoutProperties: layoutProperties,
paintProperties: paintProperties,
};
});
fs.writeFileSync(`include/mbgl/style/layers/${type}_layer.hpp`, layerHpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${type}_layer.cpp`, layerCpp(layer));
for (const layer of layers) {
fs.writeFileSync(`include/mbgl/style/layers/${layer.type}_layer.hpp`, layerHpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${layer.type}_layer.cpp`, layerCpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${type}_layer_properties.hpp`, propertiesHpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${type}_layer_properties.cpp`, propertiesCpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${layer.type}_layer_properties.hpp`, propertiesHpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${layer.type}_layer_properties.cpp`, propertiesCpp(layer));
}
const nodeStyleCpp = ejs.compile(fs.readFileSync('platform/node/src/node_style_properties.hpp.ejs', 'utf8'), {strict: true});
fs.writeFileSync('platform/node/src/node_style_properties.hpp', nodeStyleCpp({layers: layers}));