add 'make setup' target a simplier way to get started than running ./setup-libraries.sh

This commit is contained in:
Dane Springmeyer
2014-05-30 13:56:48 -07:00
parent b24dc07fdd
commit 3dd5d4cd24
3 changed files with 31 additions and 13 deletions

View File

@@ -22,7 +22,7 @@ before_install:
- sudo apt-get -y install libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev libxcursor-dev
install:
- ./setup-libraries.sh
- make setup
- rm -rf mapnik-packaging/out/packages

View File

@@ -4,7 +4,12 @@ BUILDTYPE ?= Release
PYTHON ?= python
V ?= 1
all: llmr
all: setup
setup: config.gypi
config.gypi:
./setup-libraries.sh
# Builds the regular library
llmr: config.gypi llmr.gyp node
@@ -95,6 +100,8 @@ lproj: config.gypi linux/llmr-app.gyp clear_xcode_cache node
clean: clear_xcode_cache
-find ./deps/gyp -name "*.pyc" -exec rm {} \;
-rm -rf ./build/
-rm -rf ./config.mk
-rm -rf ./config.gypi
distclean: clean
-rm -rf ./config.mk

View File

@@ -19,12 +19,19 @@ implemented in C++11, currently targeting iOS, OS X, and Ubuntu Linux.
We use [mapnik-packaging](https://github.com/mapnik/mapnik-packaging) to build static libraries of
dependencies.
First off: if you hit problems during development try:
make clean
This will clear cached build data and update to the latest versions of dependencies.
## OS X
Run `./setup-libraries.sh`
First run:
This downloads all required dependencies, builds them and creates universal libraries that can be
used on both OS X and iOS.
make setup
This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS.
To create projects, you can run:
- `make xproj`: Creates an Xcode project with OS X-specific handlers for HTTP downloads and
@@ -43,9 +50,11 @@ First, pull down the submodule(s):
git submodule init
git submodule update
Then, because `libpng` isn't included in the iOS SDK, you will need to build a cross-architecture version
yourself. Run `./setup-libraries.sh`, which is derived from Mapnik's cross-architecture build
scripts. This will also run `./configure`.
Then run:
make setup
This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS.
Lastly, `make iproj` to create and open an Xcode project with an iOS-specific view controller housing.
@@ -68,13 +77,15 @@ Install glfw3 dependencies:
sudo apt-get install libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev libxcursor-dev
Build static dependencies:
Then run:
./setup-libraries.sh
make setup
This will automatically run configure for you and set the correct paths.
This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS.
You can then proceed to build the library, tests, or a GLFW app itself.
You can then proceed to build the library like:
make linux
# Style
@@ -82,7 +93,7 @@ We're currently embedding the stylesheet JSON in the binary. To create the C++
file and the associated header, run
```
bin/build-style.js
node bin/build-style.js
```
This is automatically taken care of as a build phase.