Eliminate some unnecessary pointer indirection
Buckets had a pointer to the associated layout type, when they can just have a direct member.
This commit is contained in:
@@ -4,7 +4,6 @@
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/style_layer.hpp>
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#include <mbgl/style/style_layer_group.hpp>
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#include <mbgl/style/style_layout.hpp>
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#include <mbgl/renderer/fill_bucket.hpp>
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#include <mbgl/renderer/line_bucket.hpp>
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#include <mbgl/renderer/symbol_bucket.hpp>
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@@ -49,13 +48,10 @@ TileParser::TileParser(const GeometryTile& geometryTile_,
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assert(collision);
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}
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void TileParser::parse() {
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parseStyleLayers(style->layers);
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}
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bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; }
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void TileParser::parseStyleLayers(util::ptr<const StyleLayerGroup> group) {
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void TileParser::parse() {
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util::ptr<const StyleLayerGroup> group = style->layers;
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if (!group) {
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return;
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}
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@@ -122,65 +118,6 @@ void applyLayoutProperty(PropertyKey key, const ClassProperties &classProperties
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}
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}
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std::unique_ptr<StyleLayoutFill> parseStyleLayoutFill(const StyleBucket &/*bucket*/, const float /*z*/) {
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// no-op; Fill buckets don't currently have any applicable layout properties
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auto fillPtr = util::make_unique<StyleLayoutFill>();
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return fillPtr;
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}
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std::unique_ptr<StyleLayoutLine> parseStyleLayoutLine(const StyleBucket &bucket_desc, const float z) {
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auto linePtr = util::make_unique<StyleLayoutLine>();
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auto &line = *linePtr;
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applyLayoutProperty(PropertyKey::LineCap, bucket_desc.layout, line.cap, z);
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applyLayoutProperty(PropertyKey::LineJoin, bucket_desc.layout, line.join, z);
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applyLayoutProperty(PropertyKey::LineMiterLimit, bucket_desc.layout, line.miter_limit, z);
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applyLayoutProperty(PropertyKey::LineRoundLimit, bucket_desc.layout, line.round_limit, z);
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return linePtr;
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}
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std::unique_ptr<StyleLayoutSymbol> parseStyleLayoutSymbol(const StyleBucket &bucket_desc, const float z) {
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auto symbolPtr = util::make_unique<StyleLayoutSymbol>();
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auto &symbol = *symbolPtr;
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applyLayoutProperty(PropertyKey::SymbolPlacement, bucket_desc.layout, symbol.placement, z);
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if (symbol.placement == PlacementType::Line) {
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symbol.icon.rotation_alignment = RotationAlignmentType::Map;
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symbol.text.rotation_alignment = RotationAlignmentType::Map;
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};
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applyLayoutProperty(PropertyKey::SymbolMinDistance, bucket_desc.layout, symbol.min_distance, z);
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applyLayoutProperty(PropertyKey::SymbolAvoidEdges, bucket_desc.layout, symbol.avoid_edges, z);
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applyLayoutProperty(PropertyKey::IconAllowOverlap, bucket_desc.layout, symbol.icon.allow_overlap, z);
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applyLayoutProperty(PropertyKey::IconIgnorePlacement, bucket_desc.layout, symbol.icon.ignore_placement, z);
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applyLayoutProperty(PropertyKey::IconOptional, bucket_desc.layout, symbol.icon.optional, z);
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applyLayoutProperty(PropertyKey::IconRotationAlignment, bucket_desc.layout, symbol.icon.rotation_alignment, z);
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applyLayoutProperty(PropertyKey::IconMaxSize, bucket_desc.layout, symbol.icon.max_size, z);
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applyLayoutProperty(PropertyKey::IconImage, bucket_desc.layout, symbol.icon.image, z);
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applyLayoutProperty(PropertyKey::IconPadding, bucket_desc.layout, symbol.icon.padding, z);
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applyLayoutProperty(PropertyKey::IconRotate, bucket_desc.layout, symbol.icon.rotate, z);
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applyLayoutProperty(PropertyKey::IconKeepUpright, bucket_desc.layout, symbol.icon.keep_upright, z);
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applyLayoutProperty(PropertyKey::IconOffset, bucket_desc.layout, symbol.icon.offset, z);
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applyLayoutProperty(PropertyKey::TextRotationAlignment, bucket_desc.layout, symbol.text.rotation_alignment, z);
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applyLayoutProperty(PropertyKey::TextField, bucket_desc.layout, symbol.text.field, z);
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applyLayoutProperty(PropertyKey::TextFont, bucket_desc.layout, symbol.text.font, z);
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applyLayoutProperty(PropertyKey::TextMaxSize, bucket_desc.layout, symbol.text.max_size, z);
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applyLayoutProperty(PropertyKey::TextMaxWidth, bucket_desc.layout, symbol.text.max_width, z);
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applyLayoutProperty(PropertyKey::TextLineHeight, bucket_desc.layout, symbol.text.line_height, z);
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applyLayoutProperty(PropertyKey::TextLetterSpacing, bucket_desc.layout, symbol.text.letter_spacing, z);
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applyLayoutProperty(PropertyKey::TextMaxAngle, bucket_desc.layout, symbol.text.max_angle, z);
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applyLayoutProperty(PropertyKey::TextRotate, bucket_desc.layout, symbol.text.rotate, z);
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applyLayoutProperty(PropertyKey::TextPadding, bucket_desc.layout, symbol.text.padding, z);
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applyLayoutProperty(PropertyKey::TextIgnorePlacement, bucket_desc.layout, symbol.text.ignore_placement, z);
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applyLayoutProperty(PropertyKey::TextOptional, bucket_desc.layout, symbol.text.optional, z);
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applyLayoutProperty(PropertyKey::TextJustify, bucket_desc.layout, symbol.text.justify, z);
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applyLayoutProperty(PropertyKey::TextAnchor, bucket_desc.layout, symbol.text.anchor, z);
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applyLayoutProperty(PropertyKey::TextKeepUpright, bucket_desc.layout, symbol.text.keep_upright, z);
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applyLayoutProperty(PropertyKey::TextTransform, bucket_desc.layout, symbol.text.transform, z);
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applyLayoutProperty(PropertyKey::TextOffset, bucket_desc.layout, symbol.text.offset, z);
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applyLayoutProperty(PropertyKey::TextAllowOverlap, bucket_desc.layout, symbol.text.allow_overlap, z);
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return symbolPtr;
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}
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std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucketDesc) {
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// Skip this bucket if we are to not render this
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if (tile.id.z < std::floor(bucketDesc.min_zoom) && std::floor(bucketDesc.min_zoom) < tile.source.max_zoom) return nullptr;
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@@ -230,32 +167,78 @@ void TileParser::addBucketGeometries(Bucket& bucket, const GeometryTileLayer& la
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std::unique_ptr<Bucket> TileParser::createFillBucket(const GeometryTileLayer& layer,
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const StyleBucket& bucket_desc) {
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auto fill = parseStyleLayoutFill(bucket_desc, tile.id.z);
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auto bucket = util::make_unique<FillBucket>(std::move(fill),
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tile.fillVertexBuffer,
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auto bucket = util::make_unique<FillBucket>(tile.fillVertexBuffer,
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tile.triangleElementsBuffer,
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tile.lineElementsBuffer);
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addBucketGeometries(bucket, layer, bucket_desc.filter);
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return obsolete() ? nullptr : std::move(bucket);
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return std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createLineBucket(const GeometryTileLayer& layer,
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const StyleBucket& bucket_desc) {
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auto line = parseStyleLayoutLine(bucket_desc, tile.id.z);
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auto bucket = util::make_unique<LineBucket>(std::move(line),
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tile.lineVertexBuffer,
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auto bucket = util::make_unique<LineBucket>(tile.lineVertexBuffer,
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tile.triangleElementsBuffer,
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tile.pointElementsBuffer);
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const float z = tile.id.z;
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auto& layout = bucket->layout;
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applyLayoutProperty(PropertyKey::LineCap, bucket_desc.layout, layout.cap, z);
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applyLayoutProperty(PropertyKey::LineJoin, bucket_desc.layout, layout.join, z);
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applyLayoutProperty(PropertyKey::LineMiterLimit, bucket_desc.layout, layout.miter_limit, z);
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applyLayoutProperty(PropertyKey::LineRoundLimit, bucket_desc.layout, layout.round_limit, z);
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addBucketGeometries(bucket, layer, bucket_desc.filter);
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return obsolete() ? nullptr : std::move(bucket);
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return std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createSymbolBucket(const GeometryTileLayer& layer,
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const StyleBucket& bucket_desc) {
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auto symbol = parseStyleLayoutSymbol(bucket_desc, tile.id.z);
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auto bucket = util::make_unique<SymbolBucket>(std::move(symbol), *collision);
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auto bucket = util::make_unique<SymbolBucket>(*collision);
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const float z = tile.id.z;
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auto& layout = bucket->layout;
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applyLayoutProperty(PropertyKey::SymbolPlacement, bucket_desc.layout, layout.placement, z);
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if (layout.placement == PlacementType::Line) {
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layout.icon.rotation_alignment = RotationAlignmentType::Map;
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layout.text.rotation_alignment = RotationAlignmentType::Map;
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};
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applyLayoutProperty(PropertyKey::SymbolMinDistance, bucket_desc.layout, layout.min_distance, z);
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applyLayoutProperty(PropertyKey::SymbolAvoidEdges, bucket_desc.layout, layout.avoid_edges, z);
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applyLayoutProperty(PropertyKey::IconAllowOverlap, bucket_desc.layout, layout.icon.allow_overlap, z);
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applyLayoutProperty(PropertyKey::IconIgnorePlacement, bucket_desc.layout, layout.icon.ignore_placement, z);
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applyLayoutProperty(PropertyKey::IconOptional, bucket_desc.layout, layout.icon.optional, z);
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applyLayoutProperty(PropertyKey::IconRotationAlignment, bucket_desc.layout, layout.icon.rotation_alignment, z);
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applyLayoutProperty(PropertyKey::IconMaxSize, bucket_desc.layout, layout.icon.max_size, z);
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applyLayoutProperty(PropertyKey::IconImage, bucket_desc.layout, layout.icon.image, z);
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applyLayoutProperty(PropertyKey::IconPadding, bucket_desc.layout, layout.icon.padding, z);
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applyLayoutProperty(PropertyKey::IconRotate, bucket_desc.layout, layout.icon.rotate, z);
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applyLayoutProperty(PropertyKey::IconKeepUpright, bucket_desc.layout, layout.icon.keep_upright, z);
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applyLayoutProperty(PropertyKey::IconOffset, bucket_desc.layout, layout.icon.offset, z);
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applyLayoutProperty(PropertyKey::TextRotationAlignment, bucket_desc.layout, layout.text.rotation_alignment, z);
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applyLayoutProperty(PropertyKey::TextField, bucket_desc.layout, layout.text.field, z);
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applyLayoutProperty(PropertyKey::TextFont, bucket_desc.layout, layout.text.font, z);
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applyLayoutProperty(PropertyKey::TextMaxSize, bucket_desc.layout, layout.text.max_size, z);
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applyLayoutProperty(PropertyKey::TextMaxWidth, bucket_desc.layout, layout.text.max_width, z);
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applyLayoutProperty(PropertyKey::TextLineHeight, bucket_desc.layout, layout.text.line_height, z);
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applyLayoutProperty(PropertyKey::TextLetterSpacing, bucket_desc.layout, layout.text.letter_spacing, z);
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applyLayoutProperty(PropertyKey::TextMaxAngle, bucket_desc.layout, layout.text.max_angle, z);
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applyLayoutProperty(PropertyKey::TextRotate, bucket_desc.layout, layout.text.rotate, z);
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applyLayoutProperty(PropertyKey::TextPadding, bucket_desc.layout, layout.text.padding, z);
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applyLayoutProperty(PropertyKey::TextIgnorePlacement, bucket_desc.layout, layout.text.ignore_placement, z);
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applyLayoutProperty(PropertyKey::TextOptional, bucket_desc.layout, layout.text.optional, z);
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applyLayoutProperty(PropertyKey::TextJustify, bucket_desc.layout, layout.text.justify, z);
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applyLayoutProperty(PropertyKey::TextAnchor, bucket_desc.layout, layout.text.anchor, z);
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applyLayoutProperty(PropertyKey::TextKeepUpright, bucket_desc.layout, layout.text.keep_upright, z);
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applyLayoutProperty(PropertyKey::TextTransform, bucket_desc.layout, layout.text.transform, z);
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applyLayoutProperty(PropertyKey::TextOffset, bucket_desc.layout, layout.text.offset, z);
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applyLayoutProperty(PropertyKey::TextAllowOverlap, bucket_desc.layout, layout.text.allow_overlap, z);
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bucket->addFeatures(
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layer, bucket_desc.filter, reinterpret_cast<uintptr_t>(&tile), spriteAtlas, *sprite, glyphAtlas, glyphStore);
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return obsolete() ? nullptr : std::move(bucket);
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return std::move(bucket);
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}
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}
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@@ -48,7 +48,6 @@ public:
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private:
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bool obsolete() const;
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void parseStyleLayers(util::ptr<const StyleLayerGroup> group);
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std::unique_ptr<Bucket> createBucket(const StyleBucket&);
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std::unique_ptr<Bucket> createFillBucket(const GeometryTileLayer&, const StyleBucket&);
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@@ -58,7 +57,6 @@ private:
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template <class Bucket>
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void addBucketGeometries(Bucket&, const GeometryTileLayer&, const FilterExpression&);
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private:
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const GeometryTile& geometryTile;
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VectorTileData& tile;
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@@ -28,12 +28,10 @@ void FillBucket::free(void *, void *ptr) {
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::free(ptr);
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}
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FillBucket::FillBucket(std::unique_ptr<const StyleLayoutFill> styleLayout_,
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FillVertexBuffer &vertexBuffer_,
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FillBucket::FillBucket(FillVertexBuffer &vertexBuffer_,
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TriangleElementsBuffer &triangleElementsBuffer_,
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LineElementsBuffer &lineElementsBuffer_)
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: styleLayout(std::move(styleLayout_)),
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allocator(new TESSalloc{
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: allocator(new TESSalloc{
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&alloc,
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&realloc,
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&free,
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@@ -53,7 +51,6 @@ FillBucket::FillBucket(std::unique_ptr<const StyleLayoutFill> styleLayout_,
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triangle_elements_start(triangleElementsBuffer_.index()),
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line_elements_start(lineElementsBuffer.index()) {
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assert(tesselator);
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assert(styleLayout);
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}
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FillBucket::~FillBucket() {
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@@ -6,6 +6,7 @@
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#include <mbgl/geometry/elements_buffer.hpp>
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#include <mbgl/geometry/fill_buffer.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/style/style_layout.hpp>
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#include <clipper/clipper.hpp>
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#include <libtess2/tesselator.h>
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@@ -39,8 +40,7 @@ class FillBucket : public Bucket {
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typedef ElementGroup<1> line_group_type;
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public:
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FillBucket(std::unique_ptr<const StyleLayoutFill> styleLayout,
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FillVertexBuffer &vertexBuffer,
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FillBucket(FillVertexBuffer &vertexBuffer,
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TriangleElementsBuffer &triangleElementsBuffer,
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LineElementsBuffer &lineElementsBuffer);
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~FillBucket() override;
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@@ -57,7 +57,7 @@ public:
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void drawVertices(OutlineShader& shader);
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public:
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const std::unique_ptr<const StyleLayoutFill> styleLayout;
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StyleLayoutFill layout;
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private:
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TESSalloc *allocator;
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@@ -14,18 +14,15 @@
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using namespace mbgl;
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LineBucket::LineBucket(std::unique_ptr<const StyleLayoutLine> styleLayout_,
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LineVertexBuffer &vertexBuffer_,
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LineBucket::LineBucket(LineVertexBuffer &vertexBuffer_,
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TriangleElementsBuffer &triangleElementsBuffer_,
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PointElementsBuffer &pointElementsBuffer_)
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: styleLayout(std::move(styleLayout_)),
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vertexBuffer(vertexBuffer_),
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: vertexBuffer(vertexBuffer_),
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triangleElementsBuffer(triangleElementsBuffer_),
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pointElementsBuffer(pointElementsBuffer_),
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vertex_start(vertexBuffer_.index()),
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triangle_elements_start(triangleElementsBuffer_.index()),
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point_elements_start(pointElementsBuffer_.index()) {
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assert(styleLayout);
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}
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LineBucket::~LineBucket() {
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@@ -46,7 +43,6 @@ void LineBucket::addGeometry(const GeometryCollection& geometryCollection) {
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}
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void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
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auto &layout = *styleLayout;
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// TODO: use roundLimit
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// const float roundLimit = geometry.round_limit;
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@@ -7,6 +7,7 @@
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#include <mbgl/geometry/elements_buffer.hpp>
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#include <mbgl/geometry/line_buffer.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/style/style_layout.hpp>
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#include <mbgl/util/vec.hpp>
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#include <vector>
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@@ -14,7 +15,6 @@
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namespace mbgl {
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class Style;
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class StyleLayoutLine;
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class LineVertexBuffer;
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class TriangleElementsBuffer;
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class LineShader;
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@@ -27,8 +27,7 @@ class LineBucket : public Bucket {
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typedef ElementGroup<1> point_group_type;
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public:
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LineBucket(std::unique_ptr<const StyleLayoutLine> styleLayout,
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LineVertexBuffer &vertexBuffer,
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LineBucket(LineVertexBuffer &vertexBuffer,
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TriangleElementsBuffer &triangleElementsBuffer,
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PointElementsBuffer &pointElementsBuffer);
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~LineBucket() override;
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@@ -48,7 +47,7 @@ public:
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void drawPoints(LinejoinShader& shader);
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public:
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const std::unique_ptr<const StyleLayoutLine> styleLayout;
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StyleLayoutLine layout;
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private:
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LineVertexBuffer& vertexBuffer;
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@@ -18,7 +18,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
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depthMask(false);
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const auto &properties = layer_desc.getProperties<LineProperties>();
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const auto &layout = *bucket.styleLayout;
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const auto &layout = bucket.layout;
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// the distance over which the line edge fades out.
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// Retina devices need a smaller distance to avoid aliasing.
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@@ -119,7 +119,7 @@ void Painter::renderSymbol(SymbolBucket &bucket, const StyleLayer &layer_desc, c
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}
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const auto &properties = layer_desc.getProperties<SymbolProperties>();
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const auto &layout = *bucket.styleLayout;
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const auto &layout = bucket.layout;
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MBGL_CHECK_ERROR(glDisable(GL_STENCIL_TEST));
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depthMask(false);
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@@ -22,9 +22,8 @@
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namespace mbgl {
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SymbolBucket::SymbolBucket(std::unique_ptr<const StyleLayoutSymbol> styleLayout_, Collision &collision_)
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: styleLayout(std::move(styleLayout_)), collision(collision_) {
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assert(styleLayout);
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SymbolBucket::SymbolBucket(Collision &collision_)
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: collision(collision_) {
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}
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SymbolBucket::~SymbolBucket() {
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@@ -46,7 +45,6 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const GeometryTileLayer
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const FilterExpression& filter,
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GlyphStore &glyphStore,
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const Sprite &sprite) {
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auto &layout = *styleLayout;
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const bool has_text = layout.text.field.size();
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const bool has_icon = layout.icon.image.size();
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@@ -129,7 +127,6 @@ void SymbolBucket::addFeatures(const GeometryTileLayer& layer,
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Sprite& sprite,
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GlyphAtlas& glyphAtlas,
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GlyphStore& glyphStore) {
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auto &layout = *styleLayout;
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const std::vector<SymbolFeature> features = processFeatures(layer, filter, glyphStore, sprite);
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float horizontalAlign = 0.5;
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@@ -228,7 +225,6 @@ const PlacementRange fullRange{{2 * M_PI, 0}};
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void SymbolBucket::addFeature(const std::vector<Coordinate> &line, const Shaping &shaping,
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const GlyphPositions &face, const Rect<uint16_t> &image) {
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assert(line.size());
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auto &layout = *styleLayout;
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const float minScale = 0.5f;
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const float glyphSize = 24.0f;
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@@ -10,7 +10,7 @@
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#include <mbgl/text/types.hpp>
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#include <mbgl/text/glyph.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/util/ptr.hpp>
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#include <mbgl/style/style_layout.hpp>
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#include <memory>
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#include <map>
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@@ -56,7 +56,7 @@ class SymbolBucket : public Bucket {
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typedef ElementGroup<2> IconElementGroup;
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public:
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SymbolBucket(std::unique_ptr<const StyleLayoutSymbol> styleLayout, Collision &collision);
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SymbolBucket(Collision &collision);
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~SymbolBucket() override;
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void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
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@@ -90,7 +90,7 @@ private:
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void addSymbols(Buffer &buffer, const PlacedGlyphs &symbols, float scale, PlacementRange placementRange);
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||||
public:
|
||||
const std::unique_ptr<const StyleLayoutSymbol> styleLayout;
|
||||
StyleLayoutSymbol layout;
|
||||
bool sdfIcons = false;
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user