[core] fold HeadlessDisplay into the headless RenderBackend implementation
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@@ -1,5 +1,4 @@
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/headless_display.hpp>
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#include <mbgl/util/logging.hpp>
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@@ -9,79 +8,122 @@
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namespace mbgl {
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struct GLXImpl : public HeadlessBackend::Impl {
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GLXImpl(GLXContext glContext_, GLXPbuffer glxPbuffer_, Display* xDisplay_, GLXFBConfig* fbConfigs_)
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: glContext(glContext_),
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glxPbuffer(glxPbuffer_),
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xDisplay(xDisplay_),
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fbConfigs(fbConfigs_) {
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// This class provides a singleton that contains information about the configuration used for
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// instantiating new headless rendering contexts.
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class GLXDisplayConfig {
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private:
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// Key for singleton construction.
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struct Key { explicit Key() = default; };
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public:
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GLXDisplayConfig(Key) {
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if (!XInitThreads()) {
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throw std::runtime_error("Failed to XInitThreads.");
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}
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xDisplay = XOpenDisplay(nullptr);
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if (xDisplay == nullptr) {
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throw std::runtime_error("Failed to open X display.");
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}
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const auto* extensions = reinterpret_cast<const char*>(
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glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
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if (!extensions) {
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throw std::runtime_error("Cannot read GLX extensions.");
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}
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if (!strstr(extensions, "GLX_SGIX_fbconfig")) {
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throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
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}
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if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
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throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
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}
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// We're creating a dummy pbuffer anyway that we're not using.
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static int pixelFormat[] = { GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, None };
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int configs = 0;
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fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
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if (fbConfigs == nullptr) {
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throw std::runtime_error("Failed to glXChooseFBConfig.");
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}
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if (configs <= 0) {
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throw std::runtime_error("No Framebuffer configurations.");
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}
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}
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~GLXImpl() override {
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if (glxPbuffer) {
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glXDestroyPbuffer(xDisplay, glxPbuffer);
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~GLXDisplayConfig() {
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XFree(fbConfigs);
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XCloseDisplay(xDisplay);
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}
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static std::shared_ptr<const GLXDisplayConfig> create() {
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static std::weak_ptr<const GLXDisplayConfig> instance;
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auto shared = instance.lock();
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if (!shared) {
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instance = shared = std::make_shared<GLXDisplayConfig>(Key{});
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}
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glXDestroyContext(xDisplay, glContext);
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return shared;
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}
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public:
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Display* xDisplay = nullptr;
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GLXFBConfig* fbConfigs = nullptr;
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};
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struct GLXImpl : public HeadlessBackend::Impl {
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GLXImpl() {
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// Try to create a legacy context.
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glContext = glXCreateNewContext(glxDisplay->xDisplay, glxDisplay->fbConfigs[0],
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GLX_RGBA_TYPE, None, True);
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if (glContext && !glXIsDirect(glxDisplay->xDisplay, glContext)) {
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Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
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glXDestroyContext(glxDisplay->xDisplay, glContext);
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glContext = nullptr;
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}
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if (glContext == nullptr) {
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throw std::runtime_error("Error creating GL context object.");
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}
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// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
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// activate the context.
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int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 8, GLX_PBUFFER_HEIGHT, 8, None };
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glxPbuffer =
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glXCreatePbuffer(glxDisplay->xDisplay, glxDisplay->fbConfigs[0], pbufferAttributes);
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}
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~GLXImpl() final {
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if (glxPbuffer) {
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glXDestroyPbuffer(glxDisplay->xDisplay, glxPbuffer);
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}
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glXDestroyContext(glxDisplay->xDisplay, glContext);
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}
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void activateContext() final {
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if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
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if (!glXMakeContextCurrent(glxDisplay->xDisplay, glxPbuffer, glxPbuffer, glContext)) {
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throw std::runtime_error("Switching OpenGL context failed.\n");
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}
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}
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void deactivateContext() final {
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if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
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if (!glXMakeContextCurrent(glxDisplay->xDisplay, 0, 0, nullptr)) {
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throw std::runtime_error("Removing OpenGL context failed.\n");
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}
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}
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private:
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const std::shared_ptr<const GLXDisplayConfig> glxDisplay = GLXDisplayConfig::create();
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GLXContext glContext = nullptr;
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GLXPbuffer glxPbuffer = 0;
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// Needed for ImplDeleter.
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Display* xDisplay = nullptr;
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GLXFBConfig* fbConfigs = nullptr;
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};
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gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
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return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
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}
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bool HeadlessBackend::hasDisplay() {
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if (!display) {
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display = HeadlessDisplay::create();
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}
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return bool(display);
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};
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void HeadlessBackend::createContext() {
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assert(!hasContext());
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auto* xDisplay = display->attribute<Display*>();
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auto* fbConfigs = display->attribute<GLXFBConfig*>();
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// Try to create a legacy context.
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GLXContext glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
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if (glContext && !glXIsDirect(xDisplay, glContext)) {
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Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
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glXDestroyContext(xDisplay, glContext);
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glContext = nullptr;
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}
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if (glContext == nullptr) {
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throw std::runtime_error("Error creating GL context object.");
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}
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// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
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// activate the context.
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int pbufferAttributes[] = {
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GLX_PBUFFER_WIDTH, 8,
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GLX_PBUFFER_HEIGHT, 8,
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None
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};
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GLXPbuffer glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
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impl = std::make_unique<mbgl::GLXImpl>(glContext, glxPbuffer, xDisplay, fbConfigs);
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impl = std::make_unique<GLXImpl>();
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}
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} // namespace mbgl
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