[core] Use optional to represent possible absence, not empty strings

This commit is contained in:
John Firebaugh
2016-09-13 14:07:43 -07:00
parent a8dd1bbbb8
commit 32fac7cbe4
4 changed files with 41 additions and 42 deletions

View File

@@ -65,12 +65,12 @@ void mergeLines(std::vector<SymbolFeature> &features) {
SymbolFeature &feature = features[k];
GeometryCollection &geometry = feature.geometry;
if (!feature.label.length()) {
if (!feature.label) {
continue;
}
const auto leftKey = getKey(feature.label, geometry, Side::Left);
const auto rightKey = getKey(feature.label, geometry, Side::Right);
const auto leftKey = getKey(*feature.label, geometry, Side::Left);
const auto rightKey = getKey(*feature.label, geometry, Side::Right);
const auto left = rightIndex.find(leftKey);
const auto right = leftIndex.find(rightKey);
@@ -85,7 +85,7 @@ void mergeLines(std::vector<SymbolFeature> &features) {
leftIndex.erase(leftKey);
rightIndex.erase(rightKey);
rightIndex[getKey(feature.label, features[i].geometry, Side::Right)] = i;
rightIndex[getKey(*feature.label, features[i].geometry, Side::Right)] = i;
} else if (left != rightIndex.end()) {
// found mergeable line adjacent to the start of the current line, merge

View File

@@ -1,6 +1,7 @@
#pragma once
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/util/optional.hpp>
#include <string>
@@ -9,8 +10,8 @@ namespace mbgl {
class SymbolFeature {
public:
GeometryCollection geometry;
std::u32string label;
std::string sprite;
optional<std::u32string> label;
optional<std::string> sprite;
std::size_t index;
};

View File

@@ -91,11 +91,9 @@ SymbolLayout::SymbolLayout(std::string bucketName_,
ft.label = util::utf8_to_utf32::convert(u8string);
if (!ft.label.empty()) {
// Loop through all characters of this text and collect unique codepoints.
for (char32_t chr : ft.label) {
ranges.insert(getGlyphRange(chr));
}
// Loop through all characters of this text and collect unique codepoints.
for (char32_t chr : *ft.label) {
ranges.insert(getGlyphRange(chr));
}
}
@@ -103,8 +101,7 @@ SymbolLayout::SymbolLayout(std::string bucketName_,
ft.sprite = util::replaceTokens(layout.iconImage, getValue);
}
if (ft.label.length() || ft.sprite.length()) {
if (ft.label || ft.sprite) {
auto &multiline = ft.geometry;
GeometryCollection geometryCollection = feature->getGeometries();
@@ -194,9 +191,9 @@ void SymbolLayout::prepare(uintptr_t tileUID,
GlyphPositions face;
// if feature has text, shape the text
if (feature.label.length()) {
if (feature.label) {
shapedText = glyphSet->getShaping(
/* string */ feature.label,
/* string */ *feature.label,
/* maxWidth: ems */ layout.symbolPlacement != SymbolPlacementType::Line ?
layout.textMaxWidth * 24 : 0,
/* lineHeight: ems */ layout.textLineHeight * 24,
@@ -208,13 +205,13 @@ void SymbolLayout::prepare(uintptr_t tileUID,
// Add the glyphs we need for this label to the glyph atlas.
if (shapedText) {
glyphAtlas.addGlyphs(tileUID, feature.label, layout.textFont, **glyphSet, face);
glyphAtlas.addGlyphs(tileUID, *feature.label, layout.textFont, **glyphSet, face);
}
}
// if feature has icon, get sprite atlas position
if (feature.sprite.length()) {
auto image = spriteAtlas.getImage(feature.sprite, SpritePatternMode::Single);
if (feature.sprite) {
auto image = spriteAtlas.getImage(*feature.sprite, SpritePatternMode::Single);
if (image) {
shapedIcon = shapeIcon(*image, layout);
assert((*image).spriteImage);

View File

@@ -1,6 +1,7 @@
#include <mbgl/test/util.hpp>
#include <mbgl/layout/merge_lines.hpp>
#include <mbgl/layout/symbol_feature.hpp>
const std::u32string aaa = U"a";
const std::u32string bbb = U"b";
@@ -8,21 +9,21 @@ const std::u32string bbb = U"b";
TEST(MergeLines, SameText) {
// merges lines with the same text
std::vector<mbgl::SymbolFeature> input1 = {
{ {{{0, 0}, {1, 0}, {2, 0}}}, aaa, "", 0 },
{ {{{4, 0}, {5, 0}, {6, 0}}}, bbb, "", 0 },
{ {{{8, 0}, {9, 0}}}, aaa, "", 0 },
{ {{{2, 0}, {3, 0}, {4, 0}}}, aaa, "", 0 },
{ {{{6, 0}, {7, 0}, {8, 0}}}, aaa, "", 0 },
{ {{{5, 0}, {6, 0}}}, aaa, "", 0 }
{ {{{0, 0}, {1, 0}, {2, 0}}}, aaa, {}, 0 },
{ {{{4, 0}, {5, 0}, {6, 0}}}, bbb, {}, 0 },
{ {{{8, 0}, {9, 0}}}, aaa, {}, 0 },
{ {{{2, 0}, {3, 0}, {4, 0}}}, aaa, {}, 0 },
{ {{{6, 0}, {7, 0}, {8, 0}}}, aaa, {}, 0 },
{ {{{5, 0}, {6, 0}}}, aaa, {}, 0 }
};
const std::vector<mbgl::SymbolFeature> expected1 = {
{ {{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}}}, aaa, "", 0 },
{ {{{4, 0}, {5, 0}, {6, 0}}}, bbb, "", 0 },
{ {{{5, 0}, {6, 0}, {7, 0}, {8, 0}, {9, 0}}}, aaa, "", 0 },
{ {{}}, aaa, "", 0 },
{ {{}}, aaa, "", 0 },
{ {{}}, aaa, "", 0 }
{ {{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}}}, aaa, {}, 0 },
{ {{{4, 0}, {5, 0}, {6, 0}}}, bbb, {}, 0 },
{ {{{5, 0}, {6, 0}, {7, 0}, {8, 0}, {9, 0}}}, aaa, {}, 0 },
{ {{}}, aaa, {}, 0 },
{ {{}}, aaa, {}, 0 },
{ {{}}, aaa, {}, 0 }
};
mbgl::util::mergeLines(input1);
@@ -35,15 +36,15 @@ TEST(MergeLines, SameText) {
TEST(MergeLines, BothEnds) {
// mergeLines handles merge from both ends
std::vector<mbgl::SymbolFeature> input2 = {
{ {{{0, 0}, {1, 0}, {2, 0}}}, aaa, "", 0 },
{ {{{4, 0}, {5, 0}, {6, 0}}}, aaa, "", 0 },
{ {{{2, 0}, {3, 0}, {4, 0}}}, aaa, "", 0 }
{ {{{0, 0}, {1, 0}, {2, 0}}}, aaa, {}, 0 },
{ {{{4, 0}, {5, 0}, {6, 0}}}, aaa, {}, 0 },
{ {{{2, 0}, {3, 0}, {4, 0}}}, aaa, {}, 0 }
};
const std::vector<mbgl::SymbolFeature> expected2 = {
{ {{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}}}, aaa, "", 0 },
{ {{}}, aaa, "", 0 },
{ {{}}, aaa, "", 0 }
{ {{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}}}, aaa, {}, 0 },
{ {{}}, aaa, {}, 0 },
{ {{}}, aaa, {}, 0 }
};
mbgl::util::mergeLines(input2);
@@ -56,15 +57,15 @@ TEST(MergeLines, BothEnds) {
TEST(MergeLines, CircularLines) {
// mergeLines handles circular lines
std::vector<mbgl::SymbolFeature> input3 = {
{ {{{0, 0}, {1, 0}, {2, 0}}}, aaa, "", 0 },
{ {{{2, 0}, {3, 0}, {4, 0}}}, aaa, "", 0 },
{ {{{4, 0}, {0, 0}}}, aaa, "", 0 }
{ {{{0, 0}, {1, 0}, {2, 0}}}, aaa, {}, 0 },
{ {{{2, 0}, {3, 0}, {4, 0}}}, aaa, {}, 0 },
{ {{{4, 0}, {0, 0}}}, aaa, {}, 0 }
};
const std::vector<mbgl::SymbolFeature> expected3 = {
{ {{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {0, 0}}}, aaa, "", 0 },
{ {{}}, aaa, "", 0 },
{ {{}}, aaa, "", 0 }
{ {{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {0, 0}}}, aaa, {}, 0 },
{ {{}}, aaa, {}, 0 },
{ {{}}, aaa, {}, 0 }
};
mbgl::util::mergeLines(input3);