[node, tests] Consolidate headless rendering logic in HeadlessFrontend

This commit is contained in:
John Firebaugh
2017-07-21 16:36:31 -07:00
parent 11933f6ab8
commit 32bd1d54fa
40 changed files with 380 additions and 770 deletions

View File

@@ -4,11 +4,8 @@
#include <mbgl/map/map.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/test/stub_renderer_frontend.hpp>
#include <mbgl/gl/headless_frontend.hpp>
#include <mbgl/storage/online_file_source.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/run_loop.hpp>
@@ -24,16 +21,12 @@ TEST(API, RenderWithoutCallback) {
util::RunLoop loop;
HeadlessBackend backend;
BackendScope scope { backend };
OffscreenView view { backend.getContext(), { 128, 512 } };
StubFileSource fileSource;
ThreadPool threadPool(4);
float pixelRatio { 1 };
StubRendererFrontend rendererFrontend {
std::make_unique<Renderer>(backend, pixelRatio, fileSource, threadPool), view };
HeadlessFrontend frontend { pixelRatio, fileSource, threadPool };
auto map = std::make_unique<Map>(rendererFrontend, MapObserver::nullObserver(), view.getSize(),
auto map = std::make_unique<Map>(frontend, MapObserver::nullObserver(), frontend.getSize(),
pixelRatio, fileSource, threadPool, MapMode::Still);
map->renderStill(nullptr);