[node, tests] Consolidate headless rendering logic in HeadlessFrontend
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@@ -1,14 +1,10 @@
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#include <benchmark/benchmark.h>
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#include <mbgl/benchmark/util.hpp>
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#include <mbgl/map/map.hpp>
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#include <mbgl/map/map_observer.hpp>
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/offscreen_view.hpp>
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#include <mbgl/gl/headless_frontend.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <mbgl/renderer/renderer.hpp>
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#include <mbgl/renderer/backend_scope.hpp>
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#include <mbgl/renderer/async_renderer_frontend.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/image.hpp>
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#include <mbgl/storage/default_file_source.hpp>
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@@ -29,9 +25,6 @@ public:
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}
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util::RunLoop loop;
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HeadlessBackend backend;
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BackendScope scope { backend };
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OffscreenView view { backend.getContext(), { 1000, 1000 } };
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DefaultFileSource fileSource { "benchmark/fixtures/api/cache.db", "." };
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ThreadPool threadPool { 4 };
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};
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@@ -47,25 +40,25 @@ static void prepare(Map& map, optional<std::string> json = {}) {
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static void API_renderStill_reuse_map(::benchmark::State& state) {
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RenderBenchmark bench;
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AsyncRendererFrontend frontend { std::make_unique<Renderer>(bench.backend, 1, bench.fileSource, bench.threadPool), bench.backend, bench.view };
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Map map { frontend, MapObserver::nullObserver(), bench.view.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
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HeadlessFrontend frontend { { 1000, 1000 }, 1, bench.fileSource, bench.threadPool };
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Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
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prepare(map);
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while (state.KeepRunning()) {
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mbgl::benchmark::render(map, bench.view);
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frontend.render(map);
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}
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}
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static void API_renderStill_reuse_map_switch_styles(::benchmark::State& state) {
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RenderBenchmark bench;
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AsyncRendererFrontend frontend { std::make_unique<Renderer>(bench.backend, 1, bench.fileSource, bench.threadPool), bench.backend, bench.view };
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Map map { frontend, MapObserver::nullObserver(), bench.view.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
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HeadlessFrontend frontend { { 1000, 1000 }, 1, bench.fileSource, bench.threadPool };
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Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
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while (state.KeepRunning()) {
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prepare(map, { "{}" });
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mbgl::benchmark::render(map, bench.view);
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frontend.render(map);
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prepare(map);
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mbgl::benchmark::render(map, bench.view);
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frontend.render(map);
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}
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}
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@@ -73,10 +66,10 @@ static void API_renderStill_recreate_map(::benchmark::State& state) {
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RenderBenchmark bench;
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while (state.KeepRunning()) {
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AsyncRendererFrontend frontend { std::make_unique<Renderer>(bench.backend, 1, bench.fileSource, bench.threadPool), bench.backend, bench.view };
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Map map { frontend, MapObserver::nullObserver(), bench.view.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
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HeadlessFrontend frontend { { 1000, 1000 }, 1, bench.fileSource, bench.threadPool };
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Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
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prepare(map);
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mbgl::benchmark::render(map, bench.view);
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frontend.render(map);
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}
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}
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