[core] clearer pitched line antialiasing

ported from -js: ef5582dd3bc5c15a3112e875ed66494dab8e9d0b

Project the extrusion and compare it's projected pixel length with the
actual pixel length and adjust antialiasing accordingly.

The previous approach calculated the adjustment much more indirectly and
had no intuitive explanation.
This commit is contained in:
Ansis Brammanis
2016-12-14 15:42:25 -08:00
committed by John Firebaugh
parent 38b5cb0c77
commit 29099399a9
4 changed files with 22 additions and 24 deletions

View File

@@ -16,18 +16,9 @@ template <class Values, class...Args>
Values makeValues(const LinePaintProperties::Evaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
Args&&... args) {
mat2 antialiasingMatrix;
matrix::identity(antialiasingMatrix);
matrix::scale(antialiasingMatrix, antialiasingMatrix, 1.0, std::cos(state.getPitch()));
matrix::rotate(antialiasingMatrix, antialiasingMatrix, state.getAngle());
// calculate how much longer the real world distance is at the top of the screen
// than at the middle of the screen.
float topedgelength = std::sqrt(std::pow(state.getSize().height, 2.0f) / 4.0f * (1.0f + std::pow(state.getCameraToCenterDistance(), 2.0f)));
float x = state.getSize().height / 2.0f * std::tan(state.getPitch());
return Values {
uniforms::u_matrix::Value{
tile.translatedMatrix(properties.get<LineTranslate>(),
@@ -39,9 +30,8 @@ Values makeValues(const LinePaintProperties::Evaluated& properties,
uniforms::u_gapwidth::Value{ properties.get<LineGapWidth>() },
uniforms::u_blur::Value{ properties.get<LineBlur>() },
uniforms::u_offset::Value{ properties.get<LineOffset>() },
uniforms::u_antialiasingmatrix::Value{ antialiasingMatrix },
uniforms::u_ratio::Value{ 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) },
uniforms::u_extra::Value{ (topedgelength + x) / topedgelength - 1.0f },
uniforms::u_gl_units_to_pixels::Value{{{ 1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1] }}},
std::forward<Args>(args)...
};
}
@@ -49,11 +39,13 @@ Values makeValues(const LinePaintProperties::Evaluated& properties,
LineProgram::UniformValues
LineProgram::uniformValues(const LinePaintProperties::Evaluated& properties,
const RenderTile& tile,
const TransformState& state) {
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits) {
return makeValues<LineProgram::UniformValues>(
properties,
tile,
state,
pixelsToGLUnits,
uniforms::u_color::Value{ properties.get<LineColor>() }
);
}
@@ -63,6 +55,7 @@ LineSDFProgram::uniformValues(const LinePaintProperties::Evaluated& properties,
float pixelRatio,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const LinePatternPos& posA,
const LinePatternPos& posB,
float dashLineWidth,
@@ -84,6 +77,7 @@ LineSDFProgram::uniformValues(const LinePaintProperties::Evaluated& properties,
properties,
tile,
state,
pixelsToGLUnits,
uniforms::u_color::Value{ properties.get<LineColor>() },
uniforms::u_patternscale_a::Value{ scaleA },
uniforms::u_patternscale_b::Value{ scaleB },
@@ -99,6 +93,7 @@ LinePatternProgram::UniformValues
LinePatternProgram::uniformValues(const LinePaintProperties::Evaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const SpriteAtlasPosition& posA,
const SpriteAtlasPosition& posB) {
std::array<float, 2> sizeA {{
@@ -115,6 +110,7 @@ LinePatternProgram::uniformValues(const LinePaintProperties::Evaluated& properti
properties,
tile,
state,
pixelsToGLUnits,
uniforms::u_pattern_tl_a::Value{ posA.tl },
uniforms::u_pattern_br_a::Value{ posA.br },
uniforms::u_pattern_tl_b::Value{ posB.tl },