[core] Eliminate temporary sources set
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@@ -254,13 +254,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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parameters.context.setDirtyState();
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}
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std::unordered_set<RenderSource*> sources;
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for (const auto& entry : renderSources) {
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if (entry.second->isEnabled()) {
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sources.insert(entry.second.get());
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}
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}
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Color backgroundColor;
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class RenderItem {
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@@ -397,8 +390,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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MBGL_DEBUG_GROUP(parameters.context, "clip");
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// Update all clipping IDs.
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for (const auto& source : sources) {
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source->startRender(parameters);
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for (const auto& entry : renderSources) {
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if (entry.second->isEnabled()) {
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entry.second->startRender(parameters);
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}
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}
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MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
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@@ -532,8 +527,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
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// This guarantees that we have at least one function per tile called.
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// When only rendering layers via the stylesheet, it's possible that we don't
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// ever visit a tile during rendering.
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for (const auto& source : sources) {
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source->finishRender(parameters);
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for (const auto& entry : renderSources) {
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if (entry.second->isEnabled()) {
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entry.second->finishRender(parameters);
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}
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}
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}
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