add prepare() function

This commit is contained in:
Konstantin Käfer
2015-04-22 18:27:19 +02:00
parent 839b19330e
commit 28b9b3f9d6
12 changed files with 60 additions and 20 deletions

View File

@@ -10,11 +10,32 @@ class Painter;
class StyleLayer;
class TileID;
enum class RenderPass : uint8_t {
Prepare = 1 << 0,
Opaque = 1 << 1,
Translucent = 1 << 2,
};
class Bucket : private util::noncopyable {
public:
// As long as this bucket has a Prepare render pass, this function is getting called. Typically,
// this only happens once when the bucket is being rendered for the first time.
virtual void prepare() = 0;
// Every time this bucket is getting rendered, this function is called. This happens either
// once or twice (for Opaque and Transparent render passes).
virtual void render(Painter&, const StyleLayer&, const TileID&, const mat4&) = 0;
virtual ~Bucket() {}
inline bool hasRenderPass(RenderPass pass) const {
return static_cast<std::underlying_type<RenderPass>::type>(renderPass) &
static_cast<std::underlying_type<RenderPass>::type>(pass);
}
protected:
RenderPass renderPass = RenderPass::Prepare;
};
}

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@@ -16,8 +16,10 @@ DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
: fontBuffer(fontBuffer_) {
}
void DebugBucket::render(Painter &painter, const StyleLayer & /*layer_desc*/,
const TileID & /*id*/, const mat4 &matrix) {
void DebugBucket::prepare() {
}
void DebugBucket::render(Painter& painter, const StyleLayer&, const TileID&, const mat4& matrix) {
painter.renderDebugText(*this, matrix);
}

View File

@@ -15,8 +15,8 @@ class DebugBucket : public Bucket {
public:
DebugBucket(DebugFontBuffer& fontBuffer);
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
void prepare() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
void drawLines(PlainShader& shader);
void drawPoints(PlainShader& shader);

View File

@@ -200,8 +200,13 @@ void FillBucket::tessellate() {
lineGroup.vertex_length += total_vertex_count;
}
void FillBucket::render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) {
void FillBucket::prepare() {
}
void FillBucket::render(Painter& painter,
const StyleLayer& layer_desc,
const TileID& id,
const mat4& matrix) {
painter.renderFill(*this, layer_desc, id, matrix);
}

View File

@@ -33,8 +33,8 @@ public:
LineElementsBuffer &lineElementsBuffer);
~FillBucket() override;
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
void prepare() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
void addGeometry(const GeometryCollection&);

View File

@@ -342,6 +342,9 @@ void LineBucket::addCurrentVertex(const Coordinate& currentVertex,
e2 = e3;
}
void LineBucket::prepare() {
}
void LineBucket::render(Painter& painter,
const StyleLayer& layer_desc,
const TileID& id,

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@@ -28,8 +28,8 @@ public:
LineBucket(LineVertexBuffer &vertexBuffer, TriangleElementsBuffer &triangleElementsBuffer);
~LineBucket() override;
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
void prepare() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
void addGeometry(const GeometryCollection&);

View File

@@ -4,6 +4,7 @@
#include <mbgl/map/transform_state.hpp>
#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/static_vertex_buffer.hpp>
@@ -21,8 +22,6 @@
namespace mbgl {
enum class RenderPass : bool { Opaque, Translucent };
class Style;
class StyleLayer;
class Tile;

View File

@@ -13,8 +13,13 @@ RasterBucket::RasterBucket(TexturePool& texturePool, const StyleLayoutRaster& la
raster(texturePool) {
}
void RasterBucket::render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) {
void RasterBucket::prepare() {
}
void RasterBucket::render(Painter& painter,
const StyleLayer& layer_desc,
const TileID& id,
const mat4& matrix) {
painter.renderRaster(*this, layer_desc, id, matrix);
}

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@@ -16,8 +16,8 @@ class RasterBucket : public Bucket {
public:
RasterBucket(TexturePool&, const StyleLayoutRaster&);
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
void prepare() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
bool setImage(const std::string &data);

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@@ -36,8 +36,13 @@ SymbolBucket::~SymbolBucket() {
// Do not remove. header file only contains forward definitions to unique pointers.
}
void SymbolBucket::render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) {
void SymbolBucket::prepare() {
}
void SymbolBucket::render(Painter& painter,
const StyleLayer& layer_desc,
const TileID& id,
const mat4& matrix) {
painter.renderSymbol(*this, layer_desc, id, matrix);
}

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@@ -55,8 +55,8 @@ public:
SymbolBucket(Collision &collision);
~SymbolBucket() override;
void render(Painter &painter, const StyleLayer &layer_desc, const TileID &id,
const mat4 &matrix) override;
void prepare() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
bool hasTextData() const;
bool hasIconData() const;