a few preliminary speed improvements
This commit is contained in:
@@ -63,11 +63,11 @@ public:
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} computed;
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private:
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bool transitionInProgress(std::string layer_name, TransitionablePropertyKey key);
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bool transitionExists(std::string layer_name, TransitionablePropertyKey key);
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bool inNeedOfTransition(std::string layer_name, TransitionablePropertyKey key);
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uint64_t transitionDuration(std::string layer_name, TransitionablePropertyKey key);
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uint64_t transitionDelay(std::string layer_name, TransitionablePropertyKey key);
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bool transitionInProgress(const std::string &layer_name, TransitionablePropertyKey key, time start);
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bool transitionExists(const std::string &layer_name, TransitionablePropertyKey key) const;
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bool inNeedOfTransition(const std::string &layer_name, TransitionablePropertyKey key) const;
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uint64_t transitionDuration(const std::string &layer_name, TransitionablePropertyKey key) const;
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uint64_t transitionDelay(const std::string &layer_name, TransitionablePropertyKey key) const;
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void cascadeProperties(GenericProperties &properties, const GenericClass& klass, const std::string& layer_name, const std::string& class_name, float z);
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@@ -322,7 +322,7 @@ void Style::cascade(float z) {
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const std::string& layer_name = fill_pair.first;
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// translate
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate, start)) {
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computed.fills[layer_name].translate = transitioning.fills[layer_name].translate;
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@@ -341,7 +341,7 @@ void Style::cascade(float z) {
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}
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// fill color
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if (transitionInProgress(layer_name, TransitionablePropertyKey::FillColor)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::FillColor, start)) {
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computed.fills[layer_name].fill_color = transitioning.fills[layer_name].fill_color;
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@@ -360,7 +360,7 @@ void Style::cascade(float z) {
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}
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// stroke color
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if (transitionInProgress(layer_name, TransitionablePropertyKey::StrokeColor)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::StrokeColor, start)) {
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computed.fills[layer_name].stroke_color = transitioning.fills[layer_name].stroke_color;
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@@ -379,7 +379,7 @@ void Style::cascade(float z) {
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}
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// opacity
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity, start)) {
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computed.fills[layer_name].opacity = transitioning.fills[layer_name].opacity;
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@@ -403,7 +403,7 @@ void Style::cascade(float z) {
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const std::string& layer_name = line_pair.first;
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// translate
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate, start)) {
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computed.lines[layer_name].translate = transitioning.lines[layer_name].translate;
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@@ -422,7 +422,7 @@ void Style::cascade(float z) {
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}
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// width
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Width)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Width, start)) {
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computed.lines[layer_name].width = transitioning.lines[layer_name].width;
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@@ -441,7 +441,7 @@ void Style::cascade(float z) {
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}
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// offset
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Offset)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Offset, start)) {
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computed.lines[layer_name].offset = transitioning.lines[layer_name].offset;
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@@ -460,7 +460,7 @@ void Style::cascade(float z) {
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}
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// color
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Color)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Color, start)) {
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computed.lines[layer_name].color = transitioning.lines[layer_name].color;
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@@ -479,7 +479,7 @@ void Style::cascade(float z) {
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}
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// dasharray
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if (transitionInProgress(layer_name, TransitionablePropertyKey::DashArray)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::DashArray, start)) {
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computed.lines[layer_name].dash_array = transitioning.lines[layer_name].dash_array;
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@@ -498,7 +498,7 @@ void Style::cascade(float z) {
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}
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// opacity
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity, start)) {
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computed.lines[layer_name].opacity = transitioning.lines[layer_name].opacity;
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@@ -522,7 +522,7 @@ void Style::cascade(float z) {
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const std::string& layer_name = icon_pair.first;
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// translate
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate, start)) {
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computed.icons[layer_name].translate = transitioning.icons[layer_name].translate;
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@@ -541,7 +541,7 @@ void Style::cascade(float z) {
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}
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// color
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Color)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Color, start)) {
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computed.icons[layer_name].color = transitioning.icons[layer_name].color;
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@@ -560,7 +560,7 @@ void Style::cascade(float z) {
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}
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// opacity
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity, start)) {
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computed.icons[layer_name].opacity = transitioning.icons[layer_name].opacity;
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@@ -579,7 +579,7 @@ void Style::cascade(float z) {
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}
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// radius
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Radius)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Radius, start)) {
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computed.icons[layer_name].radius = transitioning.icons[layer_name].radius;
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@@ -598,7 +598,7 @@ void Style::cascade(float z) {
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}
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// blur
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Blur)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Blur, start)) {
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computed.icons[layer_name].blur = transitioning.icons[layer_name].blur;
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@@ -622,7 +622,7 @@ void Style::cascade(float z) {
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const std::string& layer_name = text_pair.first;
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// translate
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Translate, start)) {
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computed.texts[layer_name].translate = transitioning.texts[layer_name].translate;
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@@ -641,7 +641,7 @@ void Style::cascade(float z) {
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}
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// color
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Color)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Color, start)) {
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computed.texts[layer_name].color = transitioning.texts[layer_name].color;
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@@ -660,7 +660,7 @@ void Style::cascade(float z) {
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}
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// halo
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Halo)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Halo, start)) {
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computed.texts[layer_name].halo = transitioning.texts[layer_name].halo;
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@@ -679,7 +679,7 @@ void Style::cascade(float z) {
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}
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// halo radius
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if (transitionInProgress(layer_name, TransitionablePropertyKey::HaloRadius)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::HaloRadius, start)) {
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computed.texts[layer_name].halo_radius = transitioning.texts[layer_name].halo_radius;
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@@ -698,7 +698,7 @@ void Style::cascade(float z) {
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}
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// halo blur
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if (transitionInProgress(layer_name, TransitionablePropertyKey::HaloBlur)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::HaloBlur, start)) {
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computed.texts[layer_name].halo_blur = transitioning.texts[layer_name].halo_blur;
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@@ -717,7 +717,7 @@ void Style::cascade(float z) {
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}
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// opacity
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity, start)) {
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computed.texts[layer_name].opacity = transitioning.texts[layer_name].opacity;
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@@ -741,7 +741,7 @@ void Style::cascade(float z) {
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const std::string& layer_name = raster_pair.first;
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// opacity
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity, start)) {
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computed.rasters[layer_name].opacity = transitioning.rasters[layer_name].opacity;
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@@ -765,7 +765,7 @@ void Style::cascade(float z) {
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const std::string& layer_name = composite_pair.first;
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// opacity
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity)) {
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if (transitionInProgress(layer_name, TransitionablePropertyKey::Opacity, start)) {
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computed.composites[layer_name].opacity = transitioning.composites[layer_name].opacity;
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@@ -787,7 +787,7 @@ void Style::cascade(float z) {
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// Background
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{
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// color
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if (transitionInProgress("background", TransitionablePropertyKey::Color)) {
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if (transitionInProgress("background", TransitionablePropertyKey::Color, start)) {
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computed.background.color = transitioning.background.color;
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@@ -806,7 +806,7 @@ void Style::cascade(float z) {
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}
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// opacity
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if (transitionInProgress("background", TransitionablePropertyKey::Opacity)) {
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if (transitionInProgress("background", TransitionablePropertyKey::Opacity, start)) {
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computed.background.opacity = transitioning.background.opacity;
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@@ -826,31 +826,100 @@ void Style::cascade(float z) {
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}
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}
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bool Style::transitionInProgress(std::string layer_name, TransitionablePropertyKey key) {
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if (!transitionExists(layer_name, key)) return false;
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bool Style::transitionInProgress(const std::string &layer_name, TransitionablePropertyKey key,
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time start) {
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const auto it = transitions.find(layer_name);
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if (it == transitions.end()) {
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return false;
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}
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return (transitions[layer_name].find(key)->second->update(util::now()) != util::transition::complete);
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const auto &const_transition = it->second;
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const auto const_transition_it = const_transition.find(key);
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if (const_transition_it == const_transition.end()) {
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return false;
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}
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return const_transition_it->second->update(start) != util::transition::complete;
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}
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bool Style::transitionExists(std::string layer_name, TransitionablePropertyKey key) {
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return (transitions[layer_name].count(key) != 0);
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bool Style::transitionExists(const std::string &layer_name, TransitionablePropertyKey key) const {
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const auto it = transitions.find(layer_name);
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if (it == transitions.end()) {
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return false;
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}
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const auto &const_transition = it->second;
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return const_transition.find(key) != const_transition.end();
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}
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bool Style::inNeedOfTransition(std::string layer_name, TransitionablePropertyKey key) {
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if (!transitionDuration(layer_name, key)) return false;
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if (transitionExists(layer_name, key)) return false;
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static const std::string empty_class_name;
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inline const std::string &
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find_effective_class(const std::unordered_map<
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std::string, std::unordered_map<TransitionablePropertyKey, std::string>> &
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effective_class_keys,
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const std::string &layer_name, TransitionablePropertyKey key) {
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const auto effective_class_keys_it = effective_class_keys.find(layer_name);
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if (effective_class_keys_it != effective_class_keys.end()) {
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const auto &effective_classes = effective_class_keys_it->second;
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const auto effective_class_it = effective_classes.find(key);
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if (effective_class_it != effective_classes.end()) {
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return effective_class_it->second;
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}
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}
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return (computed.effective_classes[layer_name][key] != previous.effective_classes[layer_name][key]);
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return empty_class_name;
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}
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uint64_t Style::transitionDuration(std::string layer_name, TransitionablePropertyKey key) {
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return (properties_to_transition[layer_name].count(key) ?
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properties_to_transition[layer_name][key].duration :
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default_transition_duration) * 1_millisecond;
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bool Style::inNeedOfTransition(const std::string &layer_name, TransitionablePropertyKey key) const {
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if (!transitionDuration(layer_name, key)) {
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return false;
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} else if (transitionExists(layer_name, key)) {
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return false;
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}
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// This is a const version of this code:
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// return (computed.effective_classes[layer_name][key] !=
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// previous.effective_classes[layer_name][key]);
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const std::string &computed_class =
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find_effective_class(computed.effective_classes, layer_name, key);
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const std::string &previous_class =
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find_effective_class(previous.effective_classes, layer_name, key);
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return computed_class != previous_class;
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}
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uint64_t Style::transitionDelay(std::string layer_name, TransitionablePropertyKey key) {
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return (properties_to_transition[layer_name][key].delay * 1_millisecond);
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uint64_t Style::transitionDuration(const std::string &layer_name,
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TransitionablePropertyKey key) const {
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const auto it = properties_to_transition.find(layer_name);
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if (it == properties_to_transition.end()) {
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return default_transition_duration * 1_millisecond;
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}
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const auto &const_properties_to_transition = it->second;
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const auto it2 = const_properties_to_transition.find(key);
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if (it2 != const_properties_to_transition.end()) {
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return it2->second.duration * 1_millisecond;
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} else {
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return default_transition_duration * 1_millisecond;
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}
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}
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uint64_t Style::transitionDelay(const std::string &layer_name,
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TransitionablePropertyKey key) const {
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const auto it = properties_to_transition.find(layer_name);
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if (it == properties_to_transition.end()) {
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return 0;
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}
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const auto &const_properties_to_transition = it->second;
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const auto it2 = const_properties_to_transition.find(key);
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if (it2 != const_properties_to_transition.end()) {
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return it2->second.delay * 1_millisecond;
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} else {
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return 0;
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}
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}
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bool Style::needsTransition() const {
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