[core] Fix raster map jittering during panning (#16478)
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@@ -171,7 +171,7 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
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assert(bucket.texture);
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if (bucket.vertexBuffer && bucket.indexBuffer) {
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// Draw only the parts of the tile that aren't drawn by another tile in the layer.
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draw(parameters.matrixForTile(tile.id, true),
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draw(parameters.matrixForTile(tile.id, !parameters.state.isChanging()),
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*bucket.vertexBuffer,
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*bucket.indexBuffer,
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bucket.segments,
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@@ -186,7 +186,7 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
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// Copy over the segments so that we can create our own DrawScopes.
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bucket.segments = RenderStaticData::rasterSegments();
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}
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draw(parameters.matrixForTile(tile.id, true),
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draw(parameters.matrixForTile(tile.id, !parameters.state.isChanging()),
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*parameters.staticData.rasterVertexBuffer,
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*parameters.staticData.quadTriangleIndexBuffer,
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bucket.segments,
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