[core] Fix raster map jittering during panning (#16478)

This commit is contained in:
Kevin Li
2020-05-25 20:32:13 +08:00
committed by GitHub
parent a0286fc688
commit 22dc437731

View File

@@ -171,7 +171,7 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
assert(bucket.texture);
if (bucket.vertexBuffer && bucket.indexBuffer) {
// Draw only the parts of the tile that aren't drawn by another tile in the layer.
draw(parameters.matrixForTile(tile.id, true),
draw(parameters.matrixForTile(tile.id, !parameters.state.isChanging()),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.segments,
@@ -186,7 +186,7 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
// Copy over the segments so that we can create our own DrawScopes.
bucket.segments = RenderStaticData::rasterSegments();
}
draw(parameters.matrixForTile(tile.id, true),
draw(parameters.matrixForTile(tile.id, !parameters.state.isChanging()),
*parameters.staticData.rasterVertexBuffer,
*parameters.staticData.quadTriangleIndexBuffer,
bucket.segments,