[core] Introduce variable text placement for point labels - Placement part

This commit is contained in:
Mikhail Pozdnyakov
2019-03-14 10:25:53 +02:00
parent cb64dbe0d6
commit 2292623bc6
10 changed files with 266 additions and 72 deletions

View File

@@ -1,10 +1,13 @@
#include <mbgl/text/placement.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/layers/render_layer_symbol_interface.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
@@ -55,13 +58,18 @@ const CollisionGroups::CollisionGroup& CollisionGroups::get(const std::string& s
}
}
Placement::Placement(const TransformState& state_, MapMode mapMode_, style::TransitionOptions transitionOptions_, const bool crossSourceCollisions)
Placement::Placement(const TransformState& state_, MapMode mapMode_, style::TransitionOptions transitionOptions_, const bool crossSourceCollisions, std::unique_ptr<Placement> prevPlacement_)
: collisionIndex(state_)
, state(state_)
, mapMode(mapMode_)
, transitionOptions(transitionOptions_)
, collisionGroups(crossSourceCollisions)
{}
, prevPlacement(std::move(prevPlacement_))
{
if (prevPlacement) {
prevPlacement->prevPlacement.reset(); // Only hold on to one placement back
}
}
void Placement::placeLayer(const RenderLayerSymbolInterface& symbolInterface, const mat4& projMatrix, bool showCollisionBoxes) {
@@ -121,6 +129,19 @@ void Placement::placeLayer(const RenderLayerSymbolInterface& symbolInterface, co
}
}
namespace {
Point<float> calculateVariableLayoutOffset(style::SymbolAnchorType anchor, float width, float height, float radialOffset, float textBoxScale) {
AnchorAlignment alignment = AnchorAlignment::getAnchorAlignment(anchor);
float shiftX = -(alignment.horizontalAlign - 0.5f) * width;
float shiftY = -(alignment.verticalAlign - 0.5f) * height;
Point<float> offset = SymbolLayout::evaluateRadialOffset(anchor, radialOffset);
return Point<float>(
shiftX + offset.x * textBoxScale,
shiftY + offset.y * textBoxScale
);
}
} // namespace
void Placement::placeLayerBucket(
SymbolBucket& bucket,
const mat4& posMatrix,
@@ -161,8 +182,11 @@ void Placement::placeLayerBucket(
// See https://github.com/mapbox/mapbox-gl-native/issues/12683
const bool alwaysShowText = textAllowOverlap && (iconAllowOverlap || !bucket.hasIconData() || bucket.layout.get<style::IconOptional>());
const bool alwaysShowIcon = iconAllowOverlap && (textAllowOverlap || !bucket.hasTextData() || bucket.layout.get<style::TextOptional>());
std::vector<style::TextVariableAnchorType> variableTextAnchors = bucket.layout.get<style::TextVariableAnchor>();
const bool rotateWithMap = bucket.layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map;
const bool pitchWithMap = bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
for (auto& symbolInstance : bucket.symbolInstances) {
for (SymbolInstance& symbolInstance : bucket.symbolInstances) {
if (seenCrossTileIDs.count(symbolInstance.crossTileID) == 0) {
if (holdingForFade) {
@@ -175,30 +199,111 @@ void Placement::placeLayerBucket(
bool placeText = false;
bool placeIcon = false;
bool offscreen = true;
if (symbolInstance.placedRightTextIndex) {
PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*symbolInstance.placedRightTextIndex);
optional<size_t> horizontalTextIndex = symbolInstance.getDefaultHorizontalPlacedTextIndex();
if (horizontalTextIndex) {
CollisionFeature& textCollisionFeature = symbolInstance.textCollisionFeature;
PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*horizontalTextIndex);
const float fontSize = evaluateSizeForFeature(partiallyEvaluatedTextSize, placedSymbol);
if (variableTextAnchors.empty()) {
auto placed = collisionIndex.placeFeature(textCollisionFeature, {},
posMatrix, textLabelPlaneMatrix, textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::TextAllowOverlap>(),
pitchWithMap,
showCollisionBoxes, avoidEdges, collisionGroup.second);
placeText = placed.first;
offscreen &= placed.second;
} else if (!textCollisionFeature.alongLine && !textCollisionFeature.boxes.empty()) {
const CollisionBox& textBox = symbolInstance.textCollisionFeature.boxes[0];
const float width = textBox.x2 - textBox.x1;
const float height = textBox.y2 - textBox.y1;
const float textBoxScale = symbolInstance.textBoxScale;
auto placed = collisionIndex.placeFeature(symbolInstance.textCollisionFeature,
posMatrix, textLabelPlaneMatrix, textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::TextAllowOverlap>(),
bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map,
showCollisionBoxes, avoidEdges, collisionGroup.second);
placeText = placed.first;
offscreen &= placed.second;
// If this symbol was in the last placement, shift the previously used
// anchor to the front of the anchor list.
if (prevPlacement) {
auto prevOffset = prevPlacement->variableOffsets.find(symbolInstance.crossTileID);
if (prevOffset != prevPlacement->variableOffsets.end() &&
variableTextAnchors.front() != prevOffset->second.anchor) {
std::vector<style::TextVariableAnchorType> filtered;
filtered.reserve(variableTextAnchors.size());
filtered.push_back(prevOffset->second.anchor);
for (auto anchor : variableTextAnchors) {
if (anchor != prevOffset->second.anchor) {
filtered.push_back(anchor);
}
}
variableTextAnchors = std::move(filtered);
}
}
for (auto anchor : variableTextAnchors) {
Point<float> shift = calculateVariableLayoutOffset(anchor, width, height, symbolInstance.radialTextOffset, textBoxScale);
if (rotateWithMap) {
float angle = pitchWithMap ? state.getBearing() : -state.getBearing();
shift = util::rotate(shift, angle);
}
auto placed = collisionIndex.placeFeature(textCollisionFeature, shift,
posMatrix, mat4(), textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::TextAllowOverlap>(),
pitchWithMap,
showCollisionBoxes, avoidEdges, collisionGroup.second);
if (placed.first) {
assert(symbolInstance.crossTileID != 0u);
optional<style::TextVariableAnchorType> prevAnchor;
// If this label was placed in the previous placement, record the anchor position
// to allow us to animate the transition
if (prevPlacement) {
auto prevOffset = prevPlacement->variableOffsets.find(symbolInstance.crossTileID);
auto prevPlacements = prevPlacement->placements.find(symbolInstance.crossTileID);
if (prevOffset != prevPlacement->variableOffsets.end() &&
prevPlacements != prevPlacement->placements.end() &&
prevPlacements->second.text) {
prevAnchor = prevOffset->second.anchor;
}
}
variableOffsets.insert(std::make_pair(symbolInstance.crossTileID, VariableOffset{
symbolInstance.radialTextOffset,
width,
height,
anchor,
textBoxScale,
prevAnchor
}));
markUsedJustification(bucket, anchor, symbolInstance);
placeText = placed.first;
offscreen &= placed.second;
break;
}
}
// If we didn't get placed, we still need to copy our position from the last placement for
// fade animations
if (prevPlacement && variableOffsets.find(symbolInstance.crossTileID) == variableOffsets.end()) {
auto prevOffset = prevPlacement->variableOffsets.find(symbolInstance.crossTileID);
if (prevOffset != prevPlacement->variableOffsets.end()) {
variableOffsets[symbolInstance.crossTileID] = prevOffset->second;
markUsedJustification(bucket, prevOffset->second.anchor, symbolInstance);
}
}
}
}
if (symbolInstance.placedIconIndex) {
PlacedSymbol& placedSymbol = bucket.icon.placedSymbols.at(*symbolInstance.placedIconIndex);
const float fontSize = evaluateSizeForFeature(partiallyEvaluatedIconSize, placedSymbol);
auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature,
auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature, {},
posMatrix, iconLabelPlaneMatrix, textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::IconAllowOverlap>(),
bucket.layout.get<style::IconPitchAlignment>() == style::AlignmentType::Map,
pitchWithMap,
showCollisionBoxes, avoidEdges, collisionGroup.second);
placeIcon = placed.first;
offscreen &= placed.second;
@@ -240,7 +345,8 @@ void Placement::placeLayerBucket(
bucket.justReloaded = false;
}
void Placement::commit(const Placement& prevPlacement, TimePoint now) {
void Placement::commit(TimePoint now) {
assert(prevPlacement);
commitTime = now;
bool placementChanged = false;
@@ -248,13 +354,13 @@ void Placement::commit(const Placement& prevPlacement, TimePoint now) {
float increment = mapMode == MapMode::Continuous &&
transitionOptions.enablePlacementTransitions &&
transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) > Milliseconds(0) ?
std::chrono::duration<float>(commitTime - prevPlacement.commitTime) / transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) :
std::chrono::duration<float>(commitTime - prevPlacement->commitTime) / transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) :
1.0;
// add the opacities from the current placement, and copy their current values from the previous placement
for (auto& jointPlacement : placements) {
auto prevOpacity = prevPlacement.opacities.find(jointPlacement.first);
if (prevOpacity != prevPlacement.opacities.end()) {
auto prevOpacity = prevPlacement->opacities.find(jointPlacement.first);
if (prevOpacity != prevPlacement->opacities.end()) {
opacities.emplace(jointPlacement.first, JointOpacityState(prevOpacity->second, increment, jointPlacement.second.text, jointPlacement.second.icon));
placementChanged = placementChanged ||
jointPlacement.second.icon != prevOpacity->second.icon.placed ||
@@ -266,7 +372,7 @@ void Placement::commit(const Placement& prevPlacement, TimePoint now) {
}
// copy and update values from the previous placement that aren't in the current placement but haven't finished fading
for (auto& prevOpacity : prevPlacement.opacities) {
for (auto& prevOpacity : prevPlacement->opacities) {
if (opacities.find(prevOpacity.first) == opacities.end()) {
JointOpacityState jointOpacity(prevOpacity.second, increment, false, false);
if (!jointOpacity.isHidden()) {
@@ -276,7 +382,16 @@ void Placement::commit(const Placement& prevPlacement, TimePoint now) {
}
}
fadeStartTime = placementChanged ? commitTime : prevPlacement.fadeStartTime;
for (auto& prevOffset : prevPlacement->variableOffsets) {
const uint32_t crossTileID = prevOffset.first;
auto foundOffset = variableOffsets.find(crossTileID);
auto foundOpacity = opacities.find(crossTileID);
if (foundOffset == variableOffsets.end() && foundOpacity != opacities.end() && !foundOpacity->second.isHidden()) {
variableOffsets[prevOffset.first] = prevOffset.second;
}
}
fadeStartTime = placementChanged ? commitTime : prevPlacement->fadeStartTime;
}
void Placement::updateLayerOpacities(const RenderLayerSymbolInterface& symbolInterface) {
@@ -310,7 +425,10 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
const bool textAllowOverlap = bucket.layout.get<style::TextAllowOverlap>();
const bool iconAllowOverlap = bucket.layout.get<style::IconAllowOverlap>();
const bool variablePlacement = !bucket.layout.get<style::TextVariableAnchor>().empty();
const bool rotateWithMap = bucket.layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map;
const bool pitchWithMap = bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
// If allow-overlap is true, we can show symbols before placement runs on them
// But we have to wait for placement if we potentially depend on a paired icon/text
// with allow-overlap: false.
@@ -339,19 +457,38 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
if (symbolInstance.hasText) {
auto opacityVertex = SymbolSDFTextProgram::opacityVertex(opacityState.text.placed, opacityState.text.opacity);
for (size_t i = 0; i < symbolInstance.rightJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
for (size_t i = 0; i < symbolInstance.verticalGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
if (symbolInstance.placedRightTextIndex) {
for (size_t i = 0; i < symbolInstance.rightJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedRightTextIndex];
placed.hidden = opacityState.isHidden();
}
if (symbolInstance.placedCenterTextIndex) {
for (size_t i = 0; i < symbolInstance.centerJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedCenterTextIndex];
placed.hidden = opacityState.isHidden();
}
if (symbolInstance.placedLeftTextIndex) {
for (size_t i = 0; i < symbolInstance.leftJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedLeftTextIndex];
placed.hidden = opacityState.isHidden();
}
if (symbolInstance.placedVerticalTextIndex) {
for (size_t i = 0; i < symbolInstance.verticalGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
bucket.text.placedSymbols[*symbolInstance.placedVerticalTextIndex].hidden = opacityState.isHidden();
}
auto prevOffset = variableOffsets.find(symbolInstance.crossTileID);
if (prevOffset != variableOffsets.end()) {
markUsedJustification(bucket, prevOffset->second.anchor, symbolInstance);
}
}
if (symbolInstance.hasIcon) {
auto opacityVertex = SymbolIconProgram::opacityVertex(opacityState.icon.placed, opacityState.icon.opacity);
@@ -370,7 +507,42 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
if (feature.alongLine) {
return;
}
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, false);
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, false, {});
for (size_t i = 0; i < feature.boxes.size() * 4; i++) {
bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
}
};
auto updateCollisionTextBox = [this, &bucket, &symbolInstance, variablePlacement, rotateWithMap, pitchWithMap](const auto& feature, const bool placed) {
if (feature.alongLine) {
return;
}
Point<float> shift;
bool used = true;
if (variablePlacement) {
auto foundOffset = variableOffsets.find(symbolInstance.crossTileID);
if (foundOffset != variableOffsets.end()) {
const VariableOffset& variableOffset = foundOffset->second;
// This will show either the currently placed position or the last
// successfully placed position (so you can visualize what collision
// just made the symbol disappear, and the most likely place for the
// symbol to come back)
shift = calculateVariableLayoutOffset(variableOffset.anchor,
variableOffset.width,
variableOffset.height,
variableOffset.radialOffset,
variableOffset.textBoxScale);
if (rotateWithMap) {
shift = util::rotate(shift, pitchWithMap ? state.getBearing() : -state.getBearing());
}
} else {
// No offset -> this symbol hasn't been placed since coming on-screen
// No single box is particularly meaningful and all of them would be too noisy
// Use the center box just to show something's there, but mark it "not used"
used = false;
}
}
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !used, shift);
for (size_t i = 0; i < feature.boxes.size() * 4; i++) {
bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
}
@@ -381,7 +553,7 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
return;
}
for (const CollisionBox& box : feature.boxes) {
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !box.used);
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !box.used, {});
bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
@@ -390,7 +562,7 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
};
if (bucket.hasCollisionBoxData()) {
updateCollisionBox(symbolInstance.textCollisionFeature, opacityState.text.placed);
updateCollisionTextBox(symbolInstance.textCollisionFeature, opacityState.text.placed);
updateCollisionBox(symbolInstance.iconCollisionFeature, opacityState.icon.placed);
}
if (bucket.hasCollisionCircleData()) {
@@ -407,6 +579,31 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
}
}
void Placement::markUsedJustification(SymbolBucket& bucket, style::TextVariableAnchorType placedAnchor, SymbolInstance& symbolInstance) {
std::map<style::TextJustifyType, optional<size_t>> justificationToIndex {
{style::TextJustifyType::Right, symbolInstance.placedRightTextIndex},
{style::TextJustifyType::Center, symbolInstance.placedCenterTextIndex},
{style::TextJustifyType::Left, symbolInstance.placedLeftTextIndex},
};
style::TextJustifyType justify = getAnchorJustification(placedAnchor);
assert(justify == style::TextJustifyType::Right || justify == style::TextJustifyType::Center || justify == style::TextJustifyType::Left);
const optional<size_t> autoIndex = justificationToIndex[justify];
for (auto& pair : justificationToIndex) {
const optional<size_t> index = pair.second;
if (index) {
assert(bucket.text.placedSymbols.size() > *index);
if (autoIndex && *index != *autoIndex) {
// There are multiple justifications and this one isn't it: shift offscreen
bucket.text.placedSymbols.at(*index).crossTileID = 0u;
} else {
// Either this is the chosen justification or the justification is hardwired: use this one
bucket.text.placedSymbols.at(*index).crossTileID = symbolInstance.crossTileID;
}
}
}
}
float Placement::symbolFadeChange(TimePoint now) const {
if (mapMode == MapMode::Continuous && transitionOptions.enablePlacementTransitions &&
transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) > Milliseconds(0)) {