rename settings => Settings

This commit is contained in:
Konstantin Käfer
2014-01-20 11:50:45 +01:00
parent ef15a1d1dc
commit 22178d6832
8 changed files with 57 additions and 57 deletions

View File

@@ -13,7 +13,7 @@ namespace llmr {
class map {
public:
map(settings *settings);
map(Settings& settings);
~map();
void setup();
@@ -49,7 +49,7 @@ private:
void update();
private:
settings *settings;
Settings& settings;
transform *transform;
painter *painter;

View File

@@ -3,16 +3,16 @@
namespace llmr {
class settings {
class Settings {
public:
virtual void save() = 0;
// Make noncopyable
settings() = default;
settings(const settings&) = delete;
settings(const settings&&) = delete;
settings &operator=(const settings&) = delete;
settings &operator=(const settings&&) = delete;
Settings() = default;
Settings(const Settings&) = delete;
Settings(const Settings&&) = delete;
Settings &operator=(const Settings&) = delete;
Settings &operator=(const Settings&&) = delete;
public:
// position

View File

@@ -1,6 +1,7 @@
#ifndef LLMR_RENDERER_PAINTER
#define LLMR_RENDERER_PAINTER
#include "../map/settings.hpp"
#include "shader-fill.hpp"
#include "shader-line.hpp"
#include "shader-outline.hpp"
@@ -12,7 +13,7 @@ class tile;
class painter {
public:
painter(class transform *transform, class settings *settings);
painter(class transform *transform, Settings& settings);
// Make noncopyable
painter(const painter&) = delete;
@@ -39,7 +40,7 @@ public:
private:
transform *transform;
settings *settings;
Settings& settings;
float matrix[16];
Shader *currentShader;

View File

@@ -13,8 +13,8 @@ public:
tracking(false),
rotating(false),
last_click(-1),
settings(new llmr::macosx_settings()),
map(new llmr::map(settings)) {
settings(),
map(settings) {
}
void init() {
@@ -35,16 +35,16 @@ public:
glfwMakeContextCurrent(window);
settings->load();
map->setup();
settings.load();
map.setup();
int width, height;
glfwGetWindowSize(window, &width, &height);
map->resize(width, height);
map.resize(width, height);
glfwSwapInterval(1);
map->loadSettings();
map.loadSettings();
glfwSetCursorPosCallback(window, mousemove);
glfwSetMouseButtonCallback(window, mouseclick);
@@ -70,13 +70,13 @@ public:
glfwSetWindowShouldClose(window, true);
break;
case GLFW_KEY_TAB:
view->map->toggleDebug();
view->map.toggleDebug();
break;
case GLFW_KEY_R:
if (!mods) view->map->resetPosition();
if (!mods) view->map.resetPosition();
break;
case GLFW_KEY_N:
if (!mods) view->map->resetNorth();
if (!mods) view->map.resetNorth();
break;
}
}
@@ -102,12 +102,12 @@ public:
scale = 1.0 / scale;
}
view->map->scaleBy(scale, view->last_x, view->last_y);
view->map.scaleBy(scale, view->last_x, view->last_y);
}
static void resize(GLFWwindow *window, int width, int height) {
MapView *view = (MapView *)glfwGetWindowUserPointer(window);
view->map->resize(width, height);
view->map.resize(width, height);
}
static void mouseclick(GLFWwindow *window, int button, int action, int modifiers) {
@@ -125,7 +125,7 @@ public:
if (action == GLFW_RELEASE) {
double now = glfwGetTime();
if (now - view->last_click < 0.4) {
view->map->scaleBy(2.0, view->last_x, view->last_y);
view->map.scaleBy(2.0, view->last_x, view->last_y);
}
view->last_click = now;
}
@@ -135,9 +135,9 @@ public:
static void mousemove(GLFWwindow *window, double x, double y) {
MapView *view = (MapView *)glfwGetWindowUserPointer(window);
if (view->tracking) {
view->map->moveBy(x - view->last_x, y - view->last_y);
view->map.moveBy(x - view->last_x, y - view->last_y);
} else if (view->rotating) {
view->map->rotateBy(view->start_x, view->start_y, view->last_x, view->last_y, x, y);
view->map.rotateBy(view->start_x, view->start_y, view->last_x, view->last_y, x, y);
}
view->last_x = x;
view->last_y = y;
@@ -162,7 +162,7 @@ public:
}
bool render() {
return map->render();
return map.render();
}
void fps() {
@@ -180,7 +180,6 @@ public:
}
~MapView() {
delete map;
glfwTerminate();
}
@@ -195,8 +194,8 @@ public:
double last_click;
GLFWwindow *window;
llmr::macosx_settings *settings;
llmr::map *map;
llmr::Settings_MacOSX settings;
llmr::map map;
};
NSOperationQueue *queue = NULL;
@@ -242,7 +241,7 @@ void request(void *, tile::ptr tile) {
tile->setData((uint8_t *)[data bytes], [data length]);
if (tile->parse()) {
dispatch_async(dispatch_get_main_queue(), ^ {
view->map->tileLoaded(tile);
view->map.tileLoaded(tile);
});
return;
}
@@ -250,7 +249,7 @@ void request(void *, tile::ptr tile) {
}
dispatch_async(dispatch_get_main_queue(), ^ {
view->map->tileFailed(tile);
view->map.tileFailed(tile);
});
}];
}

View File

@@ -5,9 +5,9 @@
namespace llmr {
class macosx_settings : public settings {
class Settings_MacOSX : public Settings {
public:
macosx_settings();
Settings_MacOSX();
virtual void save();
virtual void load();
virtual void clear();

View File

@@ -5,7 +5,7 @@
using namespace llmr;
macosx_settings::macosx_settings() {
Settings_MacOSX::Settings_MacOSX() {
NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys:
// position
@@ -23,7 +23,7 @@ macosx_settings::macosx_settings() {
[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];
}
void macosx_settings::load() {
void Settings_MacOSX::load() {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
// position
@@ -36,7 +36,7 @@ void macosx_settings::load() {
debug = [defaults boolForKey:@"debug"];
}
void macosx_settings::save() {
void Settings_MacOSX::save() {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys:
@@ -57,6 +57,6 @@ void macosx_settings::save() {
[defaults synchronize];
}
void macosx_settings::clear() {
void Settings_MacOSX::clear() {
// TODO
}

View File

@@ -10,7 +10,7 @@
using namespace llmr;
map::map(class settings *settings)
map::map(Settings& settings)
: settings(settings),
transform(new class transform()),
painter(new class painter(transform, settings)),
@@ -27,9 +27,9 @@ void map::setup() {
}
void map::loadSettings() {
transform->setAngle(settings->angle);
transform->setScale(settings->scale);
transform->setLonLat(settings->longitude, settings->latitude);
transform->setAngle(settings.angle);
transform->setScale(settings.scale);
transform->setLonLat(settings.longitude, settings.latitude);
update();
}
@@ -43,33 +43,33 @@ void map::moveBy(double dx, double dy) {
transform->moveBy(dx, dy);
update();
transform->getLonLat(settings->longitude, settings->latitude);
settings->save();
transform->getLonLat(settings.longitude, settings.latitude);
settings.save();
}
void map::scaleBy(double ds, double cx, double cy) {
transform->scaleBy(ds, cx, cy);
update();
transform->getLonLat(settings->longitude, settings->latitude);
settings->scale = transform->getScale();
settings->save();
transform->getLonLat(settings.longitude, settings.latitude);
settings.scale = transform->getScale();
settings.save();
}
void map::rotateBy(double cx, double cy, double sx, double sy, double ex, double ey) {
transform->rotateBy(cx, cy, sx, sy, ex, ey);
update();
settings->angle = transform->getAngle();
settings->save();
settings.angle = transform->getAngle();
settings.save();
}
void map::resetNorth() {
transform->setAngle(0, 0.5); // 500 ms
update();
settings->angle = transform->getAngle();
settings->save();
settings.angle = transform->getAngle();
settings.save();
}
void map::resetPosition() {
@@ -78,17 +78,17 @@ void map::resetPosition() {
transform->setZoom(0);
update();
transform->getLonLat(settings->longitude, settings->latitude);
settings->scale = transform->getScale();
settings->angle = transform->getAngle();
settings->save();
transform->getLonLat(settings.longitude, settings.latitude);
settings.scale = transform->getScale();
settings.angle = transform->getAngle();
settings.save();
}
void map::toggleDebug() {
settings->debug = !settings->debug;
settings.debug = !settings.debug;
update();
settings->save();
settings.save();
}
void map::update() {

View File

@@ -27,7 +27,7 @@ GLshort tile_border_vertices[] = {
0, 0
};
painter::painter(class transform *transform, class settings *settings)
painter::painter(class transform *transform, Settings& settings)
: transform(transform),
settings(settings),
currentShader(NULL),
@@ -161,7 +161,7 @@ void painter::render(const tile::ptr& tile) {
glDrawArrays(GL_LINE_STRIP, 0, tile->lineVertex.length());
if (settings->debug) {
if (settings.debug) {
renderDebug(tile);
}
}