fix variable shadowing

This commit is contained in:
Konstantin Käfer
2014-10-22 18:06:11 +02:00
parent 74387c54e3
commit 214f99673f
60 changed files with 276 additions and 278 deletions

View File

@@ -13,8 +13,8 @@
using namespace mbgl;
Raster::Raster(const util::ptr<Texturepool> &texturepool)
: texturepool(texturepool)
Raster::Raster(const util::ptr<Texturepool> &texturepool_)
: texturepool(texturepool_)
{}
Raster::~Raster() {
@@ -59,32 +59,32 @@ void Raster::bind(bool linear) {
glBindTexture(GL_TEXTURE_2D, texture);
}
GLuint filter = linear ? GL_LINEAR : GL_NEAREST;
if (filter != this->filter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
this->filter = filter;
GLuint new_filter = linear ? GL_LINEAR : GL_NEAREST;
if (new_filter != this->filter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, new_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, new_filter);
filter = new_filter;
}
}
// overload ::bind for prerendered raster textures
void Raster::bind(const GLuint texture) {
void Raster::bind(const GLuint custom_texture) {
if (img && !textured) {
glBindTexture(GL_TEXTURE_2D, texture);
glBindTexture(GL_TEXTURE_2D, custom_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getData());
img.reset();
textured = true;
} else if (textured) {
glBindTexture(GL_TEXTURE_2D, texture);
glBindTexture(GL_TEXTURE_2D, custom_texture);
}
GLuint filter = GL_LINEAR;
if (filter != this->filter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
this->filter = filter;
GLuint new_filter = GL_LINEAR;
if (new_filter != this->filter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, new_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, new_filter);
filter = new_filter;
}
}