fix variable shadowing
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@@ -21,8 +21,8 @@ using namespace mbgl;
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#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
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Painter::Painter(Map &map)
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: map(map) {
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Painter::Painter(Map &map_)
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: map(map_) {
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}
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Painter::~Painter() {
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