fix tile loading
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@@ -34,6 +34,7 @@ TileData::TileData(Tile::ID id, const Style& style)
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}
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TileData::~TileData() {
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cancel();
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}
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const std::string TileData::toString() const {
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@@ -48,13 +49,17 @@ void TileData::request() {
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id.z, id.x, id.y);
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// Note: Somehow this feels slower than the change to request_http()
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std::shared_ptr<TileData> tile = shared_from_this();
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std::weak_ptr<TileData> weak_tile = shared_from_this();
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platform::Request *request = platform::request_http(url, [=](platform::Response& res) {
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if (res.code == 200 && tile->state != State::obsolete) {
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std::shared_ptr<TileData> tile = weak_tile.lock();
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if (!tile || tile->state == State::obsolete) {
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// noop. Tile is obsolete and we're now just waiting for the refcount
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// to drop to zero for destruction.
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} else if (res.code == 200) {
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tile->state = State::loaded;
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tile->data.swap(res.body);
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tile->parse();
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} else if (tile->state != State::obsolete) {
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} else {
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fprintf(stderr, "tile loading failed\n");
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}
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}, []() {
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@@ -67,8 +72,6 @@ void TileData::cancel() {
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if (state != State::obsolete) {
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state = State::obsolete;
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platform::cancel_request_http(req);
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} else {
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assert((!"logic error? multiple cancelleations"));
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}
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}
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